demonlkojipub19_ESO wrote: »Population cap needs to be cut in half.
demonlkojipub19_ESO wrote: »Population cap needs to be cut in half.
yeah why not make the huge battles the game was sold for into 10v10?
then what? you get a giant map with 100 people on it?
The game needs to be fixed to remove the zerg incentive that lags everything to hell. Without these people spamming aoes in large groups you don t get lags like we had tonight. 150 people on a map converging to a single place is still 150 people in the same place...you can t cut that in half then the map is too big.
You need game mechanics that punish zergs that slow down the server
LonePirate wrote: »There was a lot more going on besides server load and performance issues. I cannot count the number of AD who were taking no damage despite being wailed upon by 8 to 10 or even more EP at a single time. That siege would have ended long ago if that "problem" didn't exist.
Agrippa_Invisus wrote: »Last night's server lag was terrible. EP had gone from locked population to 2 bars before Arrius even fell, it was so godawful.
That is a lot of either a) disconnects or b) ragequitting due to game unplayability. My raid group of 20 could only maintain about 8-10 online players at any one time.
Some of the fun we experienced:
1. Skill Lag
2. Door Usage Lag
3. People using movement abilities sticking in one place and their abilities greying out. 30+ seconds sometimes.
4. Siege equipment failing to spawn. Put it down, it bugs out and shows up 10s later and can't be interacted with. This utterly wrecked our ability to defend.
5. Constant crashes to desktop.
6. "An unknown error occurred" on attempts to login.
7. Sound effects going in and out. Sometimes they played, sometimes they didn't.
8. Spell effect culling. Never even know what was hitting us half the time.
9. Invulnerable enemies! No hits by AEs registering in a mob of enemies.
10. Simultaneous crashing to desktop. If one member of the group went, so went several others at the same time.
11. Spawning dead at Forward Camps. This was especially fun. Die (or more likely log back in dead as you were standing like a doofus in the middle of enemies), try to use the forward camp, and you keep your death recap up and then immediately crash. Then you get 'unknown error' for several minutes on relog.
In short, for about 2 hours or so last night, the game was utterly unplayable for most of the Thornblade players. In the end, most chose to just log out and stop playing.
This is why, in my off hours, I would rather play D3 than level an alt. The frustrations inherent in dealing with ESO require a cooldown time from the game itself.
As a Guild Lead, it's really, really hard to motivate people to play when they're staring at login screens, errors, and mountainous lag -- and I have no valid reason for them not to log out.
Tintinabula wrote: »well its like this..do you want two mediocre populations on two different servers?..or would you like one strong population on server at the very least?
LonePirate wrote: »I find it interesting, and possibly even telling, that no one from ZOS has chimed in on this thread, even just to comment that they are investigating last night's problems.
Or does everyone have confidence that the problems are being researched without any official proclamations?