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For solo players

Kos
Kos
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I would like ZOS to add one epic endgame story line with quests that would take a week or a few weeks to complete. Just one, but well thought and challenging, mysterious, involving combat, traps, dungeons with hidden paths, doors and keys, complex unlocking mechanisms, no quest pointers. Something I would not do to gain xp, but to become an adventurer.
  • Stratti
    Stratti
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    Good Luck they are too busy re-inventing their entire level system (champion) and completely overhaul all the itemisation to actually try and fix a problem the community is having.

    Such a good game and sadly in my view being mismanaged
  • Nox_Aeterna
    Nox_Aeterna
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    Pff , mate being a solo player means we are forgotten by zen pretty much entirely at this point.

    Best bet is waiting until some point next year when they will release that new solo zone at some point. Before that i wouldnt expect anything.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • TehMagnus
    TehMagnus
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    NO, wait for TES7, why would you want more solo play in an MMORPG. It's not the AIM for a multiplayer game to make content for solo players.

    LOLKID ragers fire at will, doesn't make it less true and please stop asking for more solo content, you allready have 18 zones and 150 hours of solo play, just reroll in all the alliances and take your time.

    PVP hasn't gotten any update since game start and endgame PVE has ages to go before it has as much content as solo play they should be prioritized.
  • Nox_Aeterna
    Nox_Aeterna
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    magnusnet wrote: »
    NO, wait for TES7, why would you want more solo play in an MMORPG. It's not the AIM for a multiplayer game to make content for solo players.

    LOLKID ragers fire at will, doesn't make it less true and please stop asking for more solo content, you allready have 18 zones and 150 hours of solo play, just reroll in all the alliances and take your time.

    PVP hasn't gotten any update since game start and endgame PVE has ages to go before it has as much content as solo play they should be prioritized.

    And doesnt matter really , ALL the endgame content right now on PvE is group focused ,hell solo players are stuck back at VR10, PvP will get both the justice system and the city (which apparently is full of PvE? Well anyway still in cyrodiil :P)

    MMO isnt equal to group play , it is that simple.

    Anyway you dont need to worry much , zen isnt stupid enough to not notice that they have plenty of solo players they arent giving anything to do and thus losing more and more , but they are too slow to stop it.

    By the time they finally get to the new zone one must wonder how many will actually have been waiting for it and how many will have just left the game to play other games who actually have any idea about how to make endgame content in a way to keep their players.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • AngryNord
    AngryNord
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    magnusnet wrote: »
    NO, wait for TES7

    What happened to TES6??
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    havent u heard, the future is group group group
    with a big middle finger to all the people who love taking their time and enyoing the game on their own
    now its group group group or you cant do jack [snip], no quest or exploration, no nothing, unless you group

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on September 26, 2014 3:10PM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    NO, wait for TES7, why would you want more solo play in an MMORPG. It's not the AIM for a multiplayer game to make content for solo players.

    LOLKID ragers fire at will, doesn't make it less true and please stop asking for more solo content, you allready have 18 zones and 150 hours of solo play, just reroll in all the alliances and take your time.

    PVP hasn't gotten any update since game start and endgame PVE has ages to go before it has as much content as solo play they should be prioritized.

    And doesnt matter really , ALL the endgame content right now on PvE is group focused ,hell solo players are stuck back at VR10, PvP will get both the justice system and the city (which apparently is full of PvE? Well anyway still in cyrodiil :P)

    MMO isnt equal to group play , it is that simple.

    Anyway you dont need to worry much , zen isnt stupid enough to not notice that they have plenty of solo players they arent giving anything to do and thus losing more and more , but they are too slow to stop it.

    By the time they finally get to the new zone one must wonder how many will actually have been waiting for it and how many will have just left the game to play other games who actually have any idea about how to make endgame content in a way to keep their players.

    Maybe ZOS realizes that solo players will never be satisfied and will end up leaving anyways so why bother creating content for them?

    As for "losing more and more", most Hardcore Gaming communities that came to ESO and competitive MMORPG players left the game because of the lack of PVE and the fact that PVP (besides being continuously broken and full of exploiters) failed to deliver. Most people that left the game did so because of the lack of end game content, the sucky UI, the horrible reward system (yaii blue item for Arena Hard Mode's Last boss): not solo play.

    As for being "stuck in VR10", why would you care if you're VR10 or VR14? you won't have more solo content at VR14 anyways, end game is PVP and group PVE so it really doesn't change anything for you.
    Edited by TehMagnus on September 26, 2014 9:12AM
  • TehMagnus
    TehMagnus
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    havent u heard, the future is group group group
    with a big middle finger to all the people who love taking their time and enyoing the game on their own
    now its group group group or you cant do jack [snip], no quest or exploration, no nothing, unless you group

    Yup, this is not a solo game :).

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on September 26, 2014 3:12PM
  • TehMagnus
    TehMagnus
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    AngryNord wrote: »
    magnusnet wrote: »
    NO, wait for TES7

    What happened to TES6??
    Typo ;) bethesda has been working on it for 1 year now anyways following the way they do stuff it's gonna be ready in 2016 and all the solo players asking for content will go there and finally leave MMORPGers have a good game.
  • Murmeltier
    Murmeltier
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    magnusnet wrote: »
    havent u heard, the future is group group group
    with a big middle finger to all the people who love taking their time and enyoing the game on their own
    now its group group group or you cant do jack [snip], no quest or exploration, no nothing, unless you group

    Yup, this is not a solo game :).

    Hm, maybe you joke and i dont understand this. But in Teso you can do Level 1-50 alone, the most Veteran Content too, except Craglorn and the Dungeons.

    Teso isn`t a MMORPG, where only Grouping is the Way to reach something in the Game. Sure it is a MMORPG but the most People playing more solo than in a Group before they hit VR 14.

    Craglorn is another Story, it forces the Player to group.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on September 26, 2014 3:12PM
  • TehMagnus
    TehMagnus
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    Murmeltier wrote: »
    magnusnet wrote: »
    havent u heard, the future is group group group
    with a big middle finger to all the people who love taking their time and enyoing the game on their own
    now its group group group or you cant do jack [snip], no quest or exploration, no nothing, unless you group

    Yup, this is not a solo game :).

    Hm, maybe you joke and i dont understand this. But in Teso you can do Level 1-50 alone, the most Veteran Content too, except Craglorn and the Dungeons.

    Teso isn`t a MMORPG, where only Grouping is the Way to reach something in the Game. Sure it is a MMORPG but the most People playing more solo than in a Group before they hit VR 14.

    Craglorn is another Story, it forces the Player to group.

    What you don't understand is that all the MMORPGs have soloable quests that gets you to max level because it's the way to get you hooked, to make you learn how you character is built, make you experiment with different stuff, to make you level up without having to group up with people and have Craglorn questing all the way up to level 50. Then, once you reach max level, the REAL fun begins and that implies grouping and End Game content.

    It doesn't matter if it's TESO, Lineage II, Tera, AIon, WOW or what ever, solo content is always the same: A main story with many quests that require you to have a minimum level to complete and side quests that allow you to reach that minimum level. Main story is almost always the same: Save the world, become the hero. Side stories are almost always the same: Help me, I need you to run from here to there (oh how lucky the side quest is making you discover a part of the map and other quest givers), or help me, I need you to save my village from X.

    Solo play is not the final aim of an MMORPG, there is no solo play end game content so why do you care if you're VR10 or VR14 if you wont group? And if you're willing to group, you can still level up to max level by doing Veteran Dungeon runs or 4h of Hircine grind. (Done well with 3 DPS using AOE, you can get 5 million exp points / hour, that's 1h per VR level after VR10). There are solo games for people who want to play alone. The players that actually wants to group and engage in content with other players play MMORPGs so excuse me if I'm not thrilled about solo players trying to get more content in a game that they shouldn't be playing since it's not made for them.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on September 26, 2014 3:13PM
  • Phantax
    Phantax
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    magnusnet wrote: »
    Typo ;) bethesda has been working on it for 1 year now anyways following the way they do stuff it's gonna be ready in 2016 and all the solo players asking for content will go there and finally leave MMORPGers have a good game.

    And when(if) all the solo players leave ESO, this game will fall on it's ass. It's bad enough half the areas are already dead due to the idiotic faction instancing system !

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Soloeus
    Soloeus
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    Kos wrote: »
    I would like ZOS to add one epic endgame story line with quests that would take a week or a few weeks to complete. Just one, but well thought and challenging, mysterious, involving combat, traps, dungeons with hidden paths, doors and keys, complex unlocking mechanisms, no quest pointers. Something I would not do to gain xp, but to become an adventurer.

    They already did, its called Vet Zones.

    The problem isn't the amount of Solo Content, the problem is that Solo Content doesn't provide good items, it only provides stuff 4 levels lower than level cap. Worthless. There is no reward in ESO unless you are some WoW Raid Kid.

    Within; Without.
  • GreySix
    GreySix
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    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Armitas
    Armitas
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    I would love a solo dungeon. Something I could do daily for tokens that could be spent on something nice, like some of the sets, crafting materials etc. Something to do while waiting for a group, and it could provide some good solid solo challenge if they make a vet mode.

    Imagine instead of spending hours picking flowers you could hack your way through a challenging solo dungeon instead and purchase those alchemy mats with barter tokens.
    Edited by Armitas on September 26, 2014 1:29PM
    Retired.
    Nord mDK
  • Sallington
    Sallington
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    Daily quests for Daedric shrines would be neat. Or any Deadric quest lines in general.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • TehMagnus
    TehMagnus
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    Phantax wrote: »
    magnusnet wrote: »
    Typo ;) bethesda has been working on it for 1 year now anyways following the way they do stuff it's gonna be ready in 2016 and all the solo players asking for content will go there and finally leave MMORPGers have a good game.

    And when(if) all the solo players leave ESO, this game will fall on it's ass. It's bad enough half the areas are already dead due to the idiotic faction instancing system !

    :(

    HOpefully by then they will have created more epic end game content and fixed PVP and MMORPG guilds will be back ;).
  • Soloeus
    Soloeus
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    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    Within; Without.
  • Sallington
    Sallington
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    Soloeus wrote: »
    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.
    Edited by Sallington on September 26, 2014 2:10PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Soloeus
    Soloeus
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    Sallington wrote: »
    Soloeus wrote: »
    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.

    It never will appease us. We will never be appeased with the punishment of being forced to lose because of inferior gear due to our playstyle.

    Group Players already have advantages over us, such as about 50 skill points. You don't need exclusive gear, too.



    Within; Without.
  • Sallington
    Sallington
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    Soloeus wrote: »
    Sallington wrote: »
    Soloeus wrote: »
    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.

    It never will appease us. We will never be appeased with the punishment of being forced to lose because of inferior gear due to our playstyle.

    Group Players already have advantages over us, such as about 50 skill points. You don't need exclusive gear, too.


    Let's not get all dramatic calling it a "punishment". The gear you can craft is on par with the best gear from trials. 100% of the population has access to that.

    You have access to group content to. If you don't want to try to complete that content, then you don't get the rewards associated with it. If you don't PVP, you don't get access to those skill points and skill lines. Everyone has access to 100% of the content. You should get 100% of the rewards for doing 50% of the content.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Soloeus
    Soloeus
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    The gear we can craft is not on par.

    We cannot craft anything like the Warlock Sets, Aether or any of the other goodies. I don't have access to group content because of voice chat requirements, and we all know how groups without voice chat go.

    I do PVP all the time!

    Nobody is saying they should get 100% of the rewards for 50% of the content, on the other hand, I am paying for my subscription and should not be locked out of rewards for not being able to find big groups of people at the exact point of the same quest as myself to play with.

    Nor do all the trials gear need to drop in Leveled Solo Dungeons; Rather, the existing sets that only go up to V10, such as Syrabane should drop V14 equivalents.

    It is absolutely a punishment to have inferior gear with the only way remaining to advance your character being to participate in content you don't enjoy.

    Within; Without.
  • eliisra
    eliisra
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    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.

    The Lord of the Rings Online, comes to mind. There's FFXIV. I'm sure there's more major online games, where you have to do certain main quests solo.

    Anyway, forced solo'ing is usually a skill check. It's not exclusive "solo content". This is especially the case in ESO. Main story bosses are suppose to be a bit of a challenge for new/casual players. It's a learning curve. If you did them while holding hands with your spouse or friend, you could ignore all the mechanics and not learn a single thing.

    But no, I don't think this game is a solo'ers paradise. Not at the moment. Only content updates so far have been for PvE groups and raids (besides some dye achievements). Nothing for solo'ers and nothing for PvP'ers. No new content since release, almost 7 months now. How is that a paradise?

    Than again, at least they push hotfixes for solo PvE. As a PvP'er, you're even more neglected. We don't even get working hotfixes in Cyrodiil. :angry:

    But I do agree about horrendous group mechanics.
  • Swampster
    Swampster
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    Sallington wrote: »

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.

    Agree with this entirely.. Solo content should not provide gear as good as top end raids etc, and neither should crafting for that matter.. unless the crafting is sufficiently difficult!

    But there should always be enough Solo content to take you to the level cap, or within sniffing distance..

    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • TehMagnus
    TehMagnus
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    Soloeus wrote: »
    Sallington wrote: »
    Soloeus wrote: »
    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.

    It never will appease us. We will never be appeased with the punishment of being forced to lose because of inferior gear due to our playstyle.

    Group Players already have advantages over us, such as about 50 skill points. You don't need exclusive gear, too.

    You don't loose because of the gear, you loose because of the skill. Gear is meaningless and as someone allready stated, most of the good gear has to be crafted.

    As for the "best" gear dropping in solo dungeons: No. Group players that engage in end game raids have to work hard and spend a lot of money to clear the content, they should be rewarded for it and the reward should be better than for the people slacking and playing easy content by themselves in a multiplayer game.

    Regarding the imaginary 50 skill points group players have, nothing keeps you from entering grouped dungeons alone and fighting/diying your way till the skyshard before porting out.
    Edited by TehMagnus on September 26, 2014 2:48PM
  • Soloeus
    Soloeus
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    magnusnet wrote: »
    Soloeus wrote: »
    Sallington wrote: »
    Soloeus wrote: »
    GreySix wrote: »
    As I wrote in another thread, but it applies here too:

    ... name me one other AAA MMO that forces solo play in the main quest.

    IMO, this game is a solo player's paradise, as grouping mechanics in this MMO is among the worst I've seen.
    • Want to group in the main quest? Pound sand!
    • Want to group for the Fighters Guild quests? Pound sand!
    • Want to group for the Mages Guild quests? Pound sand!

    Guess turn-about is fair play in the veteran levels, when players are all but forced to group. Its as though ZOS wanted to be equal-opportunity at irritating all types of players.

    It would be a simple enough algorithm to scale instances to the number of players, facilitating choice for players who either wanted to solo or group. Plenty of other MMOs have pulled it off.

    But we'll never see it here. /rant

    But the Solo Content doesn't give high end gear, or even good gear. To get anything viable, you have to do group content.

    That is the problem.

    If the Solo Dungeons were leveled, and always gave loot equal to your Vet Level, while still being a fun challenge, there would be no complaint.

    I'm of the opinion that solo content should never give loot that is on par with group content. I'm sure I'm not alone.

    You can already craft the best (or close to the best) gear while playing 100% solo. That by itself should appease most solo oriented players.

    It never will appease us. We will never be appeased with the punishment of being forced to lose because of inferior gear due to our playstyle.

    Group Players already have advantages over us, such as about 50 skill points. You don't need exclusive gear, too.

    You don't loose because of the gear, you loose because of the skill. Gear is meaningless and as someone allready stated, most of the good gear has to be crafted.

    As for the "best" gear dropping in solo dungeons: No. Group players that engage in end game raids have to work hard and spend a lot of money to clear the content, they should be rewarded for it and the reward should be better than for the people slacking and playing easy content by themselves in a multiplayer game.

    Regarding the imaginary 50 skill points group players have, nothing keeps you from entering grouped dungeons alone and fighting/diying your way till the skyshard before porting out.

    When equally skilled players fight but one has +20 on their bonuses and another has +5 bonuses, it becomes obvious quickly the "skill" element fades to the background. As the "Gear Treadmill" unfolds, the gap between Gear and Skill will only increase significantly.

    And there are a lot of players who work very hard for what they have. An unskilled player who has a mental condition or physical condition will work harder to complete the main quest than your team ever will to complete anything, should that player be given a win button?

    And running through the Public/Solo Dungeons for the shards isn't the answer. That is something every solo player does for a challenge. The problem isn't that we can't enter the dungeons, the problem is the loot that is dropped.

    How about creating an Elite Solo Zone where it takes "harder work" to win, than it does in group content. Should we get better rewards than Group Players because we worked harder? You would be screaming and crying. You wouldn't want your playstyle to punish you. You would want to be able to bring in your friends and I would say "So, does this mean you should get less good loot for trying to cheat the challenge by bringing in a friend? Where is your skill now?"

    You would want what I want right now; the ability for your preferred playstyle to yield competitive rewards for what you do.
    Edited by Soloeus on September 26, 2014 3:04PM

    Within; Without.
  • Vizier
    Vizier
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    You could just get an addon that removes your compass quest tips...? Now you have a huge world to explore with no assist.

    If gear was totally randomized but with much better chances with group content I'd be ok with that. I think I'd make solo loots of purple and gold quality bound though. If they are solo players, the gear they get won't really effect anything PvP, so I could care less if it's already bound when looted so it can't be sold to PvPrs and or I'd make it so the gear is reduced in quality in PvP environments.

    Probably a little too much work though and better to just leave the situation as it is. I also have no problem with denying content to those that don't want to participate in the full game. People saying they should have access to all the goodies because they pay a sub KNEW it was an MMO with group content when they signed up. "Play your way" doesn't mean you get "Paid your way."
  • Nox_Aeterna
    Nox_Aeterna
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    magnusnet wrote: »
    magnusnet wrote: »
    NO, wait for TES7, why would you want more solo play in an MMORPG. It's not the AIM for a multiplayer game to make content for solo players.

    LOLKID ragers fire at will, doesn't make it less true and please stop asking for more solo content, you allready have 18 zones and 150 hours of solo play, just reroll in all the alliances and take your time.

    PVP hasn't gotten any update since game start and endgame PVE has ages to go before it has as much content as solo play they should be prioritized.

    And doesnt matter really , ALL the endgame content right now on PvE is group focused ,hell solo players are stuck back at VR10, PvP will get both the justice system and the city (which apparently is full of PvE? Well anyway still in cyrodiil :P)

    MMO isnt equal to group play , it is that simple.

    Anyway you dont need to worry much , zen isnt stupid enough to not notice that they have plenty of solo players they arent giving anything to do and thus losing more and more , but they are too slow to stop it.

    By the time they finally get to the new zone one must wonder how many will actually have been waiting for it and how many will have just left the game to play other games who actually have any idea about how to make endgame content in a way to keep their players.

    Maybe ZOS realizes that solo players will never be satisfied and will end up leaving anyways so why bother creating content for them?

    As for "losing more and more", most Hardcore Gaming communities that came to ESO and competitive MMORPG players left the game because of the lack of PVE and the fact that PVP (besides being continuously broken and full of exploiters) failed to deliver. Most people that left the game did so because of the lack of end game content, the sucky UI, the horrible reward system (yaii blue item for Arena Hard Mode's Last boss): not solo play.

    As for being "stuck in VR10", why would you care if you're VR10 or VR14? you won't have more solo content at VR14 anyways, end game is PVP and group PVE so it really doesn't change anything for you.

    No , they would be satisfied if zen in their lead had just one actually competent person , which they dont.

    This problem was created in the first place by zen retardation , there wasnt a need for this , it is because they dont have any idea how to actually manage their damm game that it got to this.

    Yes those players left and now the solo players are also starting to leave, think about the size of the gap by the time the new solo zone reaches the game :P.

    This game is mostly kept running by the absurd amount of loyal fans bethesda built up. If this game didnt have such IP behind its back it would have been dead after the first month.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nox_Aeterna
    Nox_Aeterna
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    Vizier wrote: »
    You could just get an addon that removes your compass quest tips...? Now you have a huge world to explore with no assist.

    If gear was totally randomized but with much better chances with group content I'd be ok with that. I think I'd make solo loots of purple and gold quality bound though. If they are solo players, the gear they get won't really effect anything PvP, so I could care less if it's already bound when looted so it can't be sold to PvPrs and or I'd make it so the gear is reduced in quality in PvP environments.

    Probably a little too much work though and better to just leave the situation as it is. I also have no problem with denying content to those that don't want to participate in the full game. People saying they should have access to all the goodies because they pay a sub KNEW it was an MMO with group content when they signed up. "Play your way" doesn't mean you get "Paid your way."

    Irrelevant.

    Nobody said they want magical gear that just appears on their inventory.

    People want a place they can play just like the groups players and get equivalent gear for playing the game their way.

    Add dungeons , add trials , add the arena... All of those could be made for solo players , all of those could drop loot for said players.

    It is true that for now crafted gear is good enough , while groups still have BIG edge on gear , solo players can have a close enough second option.

    But with the sesonal gear that might change.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Nox_Aeterna
    Nox_Aeterna
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    Honestly , people talk like the solo players should be the ones to care :P.

    We will have TES6 one way or the other mate , skyrim probably sold far more than ESO did and might ever do.

    If anything it is the groups players that should want the game to retain the biggest amount of players possible , because if ESO fails it is their loss.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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