I just don't understand why people have a problem with DKs flying up on the walls or over them. Inner Keep I guess I could understand the gripe but the outer walls???
Back in DAOC my Shadowblade used to be able to climb up walls and 2 shot wizzies casting on my buddies. I couldn't imagine the rage of soft serve people we have today playing MMOs dealing with that type of old school mechanic.
I just don't understand why people have a problem with DKs flying up on the walls or over them. Inner Keep I guess I could understand the gripe but the outer walls???
Back in DAOC my Shadowblade used to be able to climb up walls and 2 shot wizzies casting on my buddies. I couldn't imagine the rage of soft serve people we have today playing MMOs dealing with that type of old school mechanic.
Let my NB climb keep walls and the DKs can keep their fackin' dragon leaping into inner keeps!!!
Cept no one's a werewolf...what's gonna happen if a werewolf jumps on a keep anyway? everyone laughs themselves to death?Sypherpkub17_ESO wrote: »I just don't understand why people have a problem with DKs flying up on the walls or over them. Inner Keep I guess I could understand the gripe but the outer walls???
Back in DAOC my Shadowblade used to be able to climb up walls and 2 shot wizzies casting on my buddies. I couldn't imagine the rage of soft serve people we have today playing MMOs dealing with that type of old school mechanic.
Let my NB climb keep walls and the DKs can keep their fackin' dragon leaping into inner keeps!!!
Don't forget those damn werewolfs! They're so annoying when the jump on walls! Damn wolves should get nerfed because they can jump on walls! Damn!
"90% of DKs need their ego checked"
Glad to live in that 10%.
Dragon leaping into a keep is valid mechanics. Dictating how and where you use an ultimate is silly. Every class has their perks. Sorcs can streak to the shop and get some milk in record time, Nightblades can sneak to the shop and get some milk in record time, Templars can stand there in a zerg and not need any milk in record time.
DKs can fly to the shop and get some milk in record time. Provided someone at the shop is an enemy.
Milk for all.
Cept no one's a werewolf...what's gonna happen if a werewolf jumps on a keep anyway? everyone laughs themselves to death?Sypherpkub17_ESO wrote: »I just don't understand why people have a problem with DKs flying up on the walls or over them. Inner Keep I guess I could understand the gripe but the outer walls???
Back in DAOC my Shadowblade used to be able to climb up walls and 2 shot wizzies casting on my buddies. I couldn't imagine the rage of soft serve people we have today playing MMOs dealing with that type of old school mechanic.
Let my NB climb keep walls and the DKs can keep their fackin' dragon leaping into inner keeps!!!
Don't forget those damn werewolfs! They're so annoying when the jump on walls! Damn wolves should get nerfed because they can jump on walls! Damn!

more like this level of threateningSypherpkub17_ESO wrote: »Cept no one's a werewolf...what's gonna happen if a werewolf jumps on a keep anyway? everyone laughs themselves to death?Sypherpkub17_ESO wrote: »I just don't understand why people have a problem with DKs flying up on the walls or over them. Inner Keep I guess I could understand the gripe but the outer walls???
Back in DAOC my Shadowblade used to be able to climb up walls and 2 shot wizzies casting on my buddies. I couldn't imagine the rage of soft serve people we have today playing MMOs dealing with that type of old school mechanic.
Let my NB climb keep walls and the DKs can keep their fackin' dragon leaping into inner keeps!!!
Don't forget those damn werewolfs! They're so annoying when the jump on walls! Damn wolves should get nerfed because they can jump on walls! Damn!
Same here, just watched this on Chillrend tonight. A small group of DKs just jumped from outside onto the outer wall and right onto the inner wall and were inside the inner keep before the outer wall even fell.
I have to agree with him. If you had that much trouble killing three DKs you would have even more difficulty with the rest of the swarming faction after wall comes down. OP do you not see how silly your post is?msawwan2ub17_ESO wrote: »I really hate to call people out on forums, but please spare yourself the embarrassment.
first of all, the skill is called "take flight" for a reason, its meant for people to fLY
second, if 20 AD cant kill 3 dragon knights that jumped over their keep walls and tanked you and the guards without support from their group at the bottom, you need to make a new char, new build, ask someone for help. do something.
you guys are sooooooooo bad its soooooooo sad.
ltp = learn to play
its not an exploit you dum dum, why do you think take flight have 50 million meter range? what to kill mobs in dungeons? sure not ...
There is nothing wrong with dragonflight. Dk's, either stanima or magica have melee class abilities. We need to get up close if we are to use the class spells.
Chain pull was already broken intentionally with calling it a fix.
I can understand they do not want to pull DK's up the wall. But im still bummed we can't pull people down anymore.
As for the werewolf jump... i havent tried it. And now i think i wil tonight in Cyrodiil. Ofcours im talking of jumping on the wall. not over it. No idea how you jump over it.
Also.. how do DK's jump 2 walls so quick after each other. you can only use the dragon leap flight once every full ultimate.
Do you hear yourself? So every class should have invisibility or a teleport? That's the worst reasoning. No not everyone should have it just because one does. That's what makes them different and unique.Chain pull got nerfed, and take flight will too.
Not fussed, but I still think that either everyone, or no one should be allowed to scale/fly to the top of a keep wall. Having just one class be able to do it just stupid.
I like number 2.Dleatherus wrote: »(2) have every class able to enact it's own different KEY feature ie only DK can leap onto walls, only a templar can set a forward camp, only a NB can steal a scroll only a sorc can - hrmm - we'll have to figure out something to appease the wormy finger twiddlers, but i think you get the gist of where i am going with it.
It's not an OP move to begin with. You jump on the wall and then what? It's not like you can bring friends with you.Lordballak69 wrote: »Here is an easy fix.. Take Flight : Deals X Damage to enemies within 6.5 meter radius. All affected enemies are knocked back. Player is affected with weakness for 8 seconds (weakness = -1000 Resistances and armor. While player is under weakness status the player moves at 1/2 speed)
There.. you can jump over walls.. but when you do you put yourself at a large risk for a short amount of time.. figure something like this would still allow this to happen, but make it less of an OP move.
Why are they wasting their time even doing that? Aren't there more important things they could be doing?MiyaTheUnbroken wrote: »I don't think they should nerf DKs, just finish reworking the landscape around the keeps. It wouldn't really be a big deal.
eventide03b14a_ESO wrote: »Why are they wasting their time even doing that? Aren't there more important things they could be doing?MiyaTheUnbroken wrote: »I don't think they should nerf DKs, just finish reworking the landscape around the keeps. It wouldn't really be a big deal.
Yes but how do you recharge the ultimate so fast?
If there are people defending they should have killed the DK's inside the keep.. And if they jumped 2 walls so quickly then what are people doing in the inner keep when the siege is going on at the outer keep.