Agrippa_Invisus wrote: »How does this happen even with 5 total bars of population?
AlienDiplomat wrote: »My guess is that their server load balancing projections didn't account for a relatively sudden and massive influx of normally PVE players into PVP all at about the same time as they exhausted available PVE and started looking for an "end game."
Agrippa_Invisus wrote: »And Thornblade just crashed again due to the heavy fighting between AD/DC at Glademist.
EDIT: To make it worse, Altadoon teleported from Glademist to Altadoon temple. They had just taken Glademist, NiMohk gate opened, and then crashed. The scroll had not been taken off the pedestal yet.
Now AD isn't required to run it back to the temple across Cyro
StienDeath wrote: »Or the good ol' blame EG lol.. it got so bad it took 20 ad to kill me ..and that took 15min at Aleswell. after a while we all just stopped attacking and eye balled each other ..
serenenightmare wrote: »Agrippa_Invisus wrote: »And Thornblade just crashed again due to the heavy fighting between AD/DC at Glademist.
EDIT: To make it worse, Altadoon teleported from Glademist to Altadoon temple. They had just taken Glademist, NiMohk gate opened, and then crashed. The scroll had not been taken off the pedestal yet.
Now AD isn't required to run it back to the temple across Cyro
Yeah that was awesome. /sarcasm.
ghengis_dhan wrote: »The lag problem is definitely due to the number of players and not abilities. I run with a large group that sometimes is so large, we break into 2 or 3 large groups.
When we're 24 or less traveling to our next mission, I see no lag. When we're 60+ with no enemy or NPCs around, the lag is noticeable.
I put the blame on fast-travel. If you're keep is under attack, nearly every player in your faction can blood port there in a minutes.
Yes, ZOS needs to work on performance, but if they can stop the blood porting, we'll see each factions' population spread out more evenly across Cyrodiil. Once that is fixed, I'd like to see a longer delay for when a captured keep is added to your faction's transit network.
no but srsly *** eg....i have np w/ anyone's playstyle until it interrupts mine. pls switch factions so i can farm you.StienDeath wrote: »Or the good ol' blame EG lol.. it got so bad it took 20 ad to kill me ..and that took 15min at Aleswell. after a while we all just stopped attacking and eye balled each other ..
MiyaTheUnbroken wrote: »I'm done with Thornblade for a while. I finally got through the queue, went to defend one of our keeps, crashed approaching the keep, logged back in, took literally one step, and crashed again, repeat until siege ended. As soon as I could I got the *** out of there and I'm not going back. It might be less infuriating if there was anyway to end that *** cycle once it starts, like a return home button on the character select screen, but nope. You're just trapped.
Agrippa_Invisus wrote: »Last night, 9/27, by 3am in the morning with only 2 bars of EP, 2 bars of AD, and 1 bar of DC, Thornblade was still lagging badly. We were seeing multiple instances of rubberbanding back and forth.
How does this happen even with 5 total bars of population?
Agrippa_Invisus wrote: »Last night, 9/27, by 3am in the morning with only 2 bars of EP, 2 bars of AD, and 1 bar of DC, Thornblade was still lagging badly. We were seeing multiple instances of rubberbanding back and forth.
How does this happen even with 5 total bars of population?
Come chill with some of us in Archeage
sean.plackerb14_ESO wrote: »I know it's a matter of preference but I don't care to much for Archeage, but I get why people would. I just hope they can get the horrible spam problem under control.
Anyways, like @Kirsika said still getting server crashes in PVP. I really just wish ZOS would at least acknowledge the problem.
sean.plackerb14_ESO wrote: »I know it's a matter of preference but I don't care to much for Archeage, but I get why people would. I just hope they can get the horrible spam problem under control.
Anyways, like @Kirsika said still getting server crashes in PVP. I really just wish ZOS would at least acknowledge the problem.
When I evaluate MMOs I set aside that kind of stuff, like the gold spam. Remember how bad it was in this game? The AA forums blew up for weeks about the server queues (I literally sat in queue one night for hours) but I think we're up to 11 servers now and they still have queues, just not as bad. At least the population is healthy.
The notable thing here is that it's a free game.
Overall I am just a big sandbox fan. Anyone who is the same or pre-NGE SWG players, you are going to absolutely love The Repopulation when that launches. Alpha is great.