suelothvar wrote: »only good quest reward I ever got was the fighters guild prismatic weapon.

It's a lot of time invested and frankly it's very anticlimactic. No, the reward should not be the sole reason for doing it, but it really should be something that is appropriate for the amount of time you spend doing it.Tootall2186 wrote: »To be fair... It's not exactly hard or challenging to complete all the zones. It's more of a " hey good job! Wasn't that fun?" Type thing.
What about the achievement points, skill points, items, drops, mats, gold, experience, fun, friends did you make while completing all the zones...? Instead of basing your end reward off of a single item, take a look at the bigger picture.
Until they implement some kind of "epic" gear/weapon quests, don't expect great rewards from quests that can be blown through willy nilly.
Maybe at one time I would have disagreed but now I'm starting to reconsider. The question still remains, would it even matter? I mean none of the stuff we are given is even worth a damn. As someone else said the prismatic weapon is about the best reward we have ever gotten from a quest and that was pretty meh.I've said it before and I'll say it again...why can't we just choose from a selection of quest rewards?? Instead we get something that we can't use or we have already obtained something better. I had started a thread about this and all the responses I got were "well it would break immersion" and "it would not work for roleplayers" I disagree of course but what do you all think?
The quest lines would have been alright in a single player game. Not a single player TES game mind you, but a different franchise sure.bellanca6561n wrote: »As other have noted, it may be disappointing but it's not a singular accomplishment. It's a scripted accomplishment.
The most troubling part of this game is the whole thing of you being the mighty hero, like thousands and thousand of other people who have played this game.
This is where the game most betrays its ignorance of its medium. Online gaming is at its best when it uses the imaginative power of digital technology to enable people to explore genuine dimensions of themselves they otherwise could not. It has no business mimicking its more escapist cousins in the stand-alone realm. As such it doesn't matter how large the reward is. It would still fail to satisfy.
It's what World of Warcraft has left us with: the digital cheeseburger.
eventide03b14a_ESO wrote: »Maybe at one time I would have disagreed but now I'm starting to reconsider. The question still remains, would it even matter? I mean none of the stuff we are given is even worth a damn. As someone else said the prismatic weapon is about the best reward we have ever gotten from a quest and that was pretty meh.I've said it before and I'll say it again...why can't we just choose from a selection of quest rewards?? Instead we get something that we can't use or we have already obtained something better. I had started a thread about this and all the responses I got were "well it would break immersion" and "it would not work for roleplayers" I disagree of course but what do you all think?
I loved that they did that. I would be nice if decision impacts us at some point down the road in a meaningful way.The two I am referring to are the final Mages Guild and the final Main Quest whereyou decide who to sacrifice. Admittedly these rewards aren't explained until you make a choice but I kind of like that from a story perspective.