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Match dungeon level to leader level: you are doing it wrong

guybrushtb16_ESO
guybrushtb16_ESO
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edit: For those who don't know what this is about, look here.

Personally, I appreciate that they acknowledge the less-than-perfect situation with the group finder tool, but I still think their proposed solution is somewhat awkward.
  • Matching dungeons to a single persons level is widely inferior to matching people to the dungeon's level, the way gw2 does it. There are inherently more people wanting to group at a dungeons "native" level, but relatively little demand the higher the disparity grows. Being able to have low level dungeons scaled to my high level char is nice, but it doesn't help me to find enough people at my level to do them with.
  • We can still not see what people are looking for. Most of the time, I'd be content with running just *any* dungeon, and when most queues are empty, the best way to find a group is senselessly hopping through all of them, because I can't know if there are others looking for that dungeon or not. A simple display of how many people and their selected roles behind each queue would help here.
  • The elephant in the room: shared dungeons across factions. We are already doing other faction's dungeons, so there really isn't any reason we shouldn't do it with them as well. Besides, the way guilds are set up to be cross faction makes it seem contraintuitive to not be able to run dungeons together too.

In essence, those propagated solutions are steps in the right direction, but they don't really solve the actual problems we face. Practical example: if I want to do Banished Cells on my lvl38 DC sorc, I'm still pretty much out of luck, because the chances that I'll ever find 3 other lvl 36-40 DC chars that want to do this specific dungeon and will sign up for it are still pretty much abyssmal. At the very least, we could probably use a "random dungeon" queue for people who just want to find other at their level.
Edited by guybrushtb16_ESO on October 7, 2014 11:58AM
  • Ragefist
    Ragefist
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    Does that give any sense at all?
  • Leijona
    Leijona
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    The way it is done now, was just so much easier, so they were able to deliver it faster. Nevertheless, I talked with one of the dungeon guys, whose name I allready forgot - sorry -, and he told me, that at a later moment he would like to do it this way around. But this will be extremly more work and therefor we have to be patient.
  • Elsonso
    Elsonso
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    Ideally they should do both.

    By scaling the instance to the leader they solve a couple of problems at the same time. They boost replay by allowing characters to replay without making it a cake walk. They allow people who did not do the content the first time the opportunity to go back and do it without, again, making it a cake walk. In essence, they extend the life of the instance.

    I am not sure how much this will come into play, but one fringe effect (deliberate or accidental) is that they may improve playability for solo players, as well.
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  • jrgray93
    jrgray93
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    Ahhhh... I remember the good ol' days, when you could find groups for any dungeon with ease. Hell, zone chat in most places had tons of people looking for groups all hours of the day. On of the many reasons I feel discouraged from making alts, and one of the many reasons I am not having as much fun as I used to. Honestly, launch and a couple of months in was more fun because zone chat was alive with people actually doing things. Now it is usually just racism and bickering.
    Edited by jrgray93 on October 7, 2014 12:18PM
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