Disenchant Items

Heishi
Heishi
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Consider the following options.

Would you like to see:
Edited by Heishi on October 10, 2014 9:53PM
And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.

Disenchant Items 49 votes

The ability to deconstruct weapons/armor via enchanting table to get runestones.
6%
Karamis_Vimardonfenris0706anotherme 3 votes
the ability to disenchant weapons/armor to reclaim runestones from the enchantment
20%
WraithAzraielsheltonrwb14_ESOValen_BytejelliedsouptajniackJoanOfOrcspoqsterTommy83SykoticallxKrisxl 10 votes
Both of these sound great.
40%
shanersimms_ESONebthet78CazicAshySamuraiHeishiSordidfairytaleAnath_QDaraughOzghostChuggernautShnozthegreatub17_ESOPseudololoudentMornaBaineSapheriscatpowerRomoWoolenthreadsæxæDeheart 20 votes
Neither of these. It's fine as is.
26%
lordspyderSoulshinendFocusjockjammerb16_ESOandrewsleonrwb17_ESOKalann_PanderTandorseanolanPBpsyRodariozbtiquaIrishGirlGamerGyudan 13 votes
Neither of these. (Other)
6%
IorailHamfastMikeBob 3 votes
  • Rodario
    Rodario
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    Neither of these. It's fine as is.
    I fail to see the difference between the first two options.

    EDIT: Is the item left intact with the second option?

    Anyway, there are too many mats in circulation already, no need to add more/remove less.
    Edited by Rodario on October 10, 2014 11:07PM
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  • Soulshine
    Soulshine
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    Neither of these. It's fine as is.
    Well the only advantage to this really would be that perhaps the process would contribute to gaining inspiration points faster to level the craft, but since they have already taken steps to make that happen, it really seems unnecessary and as @Rodario mentions, we have plenty of mats already.
  • MikeBob
    MikeBob
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    Neither of these. (Other)
    I'd like to see weapon and armor deconstruction yields left as they are.

    Instead, I propose that perhaps jewelry items (green and above) become deconstuct-able/disenchant-able for a shot at runestones (and possibly other items).
  • Soulshine
    Soulshine
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    Neither of these. It's fine as is.
    MikeBob wrote: »
    I'd like to see weapon and armor deconstruction yields left as they are.

    Instead, I propose that perhaps jewelry items (green and above) become deconstuct-able/disenchant-able for a shot at runestones (and possibly other items).

    That could be interesting... no doubt it is coming with the jewelry craft they keep saying we will have "Soon"
  • Hamfast
    Hamfast
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    Neither of these. (Other)
    I chose other because I could see, as a rare component of a deconstructed item that has an enchantment could be, like the material, trait and style components, could be a glyph for the enchantment (not the runestones) as it is part of the deconstructed item, that glyph could then be used to enchant another appropriate item or it too could be deconstructed.

    Just like a deconstructed weapon like a Sword or Dagger may return 1 or more bars of the metal it is made of and not ore, any return from the enchantment should be the finished product (the glyph) and not it's component parts, if the glyph is not returned then no part of it is returned, just as not all items deconstructed return the trait, style or materials used in the items creation.
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  • AshySamurai
    AshySamurai
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    Both of these sound great.
    Nice idea! So, you need to choose, what you want: runestones or materials. Don't think we will see this feature in nearest future, but anyway, nice idea!
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  • æxæ
    æxæ
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    Both of these sound great.
    but with one exception.

    A max level crafter (not talking lvl50 here) who has researched all traits (8 because i think that Nirn trait was introduced badly to the game) has to be rewarded
    for all the time he/she has invested in research.

    Meaning: The return of items from deconstructing should be substantially higher (disregarding the passive here) if he/she is a max level crafter.
    I shouldn't just get 1 pitty legendary item back if i have invested 8 or even more to create the item.

    Really, being max crafter isn't close to what ESO has been promising.
    Edited by æxæ on October 11, 2014 4:06AM
  • WraithAzraiel
    WraithAzraiel
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    the ability to disenchant weapons/armor to reclaim runestones from the enchantment
    MikeBob wrote: »
    I'd like to see weapon and armor deconstruction yields left as they are.

    Instead, I propose that perhaps jewelry items (green and above) become deconstuct-able/disenchant-able for a shot at runestones (and possibly other items).

    Unnecessary. They've stated Jewelry Crafting is coming.

    However if you were able to rip enchantments off any item without destroying the item at enchanting tables, that'd be nice. Since enchants aren't learned via item destruction a la Skyrim.
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  • Heishi
    Heishi
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    Both of these sound great.
    @Rodario‌ Yes, your edit is correct. It was just hard to fit the fully formed ideas into a poll option.

    With the first option as @AshySamurai‌ mentioned you would deconstruct the item like you do at any other crafting station, but the yield would be a rune stone based on the enchantment on the item rather than wood, metal, cloth, or leather. As if you were deconstructing one of the enchantments itself.

    With the second option, The item would remain intact to enchant again which would smooth the diminished returns of enchanting. Sure there are a good number of these stones out there. But rather than just spending a bunch of money on Kuta, you could have a chance at regaining the runestone and reuse it to put a different enchant on the item.

    Both options would add a bit to faster inspiration gain, which isn't as much of a problem as it once was, but.

    I also agree with æxæ's reasoning
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
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