I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
sabresandiego_ESO wrote: »Is Imperial City in Update 5? This game REALLY needs new pvp content badly.
redsteelb16_ESO wrote: »...
[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
...
This seems like a lazy way for the dev to give players better stamina
This is just my feeling , but it is counter intuitive for a heavy attack to give you stamina...if anything it should cost you stamina. Wouldn't it make more sense to modify the passives in the Medium armor to give a reduction in the cost of stamina, and Heavy armor further give reductions for blocking.
Exactly my thoughts. How can making a heavy swing generate stamina? It's knee jerk development.
autumnleaf wrote: »They need to get the champion system out as soon as possible.
Some PvP content will help. I mean adding duel should be simple enough and can absorb quite a bit of play time.[/quoteautumnleaf wrote: »They need to get the champion system out as soon as possible.
Some PvP content will help. I mean adding duel should be simple enough and can absorb quite a bit of play time.
Unlikely_Ghostbuster wrote: »The footage from the QuakeCon panel suggested over "the next several updates" that we'd be seeing Spell Crafting, the Justice System, and the Champion System -- I took that to mean Update 3 through Update 6, at the time. I would hope at least one of these three things (Justice, Champion, or Spell Crafting) would make it into Update 5, if the goals suggested at QuakeCon are still priorities for this year. That's not even mentioning the Imperial City content... I'm very curious about ZOS's slated timetable for releasing all of these features and content.
It's interesting to note that some of these made it in ahead of schedule.
Lower WW cost and Stamina return, for example.
ArconSeptim wrote: »As I understand, most of these things are supposed to happen before Update 5 as patches.
I am curious about the stamina solution. In previous games heavy attacks cost stamina. This doesn't really make sense. They should split off the utilities (dodge roll, sprinting, sneaking, etc.) in some way or make the stamina pool bigger than doing something creative like this that removes the game from the franchise. I am not sold.
Yeah I totally agree they made everything you do almost stamina based, but why not make something like teleporting or resurrecting magicka based also damn, why roll dodge sprinting sneaking is all stamina consmption but nothing similar is not happening to magicka?Really think of this cause it's not fair people with magicka focus dps are not losing it on things like sprinting and sneaking, just makes no sense o.O
Hypertionb14_ESO wrote: »bad list...
one of them was implemented quite a while ago..
redsteelb16_ESO wrote: »This seems like a lazy way for the dev to give players better stamina
This is just my feeling , but it is counter intuitive for a heavy attack to give you stamina...if anything it should cost you stamina.
redsteelb16_ESO wrote: »Wouldn't it make more sense to modify the passives in the Medium armor to give a reduction in the cost of stamina, and Heavy armor further give reductions for blocking.