Agree with this, but at the same time Craglorn is the only real group content. The trials and Arena are the pinnacles of the area and grouping IS the theme there.
The real problem is that Craglorn has group content but group play doesn't work. 99% of players can't join your group or don't know it, even when they would want. We can do group quests only when we are at the exact same phase in the story. I know this isn't really true, but after having to abandon quests enough times, it became the truth: do not join unless at exactly right phase.
Now Craglorn is a foggy memory. What was the story there? I remember lotsa hunting of invisible group members, popping quest markers behind and dialogs clickclickclick. One day i would like to do it again as a proper content. But i can't. Why?
- Don't force the story. Let people to repeat any quest and reward them with XP, and then there are enough people to join.
- Remove the obscurity in quest achievements. Just plainly show which quests are done and which are not, and then i know what quest to do.
- Quests in achievements should show the place of quest start point on map.
- Shoot the LFG with a shotgun and replace it with proper LFM tool, and then i know what groups are forming up.
- Get rid of the single player game when in group. The leader's active quest is advanced for the whole group always. We all don't need to read the dialogues. When first opens the dialogue, the game can play it to others, and all move to next phase as a group. Phasing errors must be made impossible.