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Impulse nerf

mousekime111rwb17_ESO
"reduced radius of impulse to 6 meters from 8"
Area of 8 meter circle.

Area of 6 meter circle.

As one can see quite clearly without having to on one's own do piR^2 thanks to google. This is nerfing the aoe of impulse by almost half.

One word. EXCESSIVE.
  • Welka
    Welka
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    No
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Taking a spammable instant-cast ability that is more powerful than anything else and reducing its range somewhat, while keeping the damage? Does not sound excessive to me. Not in the least.
    Edited by stefan.gustavsonb16_ESO on October 15, 2014 12:28PM
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Nerfing AoE by half? Impulse never hit everyone inside the area covered by the AoE, because, you know, capped at 6 targets. Only thing this changes:

    1. Groups that are more spread out don't get as much damage from this skill as before. Why? Because it is more likeley that the 8m radius would hit 6 targets than the 6m radius; you're right, this is a nerf.
    2. Related to this, the damage will be more focused. When a bombsquad goes zergdiving, they will be able to kill people next to them faster. Why? Because with a smaller radius, you can more easily make sure that everyone hits the same targets, so the damage is less spread out. If there would be 10+ players inside the 8m radius, they could probably survive. Now there are only 6 inside the 6m radius, and those 6 die, because everyone of them gets hit by every attacker.

    In my opinion, this is even better for coordinated groups. It's far from being excessive, it just requires a bit more thought than before.
    Edited by r.jan_emailb16_ESO on October 15, 2014 1:45PM
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  • gclifton58ub17_ESO
    gclifton58ub17_ESO
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    It is a PvP nerf. Players are likely to run away from an AoE spammer.

    Not much change for PvE though, since mobs tend to run closer to an AoE spammer. You might get stragglers sometimes if they are ranged and don't run towards you, but that was a problem even with an 8m radius.
  • Chufu
    Chufu
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    I think that nerf was just too small, it doesn't prevent really the zerging in PvP.

    I don't think that 2 Meters can make the difference... the AoE-Spammers can spam anyway, they just have to come 2 meters closer to the "spammed" guys.
    Edited by Chufu on October 15, 2014 12:51PM
  • Origin
    Origin
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    And what happened with the ZOS statement that they are enhancing the less effective skills instead of nerfing the good ones? :(
  • Ragefist
    Ragefist
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    Stamina buffs and impulse nerf are both months overdue
  • Welka
    Welka
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    That's what they're doing. They still need to nerf the OP and game breaking ones. I use impulse and its obvious how OP it is. Block > spam impulse > throw batswarm for vamps > reduce your foes health by 20% > watch players fall like flies and refilling your mana and ultimate > rinse and repeat...

    This ability begs for a nerf
    Edited by Welka on October 15, 2014 1:47PM
  • Thechemicals
    Thechemicals
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    PLayers already affected by impulse/pulsar effects recieve 15% less damage from further impulse attacks. Your welcome.
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  • rophez_ESO
    rophez_ESO
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    Impulse should be blockable.
  • Welka
    Welka
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    PLayers already affected by impulse/pulsar effects recieve 15% less damage from further impulse attacks. Your welcome.

    Since when?
  • maxilaub17_ESO
    maxilaub17_ESO
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    "reduced radius of impulse to 6 meters from 8"
    Area of 8 meter circle.

    Area of 6 meter circle.

    As one can see quite clearly without having to on one's own do piR^2 thanks to google. This is nerfing the aoe of impulse by almost half.

    One word. EXCESSIVE.

    Yeah, I hate those impulse spam groups!
  • TheBull
    TheBull
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    http://forums.elderscrollsonline.com/discussion/126680/pulsar-fiery-ring-i-think-it-needs-to-be-redesigned/p1
    TheBull ✭✭✭✭✭
    August 13 edited August 15 in Combat & Skill Lines - English
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  • ExiledKhallisi
    ExiledKhallisi
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    Impulse needs to be nerfed even more and be made blockable like other aoe's
    Edited by ExiledKhallisi on October 15, 2014 5:54PM
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  • PBpsy
    PBpsy
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    The area nerf was not that bad for PVE (although unjustified and disgusting) but the animation nerf was terrible and pretty much destroyed the last good looking fire spell in the game. The game was actually praised for fire effects at launch now everything looks terrible.

    Also Is it me having terrible distance estimation skills or does ZOS really have a problem distinguishing the difference between a radius and a diameter? To me it seems more like a nerf from 4 m to 2.5m radius.
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  • OrangeTheCat
    OrangeTheCat
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    Abuse it and lose it.
  • tordr86b16_ESO
    tordr86b16_ESO
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    6 meters is going to hurt, gonna get as bad as Templars sweep ultimate (5 meters. you can miss someone at blank range).
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.
    Edited by curlyqloub14_ESO on October 15, 2014 7:24PM
  • OrangeTheCat
    OrangeTheCat
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    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    It's the reduction in area that matters, no?
  • Soloeus
    Soloeus
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    I approve of this buff which will make it easier to hit reliable targets in cohesion with others doing the same.

    Within; Without.
  • Valymer
    Valymer
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    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    Don't forget about Talons
  • Ezareth
    Ezareth
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    Impulse needs to be nerfed even more and be made blockable like other aoe's

    No AOE is blockable.

    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    It is called Area not radius. Reducing the Radius to 6 from 8 reduced the area affected by almost half.
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  • PBpsy
    PBpsy
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    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    The OP provided the math. The area of a circle with 8 m radius is approximately 2 times that of a 6m circle. I do not agree that that translates into a 1/2 damage though but a large nerf in utility.
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  • ShadoPanauin
    ShadoPanauin
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    I'm sorry your solo build doesn't work against a zerg. Maybe if you use your fists?
    Edited by ShadoPanauin on October 15, 2014 7:48PM
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  • Kartalin
    Kartalin
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    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    When we talk about AOE, area, we're looking at square units and not linear units. So we look at the squares of 6 out of 8: 36 out of 64, which is only just above half (56.25% to be precise). Note that this only refers to the area, not damage.

    /math professor, seriously
    Edited by Kartalin on October 15, 2014 7:56PM
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    milthalas wrote: »
    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    When we talk about AOE, area, we're looking at square units and not linear units. So we look at the squares of 6 out of 8: 36 out of 64, which is only just above half (56.25% to be precise). Note that this only refers to the area, not damage.

    /math professor, seriously

    Technically that's right. But that doesn't matter if we have enough people in the smaller radius to reach the AoE cap. If every one inside the AoE would get hit, yes, it'd be almost halfed in efficiency. But luckily that's not the case... as I explained above, this is not as bad as it looks math-wise.
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  • Bramir
    Bramir
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    This is a really good nerf to an ability that was turning Cyrodil into a laggy mess. Without that extra radius, zergbombs are going to struggle to be at all effective in the open, and might even not be the best tactic for all situations!
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    Impulse needs to be nerfed even more and be made blockable like other aoe's

    No AOE is blockable.

    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    It is called Area not radius. Reducing the Radius to 6 from 8 reduced the area affected by almost half.

    My apologies, missed the radius part. Still not half, but ok,

    Regardless, still think this nerf is justified and good.
  • ExiledKhallisi
    ExiledKhallisi
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    Impulse needs to be nerfed even more and be made blockable like other aoe's

    No AOE is blockable.

    This is nerfing the aoe of impulse by almost half.

    I'd love to know what form of math you use where 6/8 = 1/2. Pretty sure 25% is not equal to 50%.

    Anyway, this may quite possibly be the best change I've seen since beta. Impulse has got to be one of the most over-used and overpowered skills in th game.

    It is called Area not radius. Reducing the Radius to 6 from 8 reduced the area affected by almost half.

    Wrong.

    You can block melee weapon AOE's
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  • JLB
    JLB
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    Good news, and about time.
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