Thechemicals wrote: »I object to all of it, especially the 2h sword thing. Might want to change the thread title now.
I agree that I can't see any logical argument to object to any of these. And since none of the people that did say they would object bothered to explain why, I'm going to say the OP is correct so far.
This will be a short but focused list on small changes that I believe are absolutely necessary that I feel are nearly impossible to argue against.
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SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Hireling mails should be placed in your inbox regardless of you logging in or not. If I have Hireling 3, I should receive 2 mails per 24 hours even if I don't log in.
ZOS is getting my sub fee whether I log in or not, so if I don't log in for a week, I should have 14 hireling mails waiting in my inbox.
Not everyone can play this game 24/7 and log in to receive every Hireling mail. Some of us have lives, ZOS.
This will be a short but focused list on small changes that I believe are absolutely necessary that I feel are nearly impossible to argue against.
CHALLENGE ACCEPTED!
1) Ehhh ok, this makes sense, but I don't see it as an important issue.
2) No, 2H weapons are 1 item, not 2. First of all, how would you even implement something like that? They would have to change their system so all 2H weapons could have 2 set traits on them. Secondly, I like the fact that I have to make a decision whether or not I want to weild 2 weapons to get an extra set trait bonus. It adds more differentiation to builds and makes your choices matter. It also gives people more of an incentive to not make a cookie cutter build with staff
3) Why? The reason armor traits like infused are less effective on small peices of armor is because the bonus is a % of the enchantment on the item. It makes sense that infused would be less effective on a smaller item with a smaller enchantment amount. I see your point that THEY COULD CHOOSE to make other enchantments like impenetrable less effective on small peices of armor because it covers less of your body, but the way they have it set up still makes sense and I don't see a reason they should "have" to change it.
4) Ehhh, I can see how this would be helpful in certain situations where you are looking for a single item, but it would also get annoying in other situations where YOU WANT those settings reset. This just comes down to personal preference/laziness.
5) Hirelings are fine the way they are. So what if you can't log in exactly 24 hours after the last hireling mail to get the rewards precisely every 24 hours? If they decrease it down to 12 hours people will just complain they can't log in exactly every 12 hours.
I disagree.
I would like to see a patch for PvP to improve management of Home & Guest campaigns across characters. Right now you can't have two toons on the same campaign if they are in opposing factions; however with 8 characters and only 5 campaigns, it can be tricky swapping out if you want another toon in an opposing faction in a campaign. In fact this is likely why one of the contributing factors the the dead campaigns we are seeing now.
Further, WTB ability to remove Home & Guest campaign for character not playing PvP with.
Chuggernaut wrote: »2. Disagree - Its the trade off you make to hold a two handed weapon.
I like #2. Agree for 2H and Bow...but not staffs. Staffs are already overpowered...
Kalann_Pander wrote: »1 - Yes
2 - No. The different weapon types are in fact statistically balanced. Any imbalances should be resolved by adjusting the skills and resource management.
3 - Armor traits ARE normalized. You are confusing with enchantments, which are not (100% strength for torso, head, legs, and shields - 40% strength for shoulders, hands, belts, and shoes). Because of this, the Infused trait is indeed more useful on the big armor pieces, not because the infused % changes, but because the base number (enchantment strength) is lower.
4 - Could be useful as an option.
5 - Something like this, or fixed time deliveries, as long as hireling time management stops being a PitA.
(...)
5. Hireling mails need to be switched to a 22 hour and 10 hour timer. A lot of people have daily schedules that do not change because of work/kids/class/etc. Having the hireling mails on full day or 1/2 day scales makes it so there is absolutely zero wiggle room in your daily schedule if you want to get all of the hireling mails possible. You can only get your hireling mail later and later every day unless you skip a cycle. Hell even 23.5/11.5 hour timers would do the trick. This is a small annoyance but one that I feel would go a long way towards not pissing people off.
ZOS is getting my sub fee whether I log in or not, so if I don't log in for a week, I should have 14 hireling mails waiting in my inbox.
This makes sense.This will be a short but focused list on small changes that I believe are absolutely necessary that I feel are nearly impossible to argue against. The following list also excludes new features that I feel are needed and instead focuses on design choices or oversights that should be changed.
1. Healthy trait on rings/necklace has to have 1.5 times the value of arcane/robust. When every other option of health/magicka/stamina in the game comes at a 1.5/1/1 ration, there is NO REASON that accessories should be 1/1/1. It makes no sense and should be hot-fixed immediately.
I never understood why all weapons do the same base damage to begin with. They really should also add more damage types, slashing, piercing, crushing, etc., as well.3. Two handed weapons need to count for 2 pieces of an item set. Sword & Shield and Dual Wield are not inherently less powerful than the two handed counterparts and therefore there is no reason to give this extra bonus to these weapon sets. People may say that there is a dominance of Staff users out there and that they are more powerful than SnS and DW, but I believe that is a function of synergy with a focus on magicka which also happens to be what fuels your class abilities.
They should update the tool tips on these items as well. I learned the hard way that the glyphs I put on were only half as effective.3. Armor traits need to be normalized so that they are either all the same effectiveness regardless of major or minor piece or they are ALL different effectiveness based on major or minor piece. The major offender here is Impenetrable being equal regardless of whether it is a major or minor piece. There is no reason that trait A, B, C, and D are 50% as effective on minor pieces and then trait E is 100% on minors.
If they won't include a world/faction broker then this is at least the next best thing. I think a "recent searches" list would be nice even just for checking between your own guild vendors at the bank.4. Your last used 'choices' on a guild kiosk search should be saved while going between different stores. By choices I mean if I was searching Light Armor, Legs, Impenetrable, Blue, VR10-14 in one guild kiosk and I exit and go to the next guild kiosk, that selection should still be there.
I don't see why you should have to log in to get the mails anyway. Who cares if you log in for 5 minutes a day to get the items or if you get them all at once? Like you mentioned some people cannot log in on a regular schedule and they shouldn't be punished for it.5. Hireling mails need to be switched to a 22 hour and 10 hour timer. A lot of people have daily schedules that do not change because of work/kids/class/etc. Having the hireling mails on full day or 1/2 day scales makes it so there is absolutely zero wiggle room in your daily schedule if you want to get all of the hireling mails possible. You can only get your hireling mail later and later every day unless you skip a cycle. Hell even 23.5/11.5 hour timers would do the trick. This is a small annoyance but one that I feel would go a long way towards not pissing people off.
Thechemicals wrote: »I object to all of it, especially the 2h sword thing. Might want to change the thread title now.
2 - Statistically balanced in every way but set bonuses. What statistical advantage does a 2 handed sword have over dual wield? It's not PVE DPS. It's not PVP DPS. So what is the bonus then?
Kalann_Pander wrote: »2 - No. The different weapon types are in fact statistically balanced. Any imbalances should be resolved by adjusting the skills and resource management.
Kalann_Pander wrote: »2 - Statistically balanced in every way but set bonuses. What statistical advantage does a 2 handed sword have over dual wield? It's not PVE DPS. It's not PVP DPS. So what is the bonus then?
Indeed. DW has over 2H 2 advantages :
- counts for 2 set pieces.
- Allows 2 weapon enchants.
I have limited experience with 2Handers, and none with DW, so can't say if the skill line makes up for those advantages. Given other player's feedback, most likely not.
However, I don't believe that making 2Handers count double for sets is the way to go. That would open the door for bow and staves, and everybody knows staves don't need more love. Thus :Kalann_Pander wrote: »2 - No. The different weapon types are in fact statistically balanced. Any imbalances should be resolved by adjusting the skills and resource management.
2Handers should have something to make it a tradeoff between more set pieces (DW) or another bonus (2H).
For example, as I suggested elsewhere, adding block penetration to 2Handers would greatly improve their viability.
Edit : Signature changed to spread the message.
Holycannoli wrote: »I was just thinking about #5 today. Star Trek Online uses a 20 hour timer which works great. It's still functionally once a day but gives you some wiggle room. With a true 24 hour timer it gets later and later until you eventually have to skip a day because you're asleep, unless you can somehow log on at the same exact time every single day without fail.
I don't want half a day but I'd love a 20 hour timer instead of 24.