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BUG: Magma Armor ultimate not working in Cyrodiil. Does not cap damage like it says. broken, useless

monkeymystic
monkeymystic
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Basically what the title says.

There is a bug with magma armor (and corrosive morph) that cause this ultimate to not work at all in PvP, because it simply does not work in cyrodiil and cap incoming damage like it's supposed to.

Damage is supposed to be capped to 3% max health (90 damage per attack at 3000 health).
Yet abilities, light attacks, heavy attacks hits for 250-300 damage each (not in total, but each single hit) while corrosive armor is active (seen by both FTC addon, my own eyes on health bar and death recap).
This happens very often in pvp, and the ultimate more or less becomes wasted.

You die just as fast as you would do without the ultimate.

This bug makes the ultimate just waste 200 ultimate points with zero benefits in pvp, as it does not cap damage to 3% and work like it's supposed to. 200 ultimate into thin air.

Now that DKs have gotten nerf after nerf it's maybe time to atleast fix the abilities not working (like this magma bug and reflect scale resource to zero bug).


There are many others reporting this bug and that magma armor is not working in pvp on other forums as well.

@zos_Ginabruno
@Zos_sandraf

Could we please get a response if you are aware of this BUG, and that magma armor ultimate (and morphs) is currently not capping damage to 3% at all?
Edited by monkeymystic on June 19, 2014 12:25PM
  • phaneub17_ESO
    phaneub17_ESO
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    It could be that players are stacking crit damage, armor penetration, and buffs from spells to boost their damage that takes place after the ultimate is calculated. Also damage taken in this game clumps values together so you could be taking multiple damage hits in one big number.
  • CosmicChaos
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    It could be that players are stacking crit damage, armor penetration, and buffs from spells to boost their damage that takes place after the ultimate is calculated. Also damage taken in this game clumps values together so you could be taking multiple damage hits in one big number.

    This.......add-ons are misleading. If it is occurring in 1v1s then it is almost certainly because of the persons chosen enchants and build. I mean the ult is pretty sick do you really expect there to be no way to counter it. I wish one of my Ults was this useful and only cost 200. Obviously the best thing to do is to test it against a bare bones toon. If you have a friend with an alt in a different alliance I would ask them to help. If the results are wonky then you can submit a bug in-game.
    Edited by CosmicChaos on June 19, 2014 4:10AM
  • Xnemesis
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    Monkey, we get it dude. Every other class is OP and your poor DK just keeps getting nerfed....We got it the last 10 times you put it in bold and in all caps.
  • xanikk999
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    Xnemesis wrote: »
    Monkey, we get it dude. Every other class is OP and your poor DK just keeps getting nerfed....We got it the last 10 times you put it in bold and in all caps.

    You could comment on the OP instead of trolling and directing a personal attack at him.

    If you don't have anything constructive to say and you don't like his threads, don't comment. Was that hard?
    Edited by xanikk999 on June 19, 2014 5:59AM
  • vital1989
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    magma is buged since last patch,he say true. I always used this ultimate,before patch if I use it,i feel like a wall,after patch, it do not work. they nerfed it from 14 sec to 10 + completely broke it.
  • monkeymystic
    monkeymystic
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    It could be that players are stacking crit damage, armor penetration, and buffs from spells to boost their damage that takes place after the ultimate is calculated. Also damage taken in this game clumps values together so you could be taking multiple damage hits in one big number.

    This.......add-ons are misleading. If it is occurring in 1v1s then it is almost certainly because of the persons chosen enchants and build. I mean the ult is pretty sick do you really expect there to be no way to counter it. I wish one of my Ults was this useful and only cost 200. Obviously the best thing to do is to test it against a bare bones toon. If you have a friend with an alt in a different alliance I would ask them to help. If the results are wonky then you can submit a bug in-game.

    No I have tested it many times (and so have many others reporting the same thing), and it's not the addons, it's the ultimate not capping like it's supposed to.

    How do you explain light attacks hitting for 300 damage when it's supposed to cap at 3%? it's single attacks, no dots what so ever, and it still deals 300 damage when it really should do 90 max.

    We have also tested and looked at the health numbers WITHOUT addons, and it hits for 250-300 per hit, not 90 when magma/corrosive is active.

    This is a very serious bug because it makes the magma (and morphs) ultimate simply NOT WORK at all against players/in cyrodiil.
    It's 200 ultimate out in thin air because of this bug.
    Edited by monkeymystic on June 19, 2014 12:15PM
  • monkeymystic
    monkeymystic
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    vital1989 wrote: »
    magma is buged since last patch,he say true. I always used this ultimate,before patch if I use it,i feel like a wall,after patch, it do not work. they nerfed it from 14 sec to 10 + completely broke it.

    Yes many people have been reporting this lately, it's one 100% useless ultimate with this bug.
  • james_vestbergb16_ESO
    https://drive.google.com/file/d/0BwYo4nx2WfyIVDhyTzNBUUhDYjA/edit?usp=sharing

    Picture says it all, last attack is the only one that got capped. Activated magma armor b4 i started getting hit and even so 1 hit for 83 dmg wont kill me, partly due to the fact that u get hp back just for activating the ultimate.
  • Daethz
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    I find it amusing how people are demanding nerfs/buffs to Class Specific Spells while half of them are currently not even doing what they say they do.

    That and when resto/destruction staff is the only significant spell set in the game.

    Also Id like to see zenimax add some sort of disabler, disable spells that are either broken or being exploited.
    -On that id like to see all staffs disabled until stamina weapons are buffed up to their levels, let EVERYONE see how bad it is, forcefully.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Springt-Über-Zwerge
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    Daethz wrote: »
    I find it amusing how people are demanding nerfs/buffs to Class Specific Spells while half of them are currently not even doing what they say they do.

    That and when resto/destruction staff is the only significant spell set in the game.

    Also Id like to see zenimax add some sort of disabler, disable spells that are either broken or being exploited.
    -On that id like to see all staffs disabled until stamina weapons are buffed up to their levels, let EVERYONE see how bad it is, forcefully.

    Its not like we (staffusers) didnt try to play stamina weapons. Most of us just gave up and adapted to the staffs and light armor.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Maulkin
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    Xnemesis wrote: »
    Monkey, we get it dude. Every other class is OP and your poor DK just keeps getting nerfed....We got it the last 10 times you put it in bold and in all caps.

    While I'm not a fan of monkey's random capitalisation and bolding either, if you bothered reading his post you might have noticed he's reporting a bug in this case. Which of course has nothing to do with class balance, nerfs, OP skills and all the irrelevant rubbish you talk about in your post.

    Good attempt at trolling though, you earned yourself a LOL
    EU | PC | AD
  • Evandus
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    Seems to be working just fine in PVE. That's pretty weird...
  • Maulkin
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    Evandus wrote: »
    Seems to be working just fine in PVE. That's pretty weird...

    Yeah it works absolutely fine in PvE. I've got a feeling it might be related to server-client lag where it takes time for the damage cap buff to be activated. That's just a guess though.
    EU | PC | AD
  • Vilixiti
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    Magma ultimate does not work for me in pop either.. I stopped using it entirely before I ultimately shelved my DK after the recent stealth green dragon blood nerf.

    Green dragon blood now has an internal cool down between successive casts. Example: cast at 50% health and get 600ish healed.. wait a second, taking damage.. cast again at 50% and get 120ish healed. Thanks Zenimax.
    Edited by Vilixiti on July 29, 2014 12:37AM
  • LtAscott
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    ^ lots of skills/abilities can reduce the amount of healing you recieve, DK standard for example, that coupled with abilities/procs that would reduce your armor or effective healing would explain it
    Edited by LtAscott on July 29, 2014 12:25AM
  • Maulkin
    Maulkin
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    Vilixiti wrote: »
    Magma ultimate does not work for me in pop either.. I stopped using it entirely before I ultimately shelved my DK after the recent stealth green dragon blood nerf.

    Green dragon blood now has an internal cool down between successive casts. Example: cast at 50% health and get 600ish healed.. wait a second, taking damage.. cast again at 50% and get 120ish healed. Thanks Zenimax.

    I do not use GDB in PvP (not to mention it's hard to test unless you find a willing participant) but in PvE it still works as before. Where did you test this?
    EU | PC | AD
  • james_vestbergb16_ESO
    Evandus wrote: »
    Seems to be working just fine in PVE. That's pretty weird...

    Yeah it works absolutely fine in PvE. I've got a feeling it might be related to server-client lag where it takes time for the damage cap buff to be activated. That's just a guess though.

    Check this out tho,

    see how the second attack got capped, then 2 attacks after do not get capped and then the last on is capped again.

    https://drive.google.com/file/d/0BwYo4nx2WfyISGN1MnFKYXNfbEU/edit?usp=sharing

    Please @ZOS_GaryA could you have someone take a look at this?
    Edited by james_vestbergb16_ESO on September 23, 2014 3:11PM
  • ZOS_GaryA
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    Hey there @james_vestbergb16_ESO,

    Absolutely. We'll send this along to see what's going on with the ult in AvA. We'll post more info as it comes in.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • james_vestbergb16_ESO
    ZOS_GaryA wrote: »
    Hey there @james_vestbergb16_ESO,

    Absolutely. We'll send this along to see what's going on with the ult in AvA. We'll post more info as it comes in.

    Cool, much appreciated.
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