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Dual Wielding Weapon Enchantment Procs?

Enjinir
Enjinir
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I guess this is a vague question, but, how does this work?

I know that for a single, solitary weapon, you can put a damage enchantment on it. I know that this enchantment effect then has a chance to will proc with a 4 second cooldown (thanks, other forum posts!). I know that this cooldown time can be reduced with certain abilities/set bonuses.

However, what hasn't been made clear (at least to me - and I've been scouring these forums), is how an off-hand weapon enchantment operates with respect to this process. It would seem to me that there are three possible scenarios:

1.) Weapon Enchants in general share a cooldown.

Example I: Weapon A has Enchant A. Weapon B has Enchant B. In combat, Enchant A fires. Neither Enchant A nor Enchant B can fire again until a shared cooldown expires.

2.) Weapon Enchants of the same type share a cooldown.

Example II: Weapon A has Enchant A. Weapon B has Enchant A. In combat, Enchant A fires from Weapon A. Neither Weapon A nor Weapon B can fire Enchant A again until a shared cooldown has expired.

Example III: Weapon A has Enchant A. Weapon B has Enchant B. In combat, Enchant A fires from Weapon A. Enchant A cannot fire from Weapon A until a cooldown has expired, however Enchant B is free to fire from Weapon B, utilizing a separate cooldown timer.

3.) Weapon Enchants have independent cooldowns, regardless of similarity.

Example IV: Weapon A has Enchant A. Weapon B has Enchant A. In combat, Enchant A fires from Weapon A. Enchant A cannot fire from Weapon A until a cooldown has expired, however Enchant A can fire from Weapon B, utilizing a separate cooldown timer.

Example III would also be shown under this scenario.

Does anyone have any information on this? If there's anything that ESO has going for it, from a business side of things, is that its internal formulae are clearly intended to be proprietary and are somewhat difficult to observe and crack.
Edited by Enjinir on May 31, 2014 8:50PM
  • Dagus
    Dagus
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    I too would like to know this

    There is so much we hardcore math loving gamers want but cannot have.
    I hope that one day the openness of other MMOs math formulas (don't hurt me... 3..2..1) like WoW will be relayed here.

    Bonus Comment :
    I'd also love to see the API for mods loosened to allow for scrolling damage and accurate buff/debuff information
    I want to be competitive with how all these things are utilized, if you don't allow us to know all this stuff, then why in jesus's *** blocking name did you implement it in the first place.
    RAWR!!!
  • Tyr
    Tyr
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    Cooldowns are independent of each other(#3)
    They also aren't a "chance" to proc. They proc on the next swing after the cooldown expires(4 seconds)
  • Enjinir
    Enjinir
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    Tyr: Thanks for the info on the procs operating on the next swing instead of being a chance. That's good information to know! Definitely makes the abilities and bonuses that reduce cooldown times that much more valuable.

    Where did you get the information that the procs would abide by Scenario #3? Is it something you've seen from the game info or forum mods (link?), or is it from observation? If it was from observation, which abilities/enchants/setups did you use to test it out? I'd like to give it a shot myself and see if I can replicate it.

    Dagus: I agree. I think that there are all sorts of different gamers and gameplay styles. I definitely have a much more logical/mathematical approach to the MMORPGs in general, and I think limiting our ability to figure things out hurts not only our gameplay as a player, but also the RP aspect of a character who would be more learned and curious than the average adventure.
  • Stannum
    Stannum
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    Tyr wrote: »
    Cooldowns are independent of each other(#3)
    They also aren't a "chance" to proc. They proc on the next swing after the cooldown expires(4 seconds)
    Does that mean that on the first DW ability use both enchantments would proc?
  • Elf_Boy
    Elf_Boy
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    Tyr wrote: »
    Cooldowns are independent of each other(#3)
    They also aren't a "chance" to proc. They proc on the next swing after the cooldown expires(4 seconds)
    Does that mean that on the first DW ability use both enchantments would proc?

    I think there is a cadence. Where the Primary swings a few times then the secondary swings. It could be PSPSPS or for all I know PPSPPS or some other pattern. I believe the secondary weapon hits do reduced weapon damage. So long as the swing rate is faster it would, of course, average out.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Stannum
    Stannum
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    So if I have 2 daggers main with crushing and secondary with foulness enchant, when I attack enemy with flying blade, he would get full enchantment debuff to armour and half disease enchantment damage?
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