Bat swarm is pretty easy to escape from, just roll away. The only issue with them using mist form is that you can't roll away and then shoot them with a bow.
An entire skill line dedicated to fighting undead? Check.
Numerous hard and soft CC options to stop Batswarmer in his tracks? Check. Dodge and block mechanics? Check.
But seriously, HOW can you take that much damage from Bat Swarm? You don't even need to dodge, just run away. If you can't deal with that damage 250 per sec from an ultimate (for 6 seconds)
seneferab16_ESO wrote: »But seriously, HOW can you take that much damage from Bat Swarm? You don't even need to dodge, just run away. If you can't deal with that damage 250 per sec from an ultimate (for 6 seconds)
It's the combination of cheap cost (vamp stage 4), being near untargetable, mobile, AND able to cast other spells during it's duration that makes this Ultimate over the top. If it rooted the caster or disabled other spells or much more expensive, I don't think people would have any problems with it as it would be more in line with the other Ultimates out there.
See this thread:
http://forums.elderscrollsonline.com/discussion/127610/bat-swarm-should-disable-other-attacks-while-active
No, see the reason it isn't over the top is because it's not that good. It does not do that much damage, no matter what you say. ~1500 damage is all you can take from a batswarm even if you decide (for some weird reason) to stay in it. It was OP when it did 3k damage, it is not now. Compare it to the level of stupidity of staying in an enemy veil for 17 seconds: 3400 damage. That one has many other great effects and synergies, but in turn it's slightly easier to avoid. If someone uses their ultimate ability you should reasonably expect to take 1k of damage.. why else call it ultimate? Sure, you can debate cost and cost reductions, but still it is not even close to as bad as people here make it out to be.
seneferab16_ESO wrote: »No, see the reason it isn't over the top is because it's not that good. It does not do that much damage, no matter what you say. ~1500 damage is all you can take from a batswarm even if you decide (for some weird reason) to stay in it. It was OP when it did 3k damage, it is not now. Compare it to the level of stupidity of staying in an enemy veil for 17 seconds: 3400 damage. That one has many other great effects and synergies, but in turn it's slightly easier to avoid. If someone uses their ultimate ability you should reasonably expect to take 1k of damage.. why else call it ultimate? Sure, you can debate cost and cost reductions, but still it is not even close to as bad as people here make it out to be.
You're right, it is not as bad as people make it out to be and anyone with a brain know how to counter it one way or the other. My personal preference is Mass Hysteria (NB fear) or Turn Undead.
I very rarely die to it, and find most people who use it as clueless as most people being exposed to it. However, I am sticking to what I said before about it needing balancing. In the hands of a decent player Bat Swarm can be cast very quickly after it runs out, which means another 6 seconds of near invulnerability while being mobile AND dishing out PBAoE damage.
It's not the bat swarm that kills, it is the PBAoE that follows. Bat swarm damage is only there as icing on the cake.
Compare to banners and veil, which are potent but balanced by the fact that they are staying put. Bat swarm should too.
Cry threads need to stop. Bat Swarm is not OP, it is the 3rd best ultimate in the game, possibly 4th (DK Standard and VoB are by far better) . BS is an ultimate and should be powerful. And for Mist Form... it is the 3rd best escape ability (BE and Dark Cloak are superior). These are not OP...
Cry threads need to stop. Bat Swarm is not OP, it is the 3rd best ultimate in the game, possibly 4th (DK Standard and VoB are by far better) . BS is an ultimate and should be powerful. And for Mist Form... it is the 3rd best escape ability (BE and Dark Cloak are superior). These are not OP...
QQ vamp lawl... it IS the best ulti.
You dont need to defend your BS because it wont be changed, you wont lose your OP crap. Its the best combined with aoe spamming, and thats the ulti what following the lolvamp around doing dmg and can even heal.
We all know that zos dont give a ... and they just love AOE spamming and lolvamps.
PS.: finally all non vamp will leave pvp, or they keep their nonvampirism and live with disadvantage, or well... getting a bite, so not only the 90% of the pvp pop will be vamp, and using the same crap swarm+aoe, all will use that. PvP will be 100% full of zombie swarmers
"1. Rush into crowd
2. Drop Veil of Blades
3. Spam Sap Essence while 10 people are trying to punch me to death
4. Swap bars and drop Devouring Swarm
5. Watch Kill Enemy Players go from 0 to 10
Now the conclusion.. first of all, those players were indeed very bad, they should not have stayed in my veil.. I guess they thought they would wipe me quick with superior numbers, but I shouldn't have been able to use the swarm with 10 seconds remaining on my veil of blades either.
So it's both a balancing change (ultimate) but most of all (sorry) it's a L2P thing, no sane group would stay stacked on a Sap Essence+Veil NB. Or be without healing for that matter."
Make VoB follow you and make you invisible, so it will be not OP like swarm. Make all ulti do that and all should tick dmg for the duration.
mriguy1981 wrote: »I'm a nb and this doesn't bother me. I'll hold block or just move out of the way. I rarely die from bats unless I just got cc'ed and am low on health. No nerf needed. I can run this too but its not very successful. Just hold block or run away.