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End Game Questline for Werewolves

MornaBaine
MornaBaine
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Maybe if ZoS ever gets around to fixing Werewolves they can then also look at ways to make them fun to play and to keep players engaged with them at end game. I would really like to see a Vet level questline for Werewolves. Here's my rough idea. Please add your own thoughts and ideas as well!

An endgame questline with variable outcomes for werewolves. Perhaps rather than Hircine it could involve the Wyresses, who we already know are shapeshifters. Since being a werewolf IS a sort of shapeshifting perhaps a powerful Wyress can use its inherent magicka to alter and expand it. She sends you on various missions, the end quest reward/result being that she gives you a "pure" wolf form (as in you now have the option to become an actual full wolf), a bear form, or even one of the great cats. Keeping it limited to 3 or 4 large predator animals seems "realistic" from both a lore and mechanics standpoint. I'd also really like to see a questline, perhaps this one involving Hircine instead of the Wyress, wherein you keep the original werewolf form, but gain a new color (your choice of black or white would be SUPER nice!) and new skills. A "call the pack" howl Ultimate would be pretty amazing... you howl and a pack of 3 or 4 wolves appear and fight for you!
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Iduyenn
    Iduyenn
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    Like it, but don`t forget the part with more resonance from npc`s. (Wolves not attacking and stuff)
    But: The devs at guild summit stated, that it is easyer to implement gamechanging decissions in questlines at the end and not at the beginning.
    That is unfortunate, because it won`t be easy to forget the fuperficiency of some quest path`s (where you get heavy decisions only at the end of a questline).

    Actually i like the ultimates (pasives) planned for patch 1.5 (gaining more time in WW by gathering ultimate).
    An active abbility would be nice too. The spawn of animals is cool, but it`s not easy to balance them. (Altough you could make the attack and surviability dependable from your own stats).

    The questline and character customisations (colour etc.) would be awsome (perhaps alternative to the mainquestlines). But the creation and implementation take very much time. So i guess, the devs have other things in mind.
    But how about WW customisation making dependable from character creation? (Heigh, hair color...). Or just implement a wolf-coiffeur.
  • MornaBaine
    MornaBaine
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    Iduyenn wrote: »
    Like it, but don`t forget the part with more resonance from npc`s. (Wolves not attacking and stuff)
    But: The devs at guild summit stated, that it is easyer to implement gamechanging decissions in questlines at the end and not at the beginning.
    That is unfortunate, because it won`t be easy to forget the fuperficiency of some quest path`s (where you get heavy decisions only at the end of a questline).

    Actually i like the ultimates (pasives) planned for patch 1.5 (gaining more time in WW by gathering ultimate).
    An active abbility would be nice too. The spawn of animals is cool, but it`s not easy to balance them. (Altough you could make the attack and surviability dependable from your own stats).

    The questline and character customisations (colour etc.) would be awsome (perhaps alternative to the mainquestlines). But the creation and implementation take very much time. So i guess, the devs have other things in mind.
    But how about WW customisation making dependable from character creation? (Heigh, hair color...). Or just implement a wolf-coiffeur.

    The "summon pack" ability should work much like the mage pet ability and cost magicka to both cast and maintain. I also don't really see the wolves summoned with this ability being able to steal aggro from the werewolf.

    I do think werewolf customization would be pretty cool but it would have to be implemented at the end of the WW quest. Perhaps upon completion you could get an option to customize or use "standard" werewolf look.

    And I always do wonder....why are even female werewolves MALE while in werewolf form????
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • KenjiJU
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    Iduyenn wrote: »
    Like it, but don`t forget the part with more resonance from npc`s. (Wolves not attacking and stuff)
    But: The devs at guild summit stated, that it is easyer to implement gamechanging decissions in questlines at the end and not at the beginning.
    That is unfortunate, because it won`t be easy to forget the fuperficiency of some quest path`s (where you get heavy decisions only at the end of a questline).

    Man, I hate those quests.

    Hey, this quest has two NPCs I talk to.. Oh. Damn it. I already know I'm going to have to kill one of you.
  • starkerealm
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    MornaBaine wrote: »
    And I always do wonder....why are even female werewolves MALE while in werewolf form????

    They're... not?

    Wolves don't have swollen mammies except while pregnant or nursing. They also have six ***, which is not the kind of six pack I particularly want to see every time my character transforms.
  • starkerealm
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    I'm just going to throw this one out there, but I still don't think the wolf transform should be timed. It's a lot of fun, but because of how the system works, it puts a lot of pressure on you to keep tearing into things or lose the transform, meaning you don't really have the time to just enjoy it.
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    And I always do wonder....why are even female werewolves MALE while in werewolf form????

    They're... not?

    Wolves don't have swollen mammies except while pregnant or nursing. They also have six ***, which is not the kind of six pack I particularly want to see every time my character transforms.

    LOL But even with the question of breasts aside, the werewolf form still looks decidedly male. Perhaps a more androgynous form would have been better?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
    MornaBaine
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    I'm just going to throw this one out there, but I still don't think the wolf transform should be timed. It's a lot of fun, but because of how the system works, it puts a lot of pressure on you to keep tearing into things or lose the transform, meaning you don't really have the time to just enjoy it.

    I have to agree with this. Maybe it shouldn't have been an ultimate but something you toggle on and it stays on til you toggle it off. But then what would the Ultimate be? Something like "Werewolf Rage" that gives you all the advantages that are currently part of the form? Whereas JUST the transformation does not confer all the Ultimate abilities?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • starkerealm
    starkerealm
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    MornaBaine wrote: »
    I'm just going to throw this one out there, but I still don't think the wolf transform should be timed. It's a lot of fun, but because of how the system works, it puts a lot of pressure on you to keep tearing into things or lose the transform, meaning you don't really have the time to just enjoy it.

    I have to agree with this. Maybe it shouldn't have been an ultimate but something you toggle on and it stays on til you toggle it off. But then what would the Ultimate be? Something like "Werewolf Rage" that gives you all the advantages that are currently part of the form? Whereas JUST the transformation does not confer all the Ultimate abilities?

    Nah, you have to build up the ultimate to toggle it on, then you need to toggle it off to do any of the non-combat things you need to as a wolf, then you need to actually build up the ultimate after that if you want to turn it on again.

    We'll have to see if the 1.5 update really makes them more powerful though, or just gives us new options for playing them.
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