Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Just curious about a theory
I was thinking about the state of the game and the lag and crashes and everyone's wish that ZoS would fix a lot of it.(and fast)
So I had a theory about why it's taking so long. Maybe someone with coding exp. or someone who actually works in the industry can shed some light?
My theory is since ZoS is still working on a console version of the game that they are having issues with fixing things on the computer side VS. making it work with playstation or xbox . Now I know the consoles are getting closer and closer to computers. But the coding and such could be very different? Something they fix for the comp side isn't as easily coded into the console side?
I have no experience in coding. But I know there has to be differences between the 2 platforms right?
"The fear of Death, is often worse than death itself"