Burning siege basically means suiciding because you know the second you get out of stealth you have 10% chance of escaping. That is if you are even able to burn anything because for some reason caltrops and other aoe effects stop you from being able to hold a torch...makes total sense. yeah you can still walk with arthritis but standing still with a torch no can do in ZOS logic.
The point is that people rarely suicide to help their team by sneaking to siege and what does it reward? NOTHING you get nothing, just the repair bill and lay on the ground with a giant white + above you.
Why on earth doesn t burning siege give lets say one tick of the damage?
Burn a Treb...get 4000 AP. Burn a balista...get 2000 AP
This woud give an incentive for defenders to jump down and help their team. It is great for soloers.
Then just distribute the AP by the number of people around the burned siege. If you are part of a group zerging you get almost nothing because there was a group of you and it wasn t difficult. On the other end if you are alone around 10 enemies then you get the full points.
Just don t allow siege to give AP if not close to a keep to avoid exploiters
Edited by Monsoon on September 25, 2014 11:45PM