edit: For those who don't know what this is about, look
here.
Personally, I appreciate that they acknowledge the less-than-perfect situation with the group finder tool, but I still think their proposed solution is somewhat awkward.
- Matching dungeons to a single persons level is widely inferior to matching people to the dungeon's level, the way gw2 does it. There are inherently more people wanting to group at a dungeons "native" level, but relatively little demand the higher the disparity grows. Being able to have low level dungeons scaled to my high level char is nice, but it doesn't help me to find enough people at my level to do them with.
- We can still not see what people are looking for. Most of the time, I'd be content with running just *any* dungeon, and when most queues are empty, the best way to find a group is senselessly hopping through all of them, because I can't know if there are others looking for that dungeon or not. A simple display of how many people and their selected roles behind each queue would help here.
- The elephant in the room: shared dungeons across factions. We are already doing other faction's dungeons, so there really isn't any reason we shouldn't do it with them as well. Besides, the way guilds are set up to be cross faction makes it seem contraintuitive to not be able to run dungeons together too.
In essence, those propagated solutions are steps in the right direction, but they don't really solve the actual problems we face. Practical example: if I want to do Banished Cells on my lvl38 DC sorc, I'm still pretty much out of luck, because the chances that I'll ever find 3 other lvl 36-40 DC chars that want to do this specific dungeon and will sign up for it are still pretty much abyssmal. At the very least, we could probably use a "random dungeon" queue for people who just want to find other at their level.
Edited by guybrushtb16_ESO on October 7, 2014 11:58AM