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Suggestion for Alchemy Nodes

AlexDougherty
AlexDougherty
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I'm starting to find Alchemy nodes with Plumb worms and worms again, this is antisocial by the Individuals who leave them.

My suggestion to counter this is simple, enter a script into the game, if you loot an alchemy node and leave the no alchemy part you get a 1% stackable chance of getting nothing from a node which will last for twenty four hours. So if you do it ten times you get a 10% chance of getting nothing

This won't affect consciencious players, and even those who occassionally find their inventories full won't be inconvenienced. Because they will only get at most a 20% chance of getting nothing from a node.

But those who systemetically leave worms and the like behind will soon find they have a 100% chance of getting nothing. If you have an objection to this, please make something other than you like to leave the junk behind, because if you use that excuse I really will mock you mercilessly.
Edited by AlexDougherty on October 4, 2014 4:34PM
People believe what they either want to be true or what they are afraid is true!
Wizard's first rule
Passion rules reason
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Mind what people Do, not what they say, for actions betray a lie.
Wizard's fifth rule
Willfully turning aside from the truth is treason to one's self
Wizard's tenth rule
  • AshySamurai
    AshySamurai
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    Man, this is awesome! I love this idea. But why only 1%? Maybe 5%? If you leave 1-2 nodes with worms - still ok. If more - get penalty. Unfortunately, I doubt that ZOS will add this feature.
    Make sweetrolls, not nerfs!
  • AlexDougherty
    AlexDougherty
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    Man, this is awesome! I love this idea. But why only 1%? Maybe 5%? If you leave 1-2 nodes with worms - still ok. If more - get penalty. Unfortunately, I doubt that ZOS will add this feature.

    1% is so that it only affects those being antisocial about it, that way ZOS might do it. Very hard to say it penalises anyone else, so hard to complain about it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Soulshine
    Soulshine
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    Seriously?? This is what you want devs to spend resources on now?

    As I collect everything in the game I come in contact with this issue does not bother me by a long shot - if I find worms.. woohoo! more stuff for me to use/sell, on to the next node. Why would I care if someone else is not doing what I do?

    I hardly think the issue is so serious as to necessitate dedicating limited dev resources which should be spent on far more important matters to something like this just because you are bothered by getting worms from a node.
    Edited by Soulshine on October 4, 2014 5:21PM
  • danovic
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    When the herb has been looted and menu closed it should fade as if it empty even with worms on it. Worms are not herbs its empty. These nodes just bad programming. Either change the programing or make fishing work with provisioning then everyone would take the worms.
  • timidobserver
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    Or they can just do the reasonable/easy thing and have the node auto go empty if someone leaves something that isn't a herb behind.
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  • Leeric
    Leeric
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    lol that's what were complaining about now....
  • AlexDougherty
    AlexDougherty
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    Soulshine wrote: »
    Seriously?? This is what you want devs to spend resources on now?

    As I collect everything in the game I come in contact with this issue does not bother me by a long shot - if I find worms.. woohoo! more stuff for me to use/sell, on to the next node. Why would I care if someone else is not doing what I do?

    I hardly think the issue is so serious as to necessitate dedicating limited dev resources which should be spent on far more important matters to something like this just because you are bothered by getting worms from a node.
    Leeric wrote: »
    lol that's what were complaining about now....
    Alchemy nodes don't regenerate if people leave the junk items in them. I too take everything, but some people don't, and the nodes just sit there waiting for someone to completely empty them. Which is why people leaving the worms and stuff behind is antisocial. Also @soulshine worms and plumb worms are 0Gold items, I think crayfish might be too, but I'm not 100% about that.
    danovic wrote: »
    When the herb has been looted and menu closed it should fade as if it empty even with worms on it. Worms are not herbs its empty. These nodes just bad programming. Either change the programing or make fishing work with provisioning then everyone would take the worms.
    Or they can just do the reasonable/easy thing and have the node auto go empty if someone leaves something that isn't a herb behind.
    Well that would be my choice too, but it's been suggested and it hasn't happened, so I'm suggesting the increasing chance of getting nothing, on the basis it probably hasn't been suggested before.

    To be honest either option would probably work, but the Devs doing nothing won't.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Soulshine
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    I use worms for fishing; that is why I said everything I collect I either use or sell. Not difficult to understand in context of this situation.

    Deciding it is a good idea to start penalizing players over this just appears petty and it is not something I would ever support.

    If you don't like what you find at a given node you have the choice to move on to the next node till you find what you want or spend your time pissed off at other players for ruining your day or whatever...

    Better solutions such as making the nodes disapper altogether is a more logical and sensible thing to ask for and just because the devs haven't implemented that doesn't mean they will not at some point --- IF it is that big of an issue for everyone as it is for you.

    Clearly there are - again - way more important things in the game to be bothered by and that are impacting every single one of us than some ppl not "farming nodes correctly."
    Edited by Soulshine on October 4, 2014 10:21PM
  • chipputer
    chipputer
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    Soulshine wrote: »
    IClearly there are - again - way more important things in the game to be bothered by and that are impacting every single one of us than some ppl not "farming nodes correctly."

    You're right. There are.

    Like my low level alt not having any jute to collect due to some v14 character farming it and leaving only worms behind and then telling me to suck it up when I call them out on it in zone chat and ask them to stop.

    You use the worms? Good for you! Fishing in this game is incredibly boring and I don't wish to partake of it. I don't appreciate when people leave tons of nodes with just worms, leaving me with nothing and the nodes not respawning, making it difficult for my character to keep up on gear as I level up.
  • MikeBob
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    Soulshine wrote: »
    Seriously?? This is what you want devs to spend resources on now?

    As I collect everything in the game I come in contact with this issue does not bother me by a long shot - if I find worms.. woohoo! more stuff for me to use/sell, on to the next node. Why would I care if someone else is not doing what I do?

    I hardly think the issue is so serious as to necessitate dedicating limited dev resources which should be spent on far more important matters to something like this just because you are bothered by getting worms from a node.

    THIS is why I leave all those worms and crawlers behind - as a courtesy to folks like Soulshine, who genuinely appreciate finding them.

    Why should I be penalized for trying to do someone a solid?

    *ducks*

  • Soulshine
    Soulshine
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    chipputer wrote: »
    Soulshine wrote: »
    IClearly there are - again - way more important things in the game to be bothered by and that are impacting every single one of us than some ppl not "farming nodes correctly."

    You're right. There are.

    Like my low level alt not having any jute to collect due to some v14 character farming it and leaving only worms behind and then telling me to suck it up when I call them out on it in zone chat and ask them to stop.

    You use the worms? Good for you! Fishing in this game is incredibly boring and I don't wish to partake of it. I don't appreciate when people leave tons of nodes with just worms, leaving me with nothing and the nodes not respawning, making it difficult for my character to keep up on gear as I level up.

    If you were playing the game at launch, you would know that far more often than not, you would not have had the opportunity to farm ANYTHING as bots in the game were everywhere and narry a node of anything was to be found.

    Thankfully that is not happening now. If higher level players are depleting mats in the area you are in, you do have the option to move on to a different area where that player is not. I have plenty of alts at low level zones at this time and they are not having the issues you speak of. I don't just scope out one area to farm mats if I need them, they are easily found all over the map. When on my baby alts, I too have seen VRs farming the mats I want. I move to a different area, problemo solved.

    Suggesting to the devs that the solution to this issue is to penalize players for not farming nodes as you want them to is not the message to send.

    Once you open that door, it is only going to lead down a very ugly road, very fast and is frnakly not the kind of thing I would want to see start happening in this game.
  • ThePonzzz
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    Just remove the plump worms and I'll be okay with them leaving worms. At least crawdads have a value. I guess if plump worms were worth 1g, I'd not mind them either.

    The only place I notice this is a huge issue is Herbharbour, I mean Coldharbour.
  • AlexDougherty
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    Soulshine wrote: »
    Deciding it is a good idea to start penalizing players over this just appears petty and it is not something I would ever support.

    I can respect that position, especially as you yourself collect the worms and the like.

    But from my perspective it's just as petty to leave behind junk items knowing full well it prevents the node from respawning with more items. Which is why I'm suggesting it.

    Yes it's petty, but it's to counter another form of petty behaviour. But as I say I can respect your position.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlexDougherty
    AlexDougherty
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    MikeBob wrote: »
    Soulshine wrote: »
    Seriously?? This is what you want devs to spend resources on now?

    As I collect everything in the game I come in contact with this issue does not bother me by a long shot - if I find worms.. woohoo! more stuff for me to use/sell, on to the next node. Why would I care if someone else is not doing what I do?

    I hardly think the issue is so serious as to necessitate dedicating limited dev resources which should be spent on far more important matters to something like this just because you are bothered by getting worms from a node.

    THIS is why I leave all those worms and crawlers behind - as a courtesy to folks like Soulshine, who genuinely appreciate finding them.

    Why should I be penalized for trying to do someone a solid?

    *ducks*

    I would mock, but it's clear you are doing that yourself.
    And I can't take the mickey out of you anymore than you are doing.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Brasseurfb16_ESO
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    Or instead of suggesting a crappy mechanic, I have a better idea.

    If no alchemy components remains in a node, it will now diseppear after a minut or two and create a new random node on the map.
  • KenjiJU
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    Turn the node into a dirt clod/dirt pile on the ground if there's only bugs in it. Have it despawn after a minute.

    Or

    Alternatively, all nodes start with dirt clusters, but the resource must be gathered firstly, then you can harvest the dirt cluster below for bugs and random garbage.
    Soulshine wrote: »
    Deciding it is a good idea to start penalizing players over this just appears petty and it is not something I would ever support.

    I can respect that position, especially as you yourself collect the worms and the like.

    But from my perspective it's just as petty to leave behind junk items knowing full well it prevents the node from respawning with more items. Which is why I'm suggesting it.

    Yes it's petty, but it's to counter another form of petty behaviour. But as I say I can respect your position.

    It might not be necessary at all once the junk filter actually works (which they're implementing at some point.)
    Edited by KenjiJU on October 5, 2014 11:41AM
  • AlexDougherty
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    Or instead of suggesting a crappy mechanic, I have a better idea.

    If no alchemy components remains in a node, it will now diseppear after a minut or two and create a new random node on the map.
    KenjiJU wrote: »
    Turn the node into a dirt clod/dirt pile on the ground if there's only bugs in it. Have it despawn after a minute.

    Or

    Alternatively, all nodes start with dirt clusters, but the resource must be gathered firstly, then you can harvest the dirt cluster below for bugs and random garbage.
    Soulshine wrote: »
    Deciding it is a good idea to start penalizing players over this just appears petty and it is not something I would ever support.

    I can respect that position, especially as you yourself collect the worms and the like.

    But from my perspective it's just as petty to leave behind junk items knowing full well it prevents the node from respawning with more items. Which is why I'm suggesting it.

    Yes it's petty, but it's to counter another form of petty behaviour. But as I say I can respect your position.

    It might not be necessary at all once the junk filter actually works (which they're implementing at some point.)

    As I said earlier, I have no problem with the alchemy node respawning if it lacks alchemy ingredients, in fact I support several people who suggested that, but it hasn't happened yet.

    I hadn't heard about the junk filter though, I hope it does sort out the problem, but if it doesn't, well we can keep asking them for solutions to it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    The thing is, I'm sure it happens a lot of the time without bad intentions. For example, when I loot nodes, I always hit the take all button. However, I frequently hit the inventory space cap, so only the reagent comes out, and I have to leave the worms there. I'm betting I'm not the only one this happens to, so we effectively get penalized for filling our inventories and not going out of our ways to make someone else's life easier. We can't be punished for not helping people, that's not fair. Even a low chance is more of a chance than I had before.

    To be honest, this is probably the least important issue in the game to me. If I find just worms, it's slightly frustrating, but I move on and find the next node.
  • Moonshadow66
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    The thing is, I'm sure it happens a lot of the time without bad intentions. For example, when I loot nodes, I always hit the take all button. However, I frequently hit the inventory space cap, so only the reagent comes out, and I have to leave the worms there. I'm betting I'm not the only one this happens to, so we effectively get penalized for filling our inventories and not going out of our ways to make someone else's life easier. We can't be punished for not helping people, that's not fair. Even a low chance is more of a chance than I had before.

    To be honest, this is probably the least important issue in the game to me. If I find just worms, it's slightly frustrating, but I move on and find the next node.

    That's basically what I just wanted to write, too. I always "take all", but if the inventory is full, the worm stays.
    Back then when I was new to the game, I had the very exact same thoughts like the OP when I found just worms instead of a flower etc. But the more it happened to myself that the inventory was full and I could only harvest the flower (or clothing material), the more I understood it's probably not even on purpose when others leave a worm behind.
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  • Soulshine
    Soulshine
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    Well, as a side note... bear in mind it has been stated that there will be new provisioning recipes in the game that will include fish... so to those that think fishing is boring and totally useless now - it is! :D But according to the guild summit info, the new recipes coming will make fishing meaningful so I am still haording my fish/worms for later. Cheers!
  • Drazhar14
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    I would imagine that if someone picks up a plant that worms were on, they would fall to the ground and squirm away. A better solution would just be to have the game automatically remove the worms after a few seconds if the main plant was taken.
  • Moonshadow66
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    Drazhar14 wrote: »
    ... A better solution would just be to have the game automatically remove the worms after a few seconds if the main plant was taken.

    THIS would be perfect! Let's hope for the best :-)
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  • c0rp
    c0rp
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    LOL..lets penalize players instead of just fixing the BAD PROGRAMMING?

    NO.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Sunrock
    Sunrock
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  • dodgehopper_ESO
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    Worms should just be an ingredient in high argonian gastronomy, not just the plump ones. If they make those items alchemical, as well as provisioning, and fishing materials the problem is solved. Speaking of which, I really wish that this game had the crossover of materials that Skyrim had. I loved the way Salt and Wheat both worked to benefit both Cooking and Alchemy in that game.

    I also miss other materials such as Vampire Dust, Bone Meal, Frost Salts, Fire Salts, Giant's Toe, Trama Root, Scathecrew, Honey, Wisp Wrappings, Ice wraith teeth, etc etc. I realize with the way the MMO is designed, that my wish of a deeper alchemy system is only going to bite me in the backside if they fulfill it, but it does strike me as odd how the Provisioning system is actually has more 'recipes'. The only downside of Provisioning is that there is no experimentation, which is part of the fun of Alchemy traditionally in TES games. That being said, it really doesn't take too much to experiment your way to completion.
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  • GaldorP
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    What about the players who harvest only aspect runestones? After a while the node respawns with a random one of the 3 types. Since many players only pick the aspect runestones (and maybe potency) the result is a map that has only essence runestones left which nobody harvests so you can't find any aspect runestones anymore.

    Also, what if someone accidentally picks only the plant but then goes back and picks up the worms. Should they be punished as well? :)

    I always pick Worms, Plump Worms, and Crawdad. Auto-loot is faster anyway. And who cares about Plump Worms taking 1 inventory slot when you have up to 160 and can simply destroy the worms in the end?
  • RSram
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    I agree with most of the previous posts, but the problem is the way the nodes are implemented: All treasure chests and crafting nodes or containers should be phased to the individual player. This would eliminate a ton of problems and some friction between players (this post is a perfect example).
  • Merlin13KAGL
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    @AlexDougherty‌ How about tying the respawn timer to the Alchemical item (not the supplemental)?

    This way, there is no added programming involved to tack onto those that leave parts behind, and the respawn of the item everyone is primarily looking for is exactly the same.

    The only other addition to this I'd recommend is to change the appearance of the node (make it look withered, for instance) so those looking for alchemical components know to skip that one. Those looking for worms can have at it.

    This makes Alchemical gatherers happy. This makes bait gatherers happy. No one loses any time one way or the other.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • AlexDougherty
    AlexDougherty
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    @AlexDougherty‌ How about tying the respawn timer to the Alchemical item (not the supplemental)?

    This way, there is no added programming involved to tack onto those that leave parts behind, and the respawn of the item everyone is primarily looking for is exactly the same.

    The only other addition to this I'd recommend is to change the appearance of the node (make it look withered, for instance) so those looking for alchemical components know to skip that one. Those looking for worms can have at it.

    This makes Alchemical gatherers happy. This makes bait gatherers happy. No one loses any time one way or the other.
    As I've said I have no problem with that idea, It's just people have suggested multiple times, and the devs haven't done it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlexDougherty
    AlexDougherty
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    The thing is, I'm sure it happens a lot of the time without bad intentions. For example, when I loot nodes, I always hit the take all button. However, I frequently hit the inventory space cap, so only the reagent comes out, and I have to leave the worms there. I'm betting I'm not the only one this happens to, so we effectively get penalized for filling our inventories and not going out of our ways to make someone else's life easier. We can't be punished for not helping people, that's not fair. Even a low chance is more of a chance than I had before.

    To be honest, this is probably the least important issue in the game to me. If I find just worms, it's slightly frustrating, but I move on and find the next node.

    Yes but it would only give you a 1% chance of getting nothing, which is neglible, it would only really have an impact on the serial junk leavers.

    That's one of the reasons I said 1%.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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