I guess this is a vague question, but, how does this work?
I know that for a single, solitary weapon, you can put a damage enchantment on it. I know that this enchantment effect then has a chance to will proc with a 4 second cooldown (thanks, other forum posts!). I know that this cooldown time can be reduced with certain abilities/set bonuses.
However, what hasn't been made clear (at least to me - and I've been scouring these forums), is how an off-hand weapon enchantment operates with respect to this process. It would seem to me that there are three possible scenarios:
1.) Weapon Enchants in general share a cooldown.
Example I: Weapon A has Enchant A. Weapon B has Enchant B. In combat, Enchant A fires. Neither Enchant A nor Enchant B can fire again until a shared cooldown expires.
2.) Weapon Enchants of the same type share a cooldown.
Example II: Weapon A has Enchant A. Weapon B has Enchant A. In combat, Enchant A fires from Weapon A. Neither Weapon A nor Weapon B can fire Enchant A again until a shared cooldown has expired.
Example III: Weapon A has Enchant A. Weapon B has Enchant B. In combat, Enchant A fires from Weapon A. Enchant A cannot fire from Weapon A until a cooldown has expired, however Enchant B is free to fire from Weapon B, utilizing a separate cooldown timer.
3.) Weapon Enchants have independent cooldowns, regardless of similarity.
Example IV: Weapon A has Enchant A. Weapon B has Enchant A. In combat, Enchant A fires from Weapon A. Enchant A cannot fire from Weapon A until a cooldown has expired, however Enchant A can fire from Weapon B, utilizing a separate cooldown timer.
Example III would also be shown under this scenario.
Does anyone have any information on this? If there's anything that ESO has going for it, from a business side of things, is that its internal formulae are clearly intended to be proprietary and are somewhat difficult to observe and crack.
Edited by Enjinir on May 31, 2014 8:50PM