lukelenb16_ESO wrote: »I totally agree with the OP. It is no hidden secret, that gear chase is a long-term motivator to keep playing a MMO.
What about equivalence of crafted gear vs. raid items? Again..it is no secret that if you put a lot of effort into your gear, you will be somewhat angry/disappointed when someone else can get gear as good as yours by not even putting 30% the effort into it.
It's like you are working hard 60 hours/week to get this nice nice black new car, spending 20k € into it and then you get to know that someone else got the same car (just with a white colour) for 10k€. I bet you would be pi****.
Yes it is that simple...everyone could read about motivators and psychological effects in a book about social psychology. Or you just rely on your common sense.
ESO being different to other MMOs doesn't mean, it has to refuse mechanisms that work well. ESO would still be a very brilliant game (and in my oppinion an even better one) when implementing long-term motivators. Since the game is missing real long-term motivators. Gear chase is ONE major motvator.
if only casuals who log in twice a week keep playing.
This is the classic mistake the hardcore raid crowd make. I play upwards of 40 hours / week right now (and have been pretty consistent since beta). So I'm hardcore right?
Except I have 0 interest in 12 man raids. Its just not fun for me. I might try to do it once for the dye color but that's its.
Of course progression in an MMO (be it champion system or gear) is time = progression.
The objection is to the idea that the time has to be spent doing 12 man raids in a 4 hour block with 12 people to get the best progression, as opposed to spending equal time doing pvp or some sort of crafting related activity, be it grinding for mats, or quests for recipes or whatever.
Nox_Aeterna wrote: »To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.
I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.
My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
Of course progression in an MMO (be it champion system or gear) is time = progression.
The objection is to the idea that the time has to be spent doing 12 man raids in a 4 hour block with 12 people to get the best progression, as opposed to spending equal time doing pvp or some sort of crafting related activity, be it grinding for mats, or quests for recipes or whatever.
Nox_Aeterna wrote: »To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.
I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.
My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
This.
What I love about ESO is, that I can just play what I want to. I don't have to make any thoughts about gaining some gear first.
I want 4 man Dungeons? I can do so anytime.
I want PvP? I can do so anytime.
I want Trails? I can do so anytime.
I hope it never change. Only thing I would like more to see are more Sets with 3 jewelry and 2 Armor, that it is more possible to work with crafted and dropped sets in this game.
ers101284b14_ESO wrote: »Cendrillion21 wrote: »Nox_Aeterna wrote: »To me atleast , the fact that in ESO one can get to the best gear just by crafting and not doing dungeons over and over is a big plus to the game.
I dont have patience(or the time even) anymore to keep doing those raids over and over like back in WoW and such.
My days doing this gear grind are over for good , reason i would not even consider going back to it in ESO.
This. If ESO becomes a gear grind I'll be disappointed.
*whisper* it already is *whisper* just not as bad as some others.
michael_bimson wrote: »I do not agree with the OP, and the reason why has been espoused by others here: I don't have the time or the inclination for a massive gear grind.
I feel that player skill, not equipment should be the determining factor in the game, in PvP and PvE.
Yet it never will be. There will always be balance issues between classes or stamina/magicka, and the one with better build is, and always will be, inclined to win the fight (assuming we are talking about a 1v1 PvP scenario or PvE encounter). If you think I'm wrong, please point out one MMO where all classes and builds are balanced.
In case of larger scale PvP, there will always be an uneven amount of people fighting against people of different levels & uncertain talent. Fair? No, nor should it be. Only way an MMO can have "fair" PvP is by having Arenas with matchmaking system (pitting you against equally performing opponents, regardless of their gear). That would also grant you a way to earn better gear with skillful play, instead of spending lots of time doing something.
michael_bimson wrote: »I appreciate that some players wish to raid, some wish to PvP, some wish to small group. It is in satisfying these disparate groups that ZOS makes money.
Nevertheless where I feel that the OP has erred in citing the gear grind as the end function of ESO (a gear grind will alienate all players PvE and PvP who do not have the time or inclination to take part in the grind. They will fall behind and not be competitive in game leading to cancellation, therefore this cannot be the end goal). Gear should be the means to a different end - playing a fun game!
Here's the thing, most end-game PvErs are in fact alienated by the lack of gear progression and there's very little reward for doing PvP.
So let me get this straight, you can't find time or reason to play the game, and expect everything to get handed out for free to you, because all PvErs should do the same dungeons for 917th time for fun? It is fun the first time you clear a dungeon, then it starts to get boring really quick when you realize all that drops is utter garbage.
michael_bimson wrote: »I don't PvP in Cyrodiil because I want better gear, I PvP because I enjoy the challenge of fighting other players over a massive map with many objectives. I doubt I will ever be Emperor, I don't have the time but I can still take one out on occasion and former Emperors more often, because, despite the time they've taken to earn that achievement, we're not so different. The time they've taken has rewarded them with new skills (avatar and player (hopefully)), not substantially better gear than me.
Equally if I don't fancy PvP, I am happy to join a group and PvE. But I don't PvE to find good gear, I PvE to overcome a challenge set by a game designer and to enjoy the story, ESO has excelled in this aspect. Its fun to solo, and it is fun to share that experience with others, to revel in overcoming a situation together.
The content you're describing is fun for the first couple of times you do it, but it lacks replayability. I've become Emperor, I've taken the same keeps & scrolls hundreds or thousands of times, yet I have nothing to show for it, except a "Former Emperor" title which everyone and their mother have.
michael_bimson wrote: »In summary, I think that a gear grind is a cover for poor gameplay and ZOS should just focus on new game content and new challenges to overcome. I fear that a gear grind will alienate casual players like me, slowly making us less competitive and leading to our leaving ESO. If new gear must come in, then it should be more specialised, not more powerful, and with the number of potential builds available (after more balancing) this should keep ZOS going for quite some time.
No, gear progression is something that encourages people who spend more than 2 hours a week populating the game server to keep playing. No wonder it is getting harder and harder to find groups in this game if only casuals who log in twice a week keep playing.
It's an MMO, you need to have a level of competitiveness in it and things to "show off". It sounds to me like you'd be happier playing a single player game or GW2.
fromtesonlineb16_ESO wrote: »
But...I suppose I just don't have the mindset of a MMO player, since this is my first MMO, so please don't laugh. Why would you play for gear rewards? Just...what is the point?o.O I mean, good gear is good because it can help you survive fights better/do better damage/whatever. Good gear can have some cool special look you can show off to other players(like Ebon, Worm and I think Saviour sets already do, for instance). But...how can it be the GOAL of the game? It's the means to an end.
I play this for awesome lore, amazing, beautiful world, friends I made in game and the fun we have together(or on our own, but it's mostly been together lately, dungeons, Arena and all). If there was no bigger point than gear for me, I wouldn't stay.
Also, IIRC, ZOS always said they want crafted gear to be best gear in the game. You can argue whether this is right or wrong, but it was always supposed to be that way and plenty of people like it. They seem to be walking pretty thin line now, trying to add fancy dropped sets but still keep crafted gear good. IMO they're doing pretty well - crafted gear is still good, but you have some fancy alternatives with different effects now if that's what you're after.
MerusMalumb14_ESO wrote: »Hello, I hope I am putting this is the correct place. Let me begin with, I love what the ESO teams have made into the game so far, first person, awesome lore, in depth crafting and a better combat than I have seen in an MMO. The one thing I do feel like we are missing a little bit, and maybe it is there but not obvious enough for me, and thus other players, to see is the gear chasing.
* So right now it seems like any mid range and high end gear has a very small gap that does not justify price and doesn't drive much of a gear chase.
* Right now it appears that everyone makes gear sets in certain combos to achieve certain stats, which is great, but I feel like crafted gear should only ever get you to mid ranged gear. Also it is kind of disheartening to see how cookie cutter the crafting world has become for instance "5 piece Hunding's Rage and 3 piece Ashen Grip for Nightblade" I think that is okay and should be allowed but should not be high end gear and should only go to mid range and all of these noobish cookie cutters should be trumped by someone who has been putting up the pvp effort and has a full set of elite gear. Which brings me to my next point.
* The elite pvp gear. It costs a stagering 220k AP but when you compare it to the midrange counterpart, we notice a very small gap, as I mentioned before that gap should be blown much more open. The cost is fine, in my opinion, but that gear should be dramatically better and totally justify spending days to grind up all of those AP's. A players in full elite pvp gear should dominate any players in mid range gear button mashing some cheap ability rotation.
* Admittedly I have not done an overwhelming amount of veteran dungeons but I think that they should have a piece of high end gear drop off of final boss and have a daily cooldown on that boss' drop so that people can not just farm a dungeon but have to do all of these dungeons trying to get the piece they want to drop, and will also have to group up and do these daily to get that badass gear that they are going for. This would keep players logging on daily trying to get those daily vet dungeons completed and trying to get that gear, in addition the daily veteran dungeon quest, and upon killing that final boss should give some form of points that can earn you good gear so that even if you have ran these dungeons for the past couple of weeks but have not gotten those drops can still just buy some gear.
* On veteran dungeons I also believe that they should be able to scale to max veteran rank, so for instance all veteran dungeons should be able to be ran at rank 14 and get the respective gear for that rank.
* Chase gear, not levels! You guys are expanding the game, and I appreciate that all, but I am starting to get worried with two level expansions in a couple of months, I believe level expansions are necessary, but closer to once a year, or biyearly. In the meantime give us this awesome content but instead of raising that level max give us more in depth and higher gear, make it the seasons of gear for instance, "that high end summer gear you have on right now work for everything but is only like the mid ranged autumn gear!" In which case we would want to get out there and get some of that gear!
Just as a side note before I go please be very careful with adding levels, we already have to go from 1-50 which is a lot already, but then we have to grind, 10, no 12, no 14 veteran ranks already. If I make a new character I don't want to go through 50 levels and 22 veteran ranks, first at all, and secondly definitely not if I have done it already. Just please keep level max in check and start expanding on that gear! Thank you ESO team! I hope that I see some of this in game as it will make the game for myself, as well as many, many other people, I am sure, vastly expanded and will truly have our favorite part of an MMO involved, whether they realize that is the hook, or not.
Sincerely, your hardcore fan since Morrowind.
Mathew (Cruentus).