Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Do the armors not change after level 36?

Wicked_Wolf
Wicked_Wolf
✭✭✭✭
It seems like all light, medium, and heavy armors look the same after this point. The only difference I notice is some slight color variation. Is this normal or am I missing something?
  • Horrum
    Horrum
    ✭✭✭
    Yes this was something I noticed and was disappointed about as well. It does not change again except, as you have mentioned, the colours. Your only option is to play around with dyes and motifs.
  • Wicked_Wolf
    Wicked_Wolf
    ✭✭✭✭
    Wow that is really, really disappointing. Even if it were a just slight change, I'd be happy. I don't understand the reason behind keeping it all the same. Do the set items at least look different?
  • KenjiJU
    KenjiJU
    ✭✭✭
    Sets that drop look different, I think. At least some of them.
  • majinstef
    majinstef
    ✭✭
    Dont worry. Im sure they will put some new armor in game sooner or later
  • Rodario
    Rodario
    ✭✭✭✭✭
    Even worse are motifs 11-14, where lvl 1 looks exactly the same as VR14.

    I was originally hoping at least the dents and scratches would continue to lessen with higher level armor, or better yet, higher quality.

    Since the armor dyes are out, you can't even tell anymore if someone's wearing white VR1, or legendary VR14 armor.
    Victoria Lux - Templar Tank
    {EU/DC}
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    When leveling I expected the armors not to change past lev 50 seeing how adding vet ranks was a relatively late decision and they didnt have too much time to itemize those levels. Unfortunately the upgrades dont even go that far and you get the final armor models at 36. Was really disappointed when I realized that. They either didnt think this through or just ran out of time and said '*** it, close enough'.
    Edited by khele23eb17_ESO on September 21, 2014 9:00AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • michaelb14a_ESO2
    michaelb14a_ESO2
    ✭✭✭✭
    Rodario wrote: »
    Even worse are motifs 11-14, where lvl 1 looks exactly the same as VR14.

    I was originally hoping at least the dents and scratches would continue to lessen with higher level armor, or better yet, higher quality.

    Since the armor dyes are out, you can't even tell anymore if someone's wearing white VR1, or legendary VR14 armor.

    Yea I dunno who signed off on the itemization of this game, the epitome of laziness. Whoever it was obviously had no clue as to what it is that makes Elder Scrolls what it is... the details!
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    Actually the looks do change but its minimal between them. There's a website called teso fashion or something where you can look a it all.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    Yeah, for example in Breton medium you get maybe a couple of extra straps and a few more buttons, not a big change at all.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Circuitous
    Circuitous
    ✭✭✭✭✭
    Used to be the higher-level armors would have different coloration to indicate their quality. They still do, technically, but with dyes it's rendered moot. I can see them adding more models down the line, but for now, yeah, it's a smidge disappointing.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    You would thin as the low levels are transient and level 50 is permanent.....making level 50 gear variable would be priority ?
    Anything that can be exploited will be exploited
  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭

    Yea I dunno who signed off on the itemization of this game, the epitome of laziness. Whoever it was obviously had no clue as to what it is that makes Elder Scrolls what it is... the details!

    Pretty much. Even before the dye system it was apparent that was very little difference in armor based on rarity or level. The dye system only made the issue more visible.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Rune_Relic wrote: »
    You would thin as the low levels are transient and level 50 is permanent.....making level 50 gear variable would be priority ?

    Think bigger. IMO they should consider implementing craftable costumes. All armor models would get some use, no dev time going to waste at max level.

    Or if thats too much coding for them, how about armor crafting in which armor models are not bound to the material. You can pick any armor model as long as you have the racial style unlocked and the model is from a tier lower or equal to the material youre using.

    Personally I think they should do both.
    Edited by khele23eb17_ESO on September 21, 2014 3:06PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on . The drooped motifs are the same at any level though.
    Edited by PBpsy on September 21, 2014 4:03PM
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on .

    XM4XHXF.jpg

    Nope. And the same goes for quality. Just cba to waste mats only to prove a point.

    Edited by khele23eb17_ESO on September 21, 2014 8:08PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on .

    XM4XHXF.jpg

    Nope. And the same goes for quality. Just cba to waste mats only to prove a point.

    Yeah, I checked ESO Fashions website, all that changes is the colours.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Quality changed the color. Which irrelevant now.
    Dear Sister, I do not spread rumors, I create them.
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Keep in mind the game was developed with 1-50 levels in mind. There was no plan for vet levels early on. That being said I'm sure they have other designs and motifs being worked on but when we might seem them is anybodies guess.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on . The drooped motifs are the same at any level though.

    They change with each material up to T4, from T4-T9 they remain unchanged. Quality and post T4 affects color and nothing else. For instance upgrading to blue results in a gold hilt on your weapon.

    The 4 purple motifs (Ancient Elf, Barbaric, Primal, Daedric) have a single visual style that remains regardless of level. nothing changes their textures or appearance, the only thing you can change is their color scheme.

    The only thing I can give you is, on their default color schemes (ignoring dyes) greens and blues tend to have much clearer colors. But, then you can just go in and dye them anyway.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on . The drooped motifs are the same at any level though.

    They change with each material up to T4, from T4-T9 they remain unchanged.

    No they dont. Just posted a screenshot comparison of l36 chestpiece to a vr4 one. Its only colors changing past 36.

    Edited by khele23eb17_ESO on September 22, 2014 3:43AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on . The drooped motifs are the same at any level though.

    They change with each material up to T4, from T4-T9 they remain unchanged.

    No they dont. Just posted a screenshot comparison of l36 chestpiece to a vr4 one. Its only colors changing past 36.

    Tier 1 is iron (1-15), tier 2 is steel (16-23), tier 3 is orichalic (24-35), tier 4 is dwarven (36-43 or so). So, yes, up to Tier 4 they have unique visuals, and after that the only thing that changes is colors... or is there something else you're talking about?
  • Horrum
    Horrum
    ✭✭✭
    Rodario wrote: »
    I was originally hoping at least the dents and scratches would continue to lessen with higher level armor, or better yet, higher quality.

    This. Although I was expecting that to happen with higher quality (it doesn't which is disappointing). I wanted shiny polished plate armor. Oh well :(

  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    PBpsy wrote: »
    The racial armor sets change with each material tier. The differences are subtle but certainly noticeable after the low levels.There are also some difference depending on the item quality. Blue items are more detailed than white and so on . The drooped motifs are the same at any level though.

    They change with each material up to T4, from T4-T9 they remain unchanged.

    No they dont. Just posted a screenshot comparison of l36 chestpiece to a vr4 one. Its only colors changing past 36.

    Tier 1 is iron (1-15), tier 2 is steel (16-23), tier 3 is orichalic (24-35), tier 4 is dwarven (36-43 or so). So, yes, up to Tier 4 they have unique visuals, and after that the only thing that changes is colors... or is there something else you're talking about?

    My bad, for some reason I thought you were talking about VR ranks.
    Edited by khele23eb17_ESO on September 22, 2014 1:59PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Mountain_Dewed
    Mountain_Dewed
    ✭✭✭
    I see players with Aether heads on and can only think of Diva Plavalaguna for some reason?
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I actually wish we could use some of the low level designs at higher level. Some of the higher level stuff can get a bit cartoony... I'm a little scared of them making new designs at high level, because it'll fall prey to what every MMO has done with gear, which is make it more and more ridiculous and shiny to the point of just being comical.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mountain_Dewed
    Mountain_Dewed
    ✭✭✭
    I actually wish we could use some of the low level designs at higher level. Some of the higher level stuff can get a bit cartoony... I'm a little scared of them making new designs at high level, because it'll fall prey to what every MMO has done with gear, which is make it more and more ridiculous and shiny to the point of just being comical.

    Zen has been fairly smart in their decisions and I don't think they'll make the mistake you are discussing. I believe the only bad choices that have been made or that could be made is if they are persuaded or listen to/by a certain group that may have some pull(won't mention any names(TF))

Sign In or Register to comment.