Sounds like your intolerant of others who want to do anything different than you have decided is the best way to do things. Good luck with that, it will serve you well in life.
guybrushtb16_ESO wrote: »
Sounds like your intolerant of others who want to do anything different than you have decided is the best way to do things. Good luck with that, it will serve you well in life.
This. Of course anybody *can* chose to just get rid of stuff, the question is why should we have to? GW2 for instance has a rather similar crafting system, and they allow you to send mats to your account bank, which will neatly store any material in the game for you.
Limiting inventory space like this is a conscious design decision, and like all design decisions, it is questionable. I for one don't agree with it because I find it tedious and cumbersome to manage it the way I want and on the other hand, I don't see anyone benefitting from it particularly.
What he said. And destroy all those stupid trophies.For provisioning, learn early on what ingredients are rare and what aren't. Example, always keep Salt, Pepper and Garlic becuase they are rare ingredients and used in later, more potent receipts. But there's no need to keep every Beef or Lard you find.
Learn the difference between the base ingredient and the added ingredient. Each level of food and drink has a base ingredient that all recipes of that level will use, and then there's a different second ingredient for each type of recipe. Example, Thin Broth, Meal and Drippings are the base ingredient for the level 1 Magicka, Health and Stamina foods, respectively. If you don't care about Magicka foods, you don't need to worry about Thin Broths. The base ingredients change about every 10 levels or so.
For Weapons or armor, regardless of material, just sell or deconstruct them all. No need to horde them.
Even if you never ever make a cloth robe, or put a single point in the Cloth chain - you can level Cloth to 40 by just deconstructing everything. Same for Woodworking and Blacksmithing.
Also, if you find your bags full of armor and weapons that you want to research, and you're to the level in your skill where it may be a couple days til you will finish current research and be ready to research the next one - forget it, just deconstruct or sell. Other than the new Nirnhoned, all traits are easily found, or bought from someone for a few hundred gold.
Figure out what traits you may like in the clothes and weapons you plan to make (regardless of whether wood, cloth or metal) and figure out what trait materials give that trait, so you can tell when to keep them when you find them. Example, diamonds are for giving the increased resistance to Crit trait on armor, and citrine is for putting increased speed on weapons.
But if you are sure you'll never bother making an item with Exploration trait, then just dump all the garnets you find.
TL;DR - figure out what's rare and hard to come by in the game, and just save that stuff, just about everything else is pretty easy to find or buy.
Totally agree, but like all junkies, we figure a way to maximize our bag space. Until zos does something about, there is some good advice and ideas/work arounds above.gideon_nine_ESO wrote: »We shouldn't have to create alternate "mule" characters and exploit the mail system to be able to effectively manage our inventory. I personally think we need a "bags" system to help us organize our stuff. If you're not a pack-rat? cool... you don't need, but if you ARE the game should provide you with the tools to be a pack-rat.
I had a suggestion for bags I thought was pretty fair. I would appreciate anyone's thoughts or suggestions.
http://forums.elderscrollsonline.com/discussion/133719/bags-suggestion#latest
For provisioning, learn early on what ingredients are rare and what aren't. Example, always keep Salt, Pepper and Garlic becuase they are rare ingredients and used in later, more potent receipts. But there's no need to keep every Beef or Lard you find.
Learn the difference between the base ingredient and the added ingredient. Each level of food and drink has a base ingredient that all recipes of that level will use, and then there's a different second ingredient for each type of recipe. Example, Thin Broth, Meal and Drippings are the base ingredient for the level 1 Magicka, Health and Stamina foods, respectively. If you don't care about Magicka foods, you don't need to worry about Thin Broths. The base ingredients change about every 10 levels or so.
For Weapons or armor, regardless of material, just sell or deconstruct them all. No need to horde them.
Even if you never ever make a cloth robe, or put a single point in the Cloth chain - you can level Cloth to 40 by just deconstructing everything. Same for Woodworking and Blacksmithing.
Also, if you find your bags full of armor and weapons that you want to research, and you're to the level in your skill where it may be a couple days til you will finish current research and be ready to research the next one - forget it, just deconstruct or sell. Other than the new Nirnhoned, all traits are easily found, or bought from someone for a few hundred gold.
Figure out what traits you may like in the clothes and weapons you plan to make (regardless of whether wood, cloth or metal) and figure out what trait materials give that trait, so you can tell when to keep them when you find them. Example, diamonds are for giving the increased resistance to Crit trait on armor, and citrine is for putting increased speed on weapons.
But if you are sure you'll never bother making an item with Exploration trait, then just dump all the garnets you find.
TL;DR - figure out what's rare and hard to come by in the game, and just save that stuff, just about everything else is pretty easy to find or buy.
Salt, pepper, and garlic are needed for blue and/or purple recipes. It doesn't matter which level the recipe is, every blue grill recipe has salt as the 3rd ingredient.
gideon_nine_ESO wrote: »
You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.
I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.
A You Problem means "You have a problem."
AlexDougherty wrote: »You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.
I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.
A You Problem means "You have a problem."
Um, Tact, please use Tact.
It's not that I don't agree with you, because I've not had any major issues with inventory, but you need to phrase it less aggressively. Breaking it to them gently would cause less friction, and hopefully still get the message across.
AlexDougherty wrote: »You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.
I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.
A You Problem means "You have a problem."
Um, Tact, please use Tact.
It's not that I don't agree with you, because I've not had any major issues with inventory, but you need to phrase it less aggressively. Breaking it to them gently would cause less friction, and hopefully still get the message across.
I do not get paid to coddle infants or coo the baby.
1. Breaking it to them gently? No way. You can't pad everything down. You can't have a diaper change station on every corner. You can't. What you can do, is prepare people for harsh realities, and tell them to toughen up. What you can do, is refuse to give in to the forced politeness movement. No, I will not "Code" what I mean behind nice, fluffy words. Not only is that tactic dishonest, it is cowardly.
2. Inventory works; it isn't a bug. It isn't bad. It is, what it is. The only people with inventory issues are people who hoard everything, who don't decon or sell gear, people with 200 natural waters and 500 race trait crafting stones. These are people who fail to observe the game design and behave accordingly.
And, I did (on page 2) give plenty of good advice for cutting down your inventory management.
3. Now, next time you ask others to use tact, please consider that Tact should be something that is reserved. There is no value in tact if you just give it away to everyone for free. People choose to create their own problems, then blame the shovel they dug the hole with. I hold up the mirror, and tell them to stop digging and start climbing. Easy stuff, really.
People need to learn how to assess their needs and collect things to advance the cause of those needs. You can't fix stupid, but you shouldn't nurture it.