Update 5, massive increase of food and potion effects. (pic) But may have bugs

crislevin
crislevin
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Blue and purple food in 1.5 adds 100-150 more points than now.
weWI28p.png
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the number, however, doesn't add up accurately as listed on the item:

here is my stat:

Middle is w/o buff, I then drink V5 purple drink (stat shown in the left), then ate V5 purple food (stat shown on the right)

P40W61i.png
Edited by crislevin on October 14, 2014 8:44PM
  • Weberda
    Weberda
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    There was also supposed to be a change where beverages stacked with food (very important change). VR10 recipes were supposed to be introduced and the ingredients were supposed to be cut way down. Did you see any of that?
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • crislevin
    crislevin
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    nope, drink still overwrites food, didn't see any difference in ingredients on recipes.

    Can't speak for v10 recipes, haven't seen any, but not gonna try to waste time farming on PTS.

    IMHO, they should increase drop rate of rare items on PTS, nobody will spend 2 hrs to farm rare recipe or motif on PTS.
  • Weberda
    Weberda
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    I don't understand. They made a big deal out of changes to provisioning like a month ago (?), said they were going to go with the changes they listed, and since then...nothing. The drink stacking could be a very helpful feature.

    ZOS - we need to talk to the recipe lady.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Martinus72
    Martinus72
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    :o They seem bit OP to be honest...
  • crislevin
    crislevin
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    Martinus72 wrote: »
    :o They seem bit OP to be honest...

    it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.

    Now the potion is very good, restores over 1000 points health.
  • Sharee
    Sharee
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    crislevin wrote: »
    Martinus72 wrote: »
    :o They seem bit OP to be honest...

    it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.

    Now the potion is very good, restores over 1000 points health.

    Hmm, it's true that they did not increase food buffs since release, but softcaps got increased in a patch, maybe they are just catching up now.
  • Martinus72
    Martinus72
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    crislevin wrote: »
    Martinus72 wrote: »
    :o They seem bit OP to be honest...

    it does make sense though, the health/magicka/stamina softcaps are pretty high, current food doesn't give most people any realistic chance to get to 2+ softcaps.

    Now the potion is very good, restores over 1000 points health.

    I just hope it's not a step towards trivialising the game, last thing we need is to keep making it easier... :\

  • AlnilamE
    AlnilamE
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    Weberda wrote: »
    I don't understand. They made a big deal out of changes to provisioning like a month ago (?), said they were going to go with the changes they listed, and since then...nothing. The drink stacking could be a very helpful feature.

    ZOS - we need to talk to the recipe lady.

    It's still in the works, I think.

    As for the change the OP mentions, I think it makes sense as the recipes were introduced when the max level was VR10 and it's now VR14.



    The Moot Councillor
  • Weberda
    Weberda
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    It's still in the works, I think.

    As for the change the OP mentions, I think it makes sense as the recipes were introduced when the max level was VR10 and it's now VR14.
    [/quote]

    I hope so. As it stands the beverage portion of the provisioning is about 98% useless (and that's a lot of ingredients in-game).

    I know of a player or two with highly specialized builds that focus on certain types of combat situations in PVP where the regen rate is more important to them than the stat buffs. However I never see anyone in Cyrodil buying/selling beverages. It's always food.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • crislevin
    crislevin
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    well, another bug maybe:

    The food adds amount of health as listed, but doesn't add amount of megicka as listed.

    e.g., I have 2018 magicka, 2739 health, with fortified sweetroll (add 468 to each), I have 3164 health (into softcap), but only 2374 magicka.

    So it adds 425 health and 356 magicka (not hitting cap).
    Edited by crislevin on October 14, 2014 12:20PM
  • bellanca6561n
    bellanca6561n
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    Dang, one of my favorite game activities is writing a bug report every time a provisioner hireling sends me beverage ingredients. If they allow food *and* drink, I'll have to find a replacement activity.

    Okay, okay, I stopped at around 200 such reports....I ran out of variations....
  • Weberda
    Weberda
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    Well if they're not going to do anything with beverages I'll have to make a new mule alt to store all the ingredients and recipes (including 3 purples) that I have. Should free up a ton of inventory space.

    And I'll just have to hope that it becomes a part of the game in the future and not get aggravated every day when I get hops and grapes from the hirelings. Why do you send me this stuff ZOS when it's totally useless?!?!?!?!?!!?!?!?!?!?
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • theyancey
    theyancey
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    Food and drink really need to stack. Also, provisioning progression is far to quick and easy. I hit lvl 50 within a week. My enchanter alt? Still stuck at lvl 22. Perhaps a good approach would be to add levels to provisioning and make those abilities quest rewards.

    In addition, F&D needs to be labeled with the name of its creator. My toon Yancius is just as proud of his provisioning products as my alts are of their creations. If Yancina, Yanandra Carolina, and Yahatma Yahndi can have their wares named why not the cook?

    Inventory management is certainly a challenge for the provisioner. This is magnified by each area of Tamriel having their own local ingredients and recipes. There is just no way of doing it without having a dedicated provisioner mule with a maxed out pack horse. I have managed to come to peace with it though and it no longer causes me the degree of angst it once did. At one time it was MUCH worse. In beta you had to have the ingredients you were using to craft actually on your person, not just in your bank. THAT was a PITA!

    Instead of taking the programing time to change all of the recipes and meld them into things found all over Tamriel I suggest craft quests that provide pantries and larders. These would provide additional storage for the appropriate type items and would also toss a miniscule bone to the solo PvE crowd that has been ignored since launch. Once player housing drops those features would be perfect additions to the home.

    Of course one small but helpful change for all crafters would be to move all trophy items, fish, costumes, and the like to the quest tab so that they do not count against our inventory limit. Once again, player housing would provide the proper repository for these.

  • bellanca6561n
    bellanca6561n
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    Write a bug report....
  • crislevin
    crislevin
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    theyancey wrote: »
    Food and drink really need to stack. Also, provisioning progression is far to quick and easy. I hit lvl 50 within a week. My enchanter alt? Still stuck at lvl 22.

    its not provisioning too fast, its enchanting too slow, alchemy is also very fast, WW/BS/CLO is also quick if you just decon stuff.

    They have doubled the speed of enchanting, so it is better now, but still quite slow.
  • Nihil
    Nihil
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    Weberda wrote: »
    I don't understand. They made a big deal out of changes to provisioning like a month ago (?), said they were going to go with the changes they listed, and since then...nothing. The drink stacking could be a very helpful feature.

    ZOS - we need to talk to the recipe lady.


    I think the stacking of drinks and food is happening with the patch that redo all the recipes and they end up getting rid of half the materials in provisioning.

    O if they are buffing food, just to possible nerf it in a future patch when food and drinks can be used together. That will be an interesting forum day to watch XD.
  • DerpyShadowz
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    That potion increase seems very good for Nightblades, combined with our 30% increase passive, and perhaps a potion boost enchant, we could heal somewhere close to 1k hp instantly with a tripot :>
    Lurking in the shadows.
  • starkerealm
    starkerealm
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    crislevin wrote: »
    nope, drink still overwrites food, didn't see any difference in ingredients on recipes.

    Can't speak for v10 recipes, haven't seen any, but not gonna try to waste time farming on PTS.

    IMHO, they should increase drop rate of rare items on PTS, nobody will spend 2 hrs to farm rare recipe or motif on PTS.

    I'm actually a little surprised there isn't a testing vendor on PTS, that will let you grab unique and rare items just to make sure they're working as intended.
  • bellanca6561n
    bellanca6561n
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    theyancey wrote: »
    Food and drink really need to stack. Also, provisioning progression is far to quick and easy. I hit lvl 50 within a week. My enchanter alt? Still stuck at lvl 22. Perhaps a good approach would be to add levels to provisioning and make those abilities quest rewards.

    In addition, F&D needs to be labeled with the name of its creator. My toon Yancius is just as proud of his provisioning products as my alts are of their creations. If Yancina, Yanandra Carolina, and Yahatma Yahndi can have their wares named why not the cook?

    Inventory management is certainly a challenge for the provisioner. This is magnified by each area of Tamriel having their own local ingredients and recipes. There is just no way of doing it without having a dedicated provisioner mule with a maxed out pack horse. I have managed to come to peace with it though and it no longer causes me the degree of angst it once did. At one time it was MUCH worse. In beta you had to have the ingredients you were using to craft actually on your person, not just in your bank. THAT was a PITA!

    Instead of taking the programing time to change all of the recipes and meld them into things found all over Tamriel I suggest craft quests that provide pantries and larders. These would provide additional storage for the appropriate type items and would also toss a miniscule bone to the solo PvE crowd that has been ignored since launch. Once player housing drops those features would be perfect additions to the home.

    Of course one small but helpful change for all crafters would be to move all trophy items, fish, costumes, and the like to the quest tab so that they do not count against our inventory limit. Once again, player housing would provide the proper repository for these.

    Sorry meant my file a bug report remark to be in response to the fellow complaining about beverage ingredients from hirelings which will soon become moot.

    I agree with you. After I made my first cook I got my second one to 50 in under an hour and I'm not the sort who's good at these games. I simply saved up some recipes and ingredients and a few skill points (okay, so the skill points took more than an hour).

    You eat the recipes, stand by a fire, make enough lower level things to bring you up to where you can boost the recipe quality by 1 and the recipe improvement by 2, and cook, cook, cook. Strangely fast route to 50, though you only need 48 for a level 3 hireling which is what you're doing this for as you only want/need one cook to make the food.

    As with all crafts except Enchanting, getting to 50 is easy. You get there with your Smith, Tailor, and Woodworker just in the course of questing and breaking things down. You need not make a thing. The difficulty comes with finding recipes for cooks and research with the crafters. And the latter is not difficult. Rather it takes time.

    The truly strange part of crafting in this game is that every crafter must also be a warrior. They don't need to necessarily be high level warriors but you can't have a crafter who's only a crafter.
  • crislevin
    crislevin
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    crislevin wrote: »
    nope, drink still overwrites food, didn't see any difference in ingredients on recipes.

    Can't speak for v10 recipes, haven't seen any, but not gonna try to waste time farming on PTS.

    IMHO, they should increase drop rate of rare items on PTS, nobody will spend 2 hrs to farm rare recipe or motif on PTS.

    I'm actually a little surprised there isn't a testing vendor on PTS, that will let you grab unique and rare items just to make sure they're working as intended.

    yeah, this was the downfall of original PTS, which gave you a naked character with a bunch of max vet level gears and skill points. You can't really test most things meaningfully, such as social functions, crafting etc.

    Now 1.5 is a big step forward, as they copy your own live server character over, this allows much easier testing of a lot more things, but rare-new-items are still problems, a dedicated vendor on PTS will surely help.
  • DenverRalphy
    DenverRalphy
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    Weberda wrote: »
    I don't understand. They made a big deal out of changes to provisioning like a month ago (?), said they were going to go with the changes they listed, and since then...nothing. The drink stacking could be a very helpful feature.

    ZOS - we need to talk to the recipe lady.

    The last mention from ZOS on the subject was about 2 months ago, and all they said was to look for it "In the coming months". I wouldn't expect to see it anytime before December (though would be pleasantly surprised to see it sooner).
  • Rodario
    Rodario
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    I thought honey brittle was supposed to not look like a steak anymore... It was suspicious that they only mentioned the fortified version in the notes, but I assumed they changed all versions. At least that would make sense.
    Edited by Rodario on October 14, 2014 5:05PM
    Victoria Lux - Templar Tank
    {EU/DC}
  • KenjiJU
    KenjiJU
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    Rodario wrote: »
    I thought honey brittle was supposed to not look like a steak anymore... It was suspicious that they only mentioned the fortified version in the notes, but I assumed they changed all versions. At least that would make sense.

    Not sure what you mean. I always make a petrified-candied steak when I make honey brittle at home.
  • reften
    reften
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    it's a needed buff to alchemy. Time to get to work on it...
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • LunaRae
    LunaRae
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    Good buff to see - curious if drinks are also increased, for regen rates???
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Weberda
    Weberda
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    LunaRae wrote: »
    Good buff to see - curious if drinks are also increased, for regen rates???

    Won't matter since apparently the food is buffed too. Folks will still take take food over beverage. Until they stack beverage-making is a waste of an ESO skill.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • MikeBob
    MikeBob
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    The increases are nice (provided they're accurate/as intended) - and I'd love to see food stack with beverage (I missed that discussion - I hope it happens) - but why does the Consummate Honey Brittle still look like a grilled T-Bone Steak? Wasn't that supposed to be fixed also? (Thanks for all the info, btw.)
  • Weberda
    Weberda
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    MikeBob wrote: »
    - but why does the Consummate Honey Brittle still look like a grilled T-Bone Steak? Wasn't that supposed to be fixed also? (Thanks for all the info, btw.)

    Only the graphics department knows..........

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • crislevin
    crislevin
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    LunaRae wrote: »
    Good buff to see - curious if drinks are also increased, for regen rates???

    no it wasn't, v5 purple drink still adds 8 for each regen.

    UUKbco4.png
    Edited by crislevin on October 14, 2014 8:28PM
  • LonePirate
    LonePirate
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    crislevin wrote: »
    LunaRae wrote: »
    Good buff to see - curious if drinks are also increased, for regen rates???

    no it wasn't, v5 purple drink still adds 8 for each regen.

    This is why drinks will continue to be unconsumed. If the regen rates were quadrupled or even quintupled, then players might start using them.
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