msawwan2ub17_ESO wrote: »I really hate to call people out on forums, but please spare yourself the embarrassment.
first of all, the skill is called "take flight" for a reason, its meant for people to fLY
second, if 20 AD cant kill 3 dragon knights that jumped over their keep walls and tanked you and the guards without support from their group at the bottom, you need to make a new char, new build, ask someone for help. do something.
you guys are sooooooooo bad its soooooooo sad.
ltp = learn to play
its not an exploit you dum dum, why do you think take flight have 50 million meter range? what to kill mobs in dungeons? sure not ...
MormondPayne_EP wrote: »I don't know if it works as intended or not but there is one particular DC player who is quite fond of doing this, unfortunately I can't name him here but here is how my self and some mates deal with him.
1) Set up 3-4 oil pots in the corner tower of the keep.
2) Send the "bait" out onto the corner section of the keep and do a little jig, some pushups or sit in the chair to entice said player.
3) As the dragon night leaps in, we all drop oil, someone drops some CC and we all have a good laugh.
Note; this does not stop him from continuing to do this but you would have though he would get sick of dying in a hot oil bath but no, he continues to fall for the trap.
I've seen this done myself, no one class should be able to scale/jump onto a wall of a keep period.
@ZOS_GinaBruno
Can you please pass this on.
Tintinabula wrote: »And..ladders are in the game..they're part of destroying siege equipment the first 20 levels or so EP side.
booksmcread wrote: »I baited a couple into leaping to me last night while I was on a tall wall. If you bash them just before they are about to land...
ya not newjkirchner71ub17_ESO2 wrote: »The new one, well maybe not new one but the first time I saw it personally, is jumping from a tall rock outside Fare onto the corner of the keep. Saw about four DKs do it this afternoon in a row despite the wall not being breached yet. I won't mention names other than maybe "Pappa Smurf" and some other smurfs from his village. I won't lie when I say it looked cool as hell & fun but it shouldn't be possible if the keep has not been breached. I would imagine had the keep not been defended the next leap would have been from the tower to the inner keep to then drop down and take the flags. Even as a DK this does not sit well with me. By the way the DKs did die in this siege and Fare was defended successfully.
Lordballak69 wrote: »Watched 3 [snip] dragonknights jump over outer wall and then jump over inner wall without using 1 piece of siege.. FIX THIS NOW!! this exploit has been in the game for a LONG time and every update it is completely forgotten.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Tintinabula wrote: »if you stand too close to the edge and a DK can target you..they can jump to you with "Take flight.' If you get targeted by a night blade as you're pressing E to go through a door to a keep they can in fact ambush you into the keep.
Lordballak69 wrote: »Here is an easy fix.. Take Flight : Deals X Damage to enemies within 6.5 meter radius. All affected enemies are knocked back. Player is affected with weakness for 8 seconds (weakness = -1000 Resistances and armor. While player is under weakness status the player moves at 1/2 speed)
There.. you can jump over walls.. but when you do you put yourself at a large risk for a short amount of time.. figure something like this would still allow this to happen, but make it less of an OP move.
Sypherpkub17_ESO wrote: »I personally like the whole idea of leaping into keeps. It keeps things interesting. For everyone.
Sypherpkub17_ESO wrote: »Also, any class can leap into a keep.
As long as they are a werewolf
Not as effective as the DK leap, but it's possible.