sean.plackerb14_ESO wrote: »Minimum rank requirement to purchase Forward Camps
Min Rank to purchase Forward Camps? Not even gonna pretend how that fixes anything. Perhaps USE them but purchase?!?! Ok guild banks and that solved nothing.
sean.plackerb14_ESO wrote: »Buffs will be local to the campaign only for PvP only, they are still considering how to handle buffs for PvE
sean.plackerb14_ESO wrote: »The population cap is shared between Cyrodiil and the Imperial City, so as one side floods into the city, their power in Cyrodiil itself will wane allowing other alliances to retake less defended objectives.
sean.plackerb14_ESO wrote: »6 new 8 hour Buffs from the Divines – these are similar to Mundus Stone buffs, but temporary. They are AoE beneficial, so if you have a buff it will affect all your nearby allies as well.
By that same token, maybe the opposite is true. Maybe there's too much communication and too many people have to sign off on fixes before they actually get implemented. The world may never know.Brother_Numsie wrote: »I know it gets frustrating, all these different teams in charge of different content, in fact this may be our actual problem: Is there enough communication going on between the various teams before content gets implemented in the game?
The population cap is shared between Cyrodiil and the Imperial City, so as one side floods into the city, their power in Cyrodiil itself will wane allowing other alliances to retake less defended objectives.
Love this idea! Should make the flow of combat really dynamic.
ZOS_GinaBruno wrote: »AoE caps is something that can (and likely will) be discussed with our gameplay team, which is scheduled for tomorrow.
Minnesinger wrote: »Copy pasted from Tamriel Foundry.
Brother_Numsie wrote: »We (ZOS) are leaning heavily towards getting rid of the barrier between gold/silver content and giving the player the choice at 50 to tackle that content in any order they choose.
Once we choose are we locked into only that faction until complete or can we jump between the two at our leisure?
Also big thanks to Atropos at Tamriel Foundry for keeping the community informed, awesome job.
rophez_ESO wrote: »rophez_ESO wrote: »rophez_ESO wrote: »Unfortunately Brian Wheeler had the wrong answer to one very important question to me and my guild:Q: Alliance Point progression and their role in character development. How will AvA contribute to character depth, additional skills, gear in the future.
A: Basically, there are no plans currently to expand the role of AP and AvA progression.
Not sure I can keep my friends around (nor do I really think I'll stick around) with little to no character progression at end game through PVP. Really wanted to hear that they were working on some kind of DAOC style realm ability system.
Here's to looking for the next best thing...
Once the champion system comes around PVP will have a greater impact on character development.
Will it? Or will it be 10x as fast to farm champion points in whatever the PVE zone dujour is? I hope you're right.
Well my concern for imperial city that I posted above is directly related to your concerns. If what I suggested is implemented, it would give pvp value in terms of pve and progression. Read my post and let me know what you think.
You have some extremely valid concerns, but I think ZOS is going to address buff campaigns differently. I think they are going to give underdog populations a serious bump, and by sharing the pop cap for Cyrodiil and the City, then when the more numerous zerg get's control and heads inside to claim their PVE rewards, it will give the other underdog factions a shot. Of course they'll have to deal with people like the emperor on Chillrend that rushes out with this ball of impulse spamming fanatics anytime an opposing force threatens his buff server. Hah, who knows what they'll do.
A hahahah. That emperor is me. And I support killing buff campaigns via the addition of imperial city to only the two 30 day campaigns.
timidobserver wrote: »Brother_Numsie wrote: »We (ZOS) are leaning heavily towards getting rid of the barrier between gold/silver content and giving the player the choice at 50 to tackle that content in any order they choose.
Once we choose are we locked into only that faction until complete or can we jump between the two at our leisure?
Also big thanks to Atropos at Tamriel Foundry for keeping the community informed, awesome job.
"In any order they choose" indicates that you won't be locked into anything.
sean.plackerb14_ESO wrote: »6 new 8 hour Buffs from the Divines – these are similar to Mundus Stone buffs, but temporary. They are AoE beneficial, so if you have a buff it will affect all your nearby allies as well.
Brother_Numsie wrote: »This question has to do with AvA, promise.
As described Imperial City seems instanced (better word: separated) from the rest of Cyrodiil. Will what we do in Cyrodiil (capturing keeps, holding resources, ganking killing enemy players) have any effect on the Imperial City? Vice versa?
Brother_Numsie wrote: »This question has to do with AvA, promise.
As described Imperial City seems instanced (better word: separated) from the rest of Cyrodiil. Will what we do in Cyrodiil (capturing keeps, holding resources, ganking killing enemy players) have any effect on the Imperial City? Vice versa?
Did you read it?
According to them holding your home keeps allows opening of the Imperial City. Also those in the IC count toward total Cyrodiil population therefore leaving the potential for keep loss/emperor etc.
ZOS_GinaBruno wrote: »AoE caps is something that can (and likely will) be discussed with our gameplay team, which is scheduled for tomorrow.