I'd like more events that encourage pvp within the zone at different areas. eg. Attack a courier, defend a supply route, deliver objectives, having keeps send out those objectives, etc. These don't have to be quests, it could be something you do on the fly and reward free siege weapons or unique siege weapons (limited means of getting FCs?). Other events might toggle tracking flags on moving npc groups on the map to take down or defend depending on how valuable the resource. These don't have to be random either, they could be launched by players.
Usually activity is focused on 2-3 keeps and a few smaller points around those keeps. Outside that, Cyrodiil feels so dead and empty. They don't even have corpse doodads lining the ground after a large battle.
R1ckyDaMan wrote: »I enjoy pvp, you can pvp and quest too ya know.
Plus linking all those random quests, towns and delves to a single story would help in motivating yourself to do them all for the hero title.
If they got really creative they could even change the order and some objectives depending on what your alliance is.
R1ckyDaMan wrote: »I enjoy pvp, you can pvp and quest too ya know.
Plus linking all those random quests, towns and delves to a single story would help in motivating yourself to do them all for the hero title.
If they got really creative they could even change the order and some objectives depending on what your alliance is.
I see what your saying. That actually sounds like a good idea. If your talking about enhancing what is already there to be a cohesive quest line then you get a thumbs up from me. If it in any way shape or form contributes to cluttering up Cyrodiil or giving people more to whine about it would be a no.
A cohesive, interactive story line a bit more involved than what they have now would definitely be a good thing. I retract my previous angst filled post.
I'd like more events that encourage pvp within the zone at different areas. eg. Attack a courier, defend a supply route, deliver objectives, having keeps send out those objectives, etc. These don't have to be quests, it could be something you do on the fly and reward free siege weapons or unique siege weapons (limited means of getting FCs?). Other events might toggle tracking flags on moving npc groups on the map to take down or defend depending on how valuable the resource. These don't have to be random either, they could be launched by players.
Usually activity is focused on 2-3 keeps and a few smaller points around those keeps. Outside that, Cyrodiil feels so dead and empty. They don't even have corpse doodads lining the ground after a large battle.