The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Bags Full

  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    Nestor wrote: »

    Sounds like your intolerant of others who want to do anything different than you have decided is the best way to do things. Good luck with that, it will serve you well in life.


    This. Of course anybody *can* chose to just get rid of stuff, the question is why should we have to? GW2 for instance has a rather similar crafting system, and they allow you to send mats to your account bank, which will neatly store any material in the game for you.

    Limiting inventory space like this is a conscious design decision, and like all design decisions, it is questionable. I for one don't agree with it because I find it tedious and cumbersome to manage it the way I want and on the other hand, I don't see anyone benefitting from it particularly.
  • Reivax
    Reivax
    ✭✭✭✭
    For provisioning, learn early on what ingredients are rare and what aren't. Example, always keep Salt, Pepper and Garlic becuase they are rare ingredients and used in later, more potent receipts. But there's no need to keep every Beef or Lard you find.

    Learn the difference between the base ingredient and the added ingredient. Each level of food and drink has a base ingredient that all recipes of that level will use, and then there's a different second ingredient for each type of recipe. Example, Thin Broth, Meal and Drippings are the base ingredient for the level 1 Magicka, Health and Stamina foods, respectively. If you don't care about Magicka foods, you don't need to worry about Thin Broths. The base ingredients change about every 10 levels or so.

    For Weapons or armor, regardless of material, just sell or deconstruct them all. No need to horde them.
    Even if you never ever make a cloth robe, or put a single point in the Cloth chain - you can level Cloth to 40 by just deconstructing everything. Same for Woodworking and Blacksmithing.
    Also, if you find your bags full of armor and weapons that you want to research, and you're to the level in your skill where it may be a couple days til you will finish current research and be ready to research the next one - forget it, just deconstruct or sell. Other than the new Nirnhoned, all traits are easily found, or bought from someone for a few hundred gold.

    Figure out what traits you may like in the clothes and weapons you plan to make (regardless of whether wood, cloth or metal) and figure out what trait materials give that trait, so you can tell when to keep them when you find them. Example, diamonds are for giving the increased resistance to Crit trait on armor, and citrine is for putting increased speed on weapons.
    But if you are sure you'll never bother making an item with Exploration trait, then just dump all the garnets you find.

    TL;DR - figure out what's rare and hard to come by in the game, and just save that stuff, just about everything else is pretty easy to find or buy.

  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nestor wrote: »

    Sounds like your intolerant of others who want to do anything different than you have decided is the best way to do things. Good luck with that, it will serve you well in life.


    This. Of course anybody *can* chose to just get rid of stuff, the question is why should we have to? GW2 for instance has a rather similar crafting system, and they allow you to send mats to your account bank, which will neatly store any material in the game for you.

    Limiting inventory space like this is a conscious design decision, and like all design decisions, it is questionable. I for one don't agree with it because I find it tedious and cumbersome to manage it the way I want and on the other hand, I don't see anyone benefitting from it particularly.

    GW2 by no means has the same crafting system. GW2 is the worst. Chefs have easily 10 times more slots to cover with a system that multiplies exponentially after that. . Cooking is the worst. The other crafts may not be as bad as chefs, but it's still leagues more complicated and evolved.
    Edited by DenverRalphy on September 30, 2014 8:57PM
  • Kcttocs
    Kcttocs
    ✭✭✭
    Reivax wrote: »
    For provisioning, learn early on what ingredients are rare and what aren't. Example, always keep Salt, Pepper and Garlic becuase they are rare ingredients and used in later, more potent receipts. But there's no need to keep every Beef or Lard you find.

    Learn the difference between the base ingredient and the added ingredient. Each level of food and drink has a base ingredient that all recipes of that level will use, and then there's a different second ingredient for each type of recipe. Example, Thin Broth, Meal and Drippings are the base ingredient for the level 1 Magicka, Health and Stamina foods, respectively. If you don't care about Magicka foods, you don't need to worry about Thin Broths. The base ingredients change about every 10 levels or so.

    For Weapons or armor, regardless of material, just sell or deconstruct them all. No need to horde them.
    Even if you never ever make a cloth robe, or put a single point in the Cloth chain - you can level Cloth to 40 by just deconstructing everything. Same for Woodworking and Blacksmithing.
    Also, if you find your bags full of armor and weapons that you want to research, and you're to the level in your skill where it may be a couple days til you will finish current research and be ready to research the next one - forget it, just deconstruct or sell. Other than the new Nirnhoned, all traits are easily found, or bought from someone for a few hundred gold.

    Figure out what traits you may like in the clothes and weapons you plan to make (regardless of whether wood, cloth or metal) and figure out what trait materials give that trait, so you can tell when to keep them when you find them. Example, diamonds are for giving the increased resistance to Crit trait on armor, and citrine is for putting increased speed on weapons.
    But if you are sure you'll never bother making an item with Exploration trait, then just dump all the garnets you find.

    TL;DR - figure out what's rare and hard to come by in the game, and just save that stuff, just about everything else is pretty easy to find or buy.
    What he said. And destroy all those stupid trophies.
    Oh and while questing and looting. ..
    Wykkyds Mailbox
    http://www.esoui.com/downloads/info20-WykkydsMailbox.html
    Edited by Kcttocs on October 1, 2014 3:49AM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    We shouldn't have to create alternate "mule" characters and exploit the mail system to be able to effectively manage our inventory. I personally think we need a "bags" system to help us organize our stuff. If you're not a pack-rat? cool... you don't need, but if you ARE the game should provide you with the tools to be a pack-rat.

    I had a suggestion for bags I thought was pretty fair. I would appreciate anyone's thoughts or suggestions.

    http://forums.elderscrollsonline.com/discussion/133719/bags-suggestion#latest
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Nestor wrote: »
    Soloeus wrote: »
    Sounds like you want the wrong things. Learn to live with what you have.

    #Firstworldproblems.

    Sounds like your intolerant of others who want to do anything different than you have decided is the best way to do things. Good luck with that, it will serve you well in life.

    Intolerant? I am pointing at what you have and telling you to learn how to manage it. Intolerant would mean you aren't even capable of picking those items up. Intolerant would mean I want each character forced to have only one craft. Intolerant would mean I don't want you to be able to upgrade inventory system.

    Sounds to me like you are intolerant of duty and responsibility for your own behaviors, and for managing the consequences of your decisions. Every time you pick up an item, you have to make a choice. Every time you log out with that item in your bank/inventory you make a choice.

    You can change those choices and watch how much easier inventory management becomes, and at how much more rich you become.

    Within; Without.
  • Kcttocs
    Kcttocs
    ✭✭✭
    We shouldn't have to create alternate "mule" characters and exploit the mail system to be able to effectively manage our inventory. I personally think we need a "bags" system to help us organize our stuff. If you're not a pack-rat? cool... you don't need, but if you ARE the game should provide you with the tools to be a pack-rat.

    I had a suggestion for bags I thought was pretty fair. I would appreciate anyone's thoughts or suggestions.

    http://forums.elderscrollsonline.com/discussion/133719/bags-suggestion#latest
    Totally agree, but like all junkies, we figure a way to maximize our bag space. Until zos does something about, there is some good advice and ideas/work arounds above.

  • Khami
    Khami
    ✭✭✭✭
    Reivax wrote: »
    For provisioning, learn early on what ingredients are rare and what aren't. Example, always keep Salt, Pepper and Garlic becuase they are rare ingredients and used in later, more potent receipts. But there's no need to keep every Beef or Lard you find.

    Learn the difference between the base ingredient and the added ingredient. Each level of food and drink has a base ingredient that all recipes of that level will use, and then there's a different second ingredient for each type of recipe. Example, Thin Broth, Meal and Drippings are the base ingredient for the level 1 Magicka, Health and Stamina foods, respectively. If you don't care about Magicka foods, you don't need to worry about Thin Broths. The base ingredients change about every 10 levels or so.

    For Weapons or armor, regardless of material, just sell or deconstruct them all. No need to horde them.
    Even if you never ever make a cloth robe, or put a single point in the Cloth chain - you can level Cloth to 40 by just deconstructing everything. Same for Woodworking and Blacksmithing.
    Also, if you find your bags full of armor and weapons that you want to research, and you're to the level in your skill where it may be a couple days til you will finish current research and be ready to research the next one - forget it, just deconstruct or sell. Other than the new Nirnhoned, all traits are easily found, or bought from someone for a few hundred gold.

    Figure out what traits you may like in the clothes and weapons you plan to make (regardless of whether wood, cloth or metal) and figure out what trait materials give that trait, so you can tell when to keep them when you find them. Example, diamonds are for giving the increased resistance to Crit trait on armor, and citrine is for putting increased speed on weapons.
    But if you are sure you'll never bother making an item with Exploration trait, then just dump all the garnets you find.

    TL;DR - figure out what's rare and hard to come by in the game, and just save that stuff, just about everything else is pretty easy to find or buy.

    Salt, pepper, and garlic are needed for blue and/or purple recipes. It doesn't matter which level the recipe is, every blue grill recipe has salt as the 3rd ingredient.

  • Soloeus
    Soloeus
    ✭✭✭✭✭
    I criticize you for not knowing how, so I give you a piece of knowledge.

    1. Only keep items of the HIGHEST level related to your crafting. It is acceptable to keep higher but not lower.

    2. Destroy all your 0 gold crap. You will find a bajillion race crafting trait stones. You will find a bajillion green recipes. You will find a bajillion worms.

    3. Stop collecting everything. You don't need it.

    4. When your crafting skills are 20, you "can use" crap that is level 18, you need stuff level 20, and you need to prepare for level 30. When your crafting skills hit 50, the ONLY thing you need to stock is the highest level of ingredients. Every new character I created, I wound up "needing" a lot of space for its crafts. Once I got established, I needed less and less space for those crafts.

    I run 5 characters. Main V12, a V1, a level 30something a level 19 and 18.

    My V12 has Wood/Cloth/Metal. Starting with Staves/Light/Heavy Armor. This means I wasn't hoarding medium armor, bows, shields or melee weapons.

    My V1 has Enchanting, Provisioning and Alchemy. It also has hireling 3 for wood/metal/cloth. This character holds all Alchemy and Provisioning mats.

    My level 30 has Hireling 3 on all crafts. This character holds all fishing crap, race stones.

    My level 18 was my first enchanter, Hireling 3 on all crafts. This character has all runes.

    My level 19 has Hireling 3 on all crafts. This character does not have anything special it holds, mostly just gear I chose not to sell.

    If you aren't using it, or stocking it for use then you are losing the game and will be punished with all the time you spend in game shuffling crap around. It does help to have one donkey character. It does help to buy a 1g horse and buy all extra storage spots (+50 inventory spots).

    Minimize your storage needs; it is the easiest way to minimize your storage.

    Within; Without.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khami wrote: »
    Salt, pepper, and garlic are needed for blue and/or purple recipes. It doesn't matter which level the recipe is, every blue grill recipe has salt as the 3rd ingredient.

    So THAT'S why my Nord has high blood pressure....

    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Khami
    Khami
    ✭✭✭✭
    Khami wrote: »
    Salt, pepper, and garlic are needed for blue and/or purple recipes. It doesn't matter which level the recipe is, every blue grill recipe has salt as the 3rd ingredient.

    So THAT'S why my Nord has high blood pressure....

    Eat the sweetroll. Just honey comb, flour, barely, red wheat and oats. It's good for ya. Help get less salt into your Nord's diet.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    An ADDON to manage my bank and make it really fast.

    7 mule alts with extra bag , lvled horses into carrying and upgrades to my overall bank.

    In the end , i got room , just costs a lot of gold , time and chars.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Soloeus wrote: »
    You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.

    I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.

    A You Problem means "You have a problem."

    Um, Tact, please use Tact.

    It's not that I don't agree with you, because I've not had any major issues with inventory, but you need to phrase it less aggressively. Breaking it to them gently would cause less friction, and hopefully still get the message across.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Soloeus wrote: »
    You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.

    I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.

    A You Problem means "You have a problem."

    Um, Tact, please use Tact.

    It's not that I don't agree with you, because I've not had any major issues with inventory, but you need to phrase it less aggressively. Breaking it to them gently would cause less friction, and hopefully still get the message across.

    I do not get paid to coddle infants or coo the baby.

    1. Breaking it to them gently? No way. You can't pad everything down. You can't have a diaper change station on every corner. You can't. What you can do, is prepare people for harsh realities, and tell them to toughen up. What you can do, is refuse to give in to the forced politeness movement. No, I will not "Code" what I mean behind nice, fluffy words. Not only is that tactic dishonest, it is cowardly.

    2. Inventory works; it isn't a bug. It isn't bad. It is, what it is. The only people with inventory issues are people who hoard everything, who don't decon or sell gear, people with 200 natural waters and 500 race trait crafting stones. These are people who fail to observe the game design and behave accordingly.

    And, I did (on page 2) give plenty of good advice for cutting down your inventory management.

    3. Now, next time you ask others to use tact, please consider that Tact should be something that is reserved. There is no value in tact if you just give it away to everyone for free. People choose to create their own problems, then blame the shovel they dug the hole with. I hold up the mirror, and tell them to stop digging and start climbing. Easy stuff, really.

    People need to learn how to assess their needs and collect things to advance the cause of those needs. You can't fix stupid, but you shouldn't nurture it.
    Edited by Soloeus on October 1, 2014 12:12PM

    Within; Without.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Soloeus wrote: »
    Soloeus wrote: »
    You don't need all that crap. Sell or decon the weapons, craft/keep only food/pots you use, learn what you use in crafting and only keep the required mats.

    I have 5 characters, and I have never had inventory issues. Sounds like a You Problem.

    A You Problem means "You have a problem."

    Um, Tact, please use Tact.

    It's not that I don't agree with you, because I've not had any major issues with inventory, but you need to phrase it less aggressively. Breaking it to them gently would cause less friction, and hopefully still get the message across.

    I do not get paid to coddle infants or coo the baby.

    1. Breaking it to them gently? No way. You can't pad everything down. You can't have a diaper change station on every corner. You can't. What you can do, is prepare people for harsh realities, and tell them to toughen up. What you can do, is refuse to give in to the forced politeness movement. No, I will not "Code" what I mean behind nice, fluffy words. Not only is that tactic dishonest, it is cowardly.

    2. Inventory works; it isn't a bug. It isn't bad. It is, what it is. The only people with inventory issues are people who hoard everything, who don't decon or sell gear, people with 200 natural waters and 500 race trait crafting stones. These are people who fail to observe the game design and behave accordingly.

    And, I did (on page 2) give plenty of good advice for cutting down your inventory management.

    3. Now, next time you ask others to use tact, please consider that Tact should be something that is reserved. There is no value in tact if you just give it away to everyone for free. People choose to create their own problems, then blame the shovel they dug the hole with. I hold up the mirror, and tell them to stop digging and start climbing. Easy stuff, really.

    People need to learn how to assess their needs and collect things to advance the cause of those needs. You can't fix stupid, but you shouldn't nurture it.

    1. I didn't say hide behind words, just less agressive. For example instead of a "You Problem", say that the problem is on their end, that most of us can manage our inventory fine, and that they need to start deciding what to keep and what to throw. Note less aggressive and still direct, that's what I'm saying, but I agree that you can't avoid every fight.

    2. Totally agree, Inventory and bag space works fine, no need to change it. I forgot your earlier comments though, I'll admit that. :cookie:

    3. I take the opposite view, tact is used first, then when they keep ignoring what 's being said, then I use Harsh language and sarcasm, with little or no warning.

    Oh, and as far as I'm aware nobody bar Nannies is paid to coddle Infants or coo Babies. :grinning: (I'm aware teachers have to coddle kids to a degree but they are actually paid to teach them) :cookie::cookie::cookie:
    Edited by AlexDougherty on October 1, 2014 2:00PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
Sign In or Register to comment.