starkerealm wrote: »Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
ZO will only add this for solo content, so that if you want to solo a group dungeon like going back to Banished Cells then this Dungeon is still 12-15.
The change will only take place in Solo dungeons, dungeons that you visit while being on your main quest or the Mages & Fighters guild. And lets face it, those are already easy if you are one or two levels below the mobs, so that there wont be any significant change in difficulty.
No, it affects group content too. You should have looked at the patch notes.ZOS_GinaBruno wrote: »Dungeon Scaling
- Dungeons will now scale to the level of the group leader, with some caveats:
- Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
- All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
- Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
- Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
- Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
- For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.
If you are in a group of 1, you are the group leader. No going back to do Banished Cells by yourself at its original level, sorry.
Hmm, this doesn't sound pretty at all then.
Now I wonder, if I lets say decide at level 40 that I want to do these Banished Cells, how am I supposed to find a group? The finder will not let me queue for obvious reasons.
Holycannoli wrote: »... Plus no MMO I've ever played has used forced scaling. I actually can't think of one that does (can't even think of one that uses scaling at all). If they exist I haven't played them. They've all used the traditional system of level-appropriate areas, ...
Holycannoli wrote: »Plus no MMO I've ever played has used forced scaling. I actually can't think of one that does (can't even think of one that uses scaling at all). If they exist I haven't played them.
liquid_wolf wrote: »Everyone is afraid it is forced, but nothing actually says it is...
liquid_wolf wrote: »Everyone is afraid it is forced, but nothing actually says it is...
Who's everyone?
Some bosses are challenging, yes. But the challenge is the game and that's what's fun. I soloed all 3 factions with a stamina based DW + bow, so it's not that hard.
i struggle to enjoy playing my sorcerer because everything is s face roll, even
Quests a few levels above mine. Not every one can find the game easy but c'mon, it's anything but hard. IMO scaling is good for challenge and replayability
clayandaudrey_ESO wrote: »Wow. Reading comprehension is a lost art. If you want to faceroll this crap after the change just get you a low level player make them lead and enter the [snip] dungeon. Scale goes by group leader not the highest level player. "Omg I have to duo it instead of solo to get faceroll content fail fail fail"
clayandaudrey_ESO wrote: »Wow. Reading comprehension is a lost art. If you want to faceroll this crap after the change just get you a low level player make them lead and enter the freaking dungeon. Scale goes by group leader not the highest level player. "Omg I have to duo it instead of solo to get faceroll content fail fail fail"
Unknown_poster wrote: »Some of you really need to get on PTS and try stuff out before you spew keyboard diarrhea everywhere. Just did two different dweomer dungeons...one solo...and one grouped with a friend also vr14...guess what...one the mobs were v6..where they were v6 before..the other v10...like they were before. Loot was v6 in the first..and v10 in the second.
starkerealm wrote: »Unknown_poster wrote: »Some of you really need to get on PTS and try stuff out before you spew keyboard diarrhea everywhere. Just did two different dweomer dungeons...one solo...and one grouped with a friend also vr14...guess what...one the mobs were v6..where they were v6 before..the other v10...like they were before. Loot was v6 in the first..and v10 in the second.
Delves, like the one in Stonefalls and The Rift right? Not Volenfell or City of Ash, or whatever, right?
starkerealm wrote: »clayandaudrey_ESO wrote: »Wow. Reading comprehension is a lost art. If you want to faceroll this crap after the change just get you a low level player make them lead and enter the freaking dungeon. Scale goes by group leader not the highest level player. "Omg I have to duo it instead of solo to get faceroll content fail fail fail"
I realize you probably just got here, but some content cannot be duoed.
The idea of scaling solo dungeons actually appeals to me.
I'd like to be able to go back and re-do the solo dungeons I've out-leveled, but I don't like the idea of not receiving loot drops or experience for it (I've done all of them so far, it's just that I want to be able to go back and do them again). Also, I've noticed that I don't build/accrue ultimate from beating on 'grey' mobs, which currently makes re-doing low level stuff even more of a pointless bore.
With respect to the OP, I disagree.
I'm sorry, tell me again how you want everything unlocked just for starting a character. This game IS alt friendly. The content isn't hard and a freaking breeze to get through. Is this your first mmo lol Cuz it sure sounds like it there bud.
Son_Raizen wrote: »Holycannoli wrote: »... Plus no MMO I've ever played has used forced scaling. I actually can't think of one that does (can't even think of one that uses scaling at all). If they exist I haven't played them. They've all used the traditional system of level-appropriate areas, ...
I agree with @Holycannoli. This game really doesn't have to be like every other MMORPG just because it is an MMORPG. I've never played an MMORPG with level scaling. In fact, I had never played an RPG with content scaling until Oblivion, and I loved it!
I am always out-leveling the quests in a zone just by following the story. I just finished every quest in Glenumbra and I'm level 19, so I'm starting Stormhaven 3 levels above the content
I can't really enjoy the game when the bosses can't kill you just because you put dungeon diving (or sloshing) off for an hour to finish a quest line. I want to die, die again, and finally spot a *** in the armor or figure out a way to use the environment to my advantage.
I've actually been hoping they would scale all enemies such that a v10 and lvl 10 could do quests together doing nearly the same damage*, with the level difference signified by skill set rather than apparent god mode.
starkerealm wrote: »starkerealm wrote: »Solo instances will now scale to your level, with some caveats:
Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
Solo instances do not scale past Veteran Rank 12 at this time.
Solo scaling is determined by your level upon entering the instance, and remains there for the session.
ZO will only add this for solo content, so that if you want to solo a group dungeon like going back to Banished Cells then this Dungeon is still 12-15.
The change will only take place in Solo dungeons, dungeons that you visit while being on your main quest or the Mages & Fighters guild. And lets face it, those are already easy if you are one or two levels below the mobs, so that there wont be any significant change in difficulty.
No, it affects group content too. You should have looked at the patch notes.ZOS_GinaBruno wrote: »Dungeon Scaling
- Dungeons will now scale to the level of the group leader, with some caveats:
- Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
- All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
- Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
- Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
- Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
- For example, a level 28 monster is defeated, dropping an item for a level 26 player character and a level 30 player character. The item levels will be 26 and 28, respectively.
If you are in a group of 1, you are the group leader. No going back to do Banished Cells by yourself at its original level, sorry.
Hmm, this doesn't sound pretty at all then.
Now I wonder, if I lets say decide at level 40 that I want to do these Banished Cells, how am I supposed to find a group? The finder will not let me queue for obvious reasons.
PUG it in zone. I know that's not always an appealing answer, but there are usually a few people around who just want to clear the dungeon without worrying about actually having a challenge. And, for some people just killing things and BSing is its own reward.
I think I read that the grouping tool was getting revised so you could actually queue for similarly leveled players running content at the same rough level, but I could be mistaken there.
Holycannoli wrote: »STO may use level scaling, I'm not really sure. I do play the game sometimes but I actually do very little of the content. I haven't done even half the episodes. I mostly do STFs and voth battlezone, and they don't scale. I do know STO gives you the option of difficulty levels though, which is what I want here. I don't mind scaling so long as it's optional. They haven't said if it is or isn't but they didn't make it seem like it was.
Yep ... gave up on the group dungeons about a month and half ago because of looking-for-group and things like randomly broken group chat and being rejected because they don't want NBs. I have only so much time to spend and trying to group sucks big time.It's already hard, almost impossible to find groups for normal dungeons. People only do them once for the achievement + skill point.
starkerealm wrote: »The idea of scaling solo dungeons actually appeals to me.
I'd like to be able to go back and re-do the solo dungeons I've out-leveled, but I don't like the idea of not receiving loot drops or experience for it (I've done all of them so far, it's just that I want to be able to go back and do them again). Also, I've noticed that I don't build/accrue ultimate from beating on 'grey' mobs, which currently makes re-doing low level stuff even more of a pointless bore.
With respect to the OP, I disagree.
If there was an option? To actually switch delves to scale up with you and instance to just you and party members? That would be really cool. That said, part of the fun with delves can be the random encounters with other players.
Unknown_poster wrote: »Some of you really need to get on PTS and try stuff out before you spew keyboard diarrhea everywhere. Just did two different dweomer dungeons...one solo...and one grouped with a friend also vr14...guess what...one the mobs were v6..where they were v6 before..the other v10...like they were before. Loot was v6 in the first..and v10 in the second.