Khivas_Carrick wrote: »*Plays a 2H and Bow Templar*
*Finally hit the 900-1k DPS Mark*
*Mostly enchanted for Magicka, but makes rampant use of sword*
So yea dude, it's possible to DPS as a Templar now just use only a few of your skills from the class itself and make amazing use of your weapons. The other dy I met a DW Templar and she wiped the freaking floor with me.
Go with the first one the popped into your head when you thought of making the choice.
You know, before you started worrying about what everyone else might think/say/consider.
I see that, Dag-Plars, but I prefer the good old fashion Archer Of Auriel and Paladin style play, hence why I stick with the 2H. I also firmly believe that you're right when people say that spells and Staff skills deal way too much damage, especially when they wipe out supposed "hard modes" like it was easy. Pretty sure that's not supposed to ever happen.Khivas_Carrick wrote: »*Plays a 2H and Bow Templar*
*Finally hit the 900-1k DPS Mark*
*Mostly enchanted for Magicka, but makes rampant use of sword*
So yea dude, it's possible to DPS as a Templar now just use only a few of your skills from the class itself and make amazing use of your weapons. The other dy I met a DW Templar and she wiped the freaking floor with me.
I find Templar make great bow and dw builds. Love mine (although leveling a new NB shadow mage atm). I am not sure if they will ever top a NB DW due to their superior stam regen and a couple other passives but they make up for it in some areas with superior aoe, survival and greater group utility.
I firmly believe the dps issue isn't about some classes struggling to reach the top but that a very few builds are simply doing WAY too much damage. It trivializes the game. The uber build groups wipe content as if was easy mode. That proves that they are above expected performance (and of course these players hinge their own ego on OP mechanics).
Go with the first one the popped into your head when you thought of making the choice.
You know, before you started worrying about what everyone else might think/say/consider.
No, there is no worry about what "other people will say". I really wanted to be a melee heavy armor damage dealer. As I mentioned, I wanted to make a class similar to what I had in the other elder scrolls game. Problem is I don't want to be a tank.
I'm going to experiment with the Nightblade as well as the advice regarding the templar.
Again thank you all for your help and suggestions.
That is not true.and if you open with a stealth attack you will get 10% extra dmg and 100% stun duration as a nb, there are more things but i think this is perhaps enough to convince you :P
Than you will always be a bad DMG Dealer.Sovrath wrote:No, there is no worry about what "other people will say". I really wanted to be a melee heavy armor damage dealer. As I mentioned, I wanted to make a class similar to what I had in the other elder scrolls game. Problem is I don't want to be a tank.
That is not true.and if you open with a stealth attack you will get 10% extra dmg and 100% stun duration as a nb, there are more things but i think this is perhaps enough to convince you :P
It is more around 5% Extra DMG. Cause only Spell Power and WeaponDMG are raised by 10%.
If you look at Siphoning Strikes, it reduces both Stats for 22%, which is not a 22% DMG reduction, it is a 10% DMG reduction. There for, the 10% WeaponDMG Buff from Master Assassin should be around a 5% DMG Buff.
i think its possible to cap/over cap on weap dmg and use siphoning attacks
also there is haste buff if you dnt want to use siphon, which morphs to 40% stam regen or more dmg on heavy attacks which is good when your regening.
there is also some abilities like the passive affect from the fighters guild ulti that increases dmg with weapons that will not affect your weapon cap, so it really depends on your stat build, but there are ways around it, dnt forget momentum from 2h skill line which also increases weapon dmg.
Khivas_Carrick wrote: »
Bud, Templars in Heavy armor do not equate to Tanks, they just simply have more armor and less regen, and in general passives to better DPS. That does not mean they cannot DPS at all, it just alters how they do it and in what way they specialize in doing DPS.
For example my Templar may wear Medium Armor with one light and one heavy piece, but his DPS isn't focused solely on DPS, or else I'd be in full light or full medium. Instead I focus on hybrid support, meaning I'll kill you, it'll just me a minute slower than my counterparts, BUT I'll also be able to support my tank(s) and my healer(s), maybe even my fellow DPS.
In your case this would work just as well with wearing full plate, especially as a Templar as most of our spells are focused on support of some kind, and with the right set bonuses, you'll be just fine.
if you don't like the Templar, then give the dragonknight/nightblade/ and sorcerer a go.
For stamina and bow/dual wield you will want the NB. the passives and abilities of the class just line up really well with the bow/dual wield.
for 2H/staff you will want a Dragonknight or a sorcerer(resto staff Templar is best) for one handed and shield the DK and Templar is the best. They have amazing self heals and can take a crap ton of damage if you build them to do it.
you can also steer away from these builds, and try something of your own invention. if you have a new playstyle that has yet to be used, and you want to try it, try it! it may end up being pretty dang good!