Raiding Houses for Motif Selling: Right or Wrong?

Roon72
Roon72
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I am just slightly disturbed by the activity of some users on the servers. Basically I've been noticing a lot of people raiding for motifs just for the purpose of selling them. What disturbs me is how unfair it is for others who are looking for motifs. It's wrong to raid for motifs to sell because you got it for free. It's frustrating enough that you have to find motifs by searching houses, inns, etc. It's even worse that you could be spending that time questing and boosting your level instead of fruitlessly searching through houses for hours with a small chance of finding the motif you want.
- Neko means cat.

  • MornaBaine
    MornaBaine
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    I do think a better method for finding motifs is in order. It just makes no sense to me that you find them in the same places you find garlic and onions.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    I'll never understand why that other player didn't take that purple motif out of that desk.
  • dharbert
    dharbert
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    Containers such as desks, barrels, sacks, etc... are instanced per player. No one is taking anything away from another player by farming containers for motifs and provisioning ingredients.
  • AlexDougherty
    AlexDougherty
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    If people stop buying them, then the people will stop searching houses to sell them. Increasing my chances of finding one.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Phantax
    Phantax
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    dharbert wrote: »
    Containers such as desks, barrels, sacks, etc... are instanced per player. No one is taking anything away from another player by farming containers for motifs and provisioning ingredients.

    Exactly. There could be four of you farming the same house and your chances of finding one in no way affect the other peoples chances. Its basically having your own personal RNG.
    If people want to spend part/all of their gaming farming for profit then let them, if people want to buy the motifs then let them. What difference does it make?.... none really !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • ers101284b14_ESO
    ers101284b14_ESO
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    There is nothing wrong with farming for motifs. But the buyer can be patient and wait a while to either happen upon it or wait for the market to get saturated enough that the price drops. And like they said it should be instances per player. So farm on
  • RenhardtESO
    RenhardtESO
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    There's nothing wrong with it. People have the ability to play this game how the want to play. The Motif's are instanced and does not affect your ability to get one if someone takes one out of a house and sell it. And some people would rather buy a motif then go around looking for one themselves anyway. There's no harm in it. On one end, it's a way to make some extra gold in Tamriel, and on the other end, players can get the instant satisfaction of crafting the armor they want instead of finding a motif on their own.
  • Rune_Relic
    Rune_Relic
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    Well if other people have no effect on motif drops....I am at Vet1 and only ever found 1 racial motif. I spent the 1st 30 levels ransacking every building. Someone explain the empty cupboards and desks too ?
    Anything that can be exploited will be exploited
  • RenhardtESO
    RenhardtESO
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    Rune_Relic wrote: »
    Well if other people have no effect on motif drops....I am at Vet1 and only ever found 1 racial motif. I spent the 1st 30 levels ransacking every building. Someone explain the empty cupboards and desks too ?

    I usually find Motifs in Backpacks outside in the world. I have occasionally found one in a building (haha usually a backpack in building). I think there was a couple times actually where I found one in beside tables.

    Not really sure about the empty cupboards and such. Not sure if they nerfed the loot from these or if it's a glitch. It's not in every location either so I am thinking it's some kind of glitch from the latest patch.
  • Noisivid
    Noisivid
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    I don't see what's wrong with farming for motifs to sell. It just means that there are more available in the "economy" & if I decide to max out another crafter I'll be able to buy the rares instead of having to farm them myself.

    I don't get why somebody would want to log in/ log out/ log in/ log out for 4 hours, but it's their game time, not mine.
    Vogon Poet Laureate
  • Rune_Relic
    Rune_Relic
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    The only the system makes sense to me is the object cycles through a predefined list of items to keep the probabilities of dropping a certain item consistent. Is that right ?
    Anything that can be exploited will be exploited
  • RenhardtESO
    RenhardtESO
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    Rune_Relic wrote: »
    The only the system makes sense to me is the object cycles through a predefined list of items to keep the probabilities of dropping a certain item consistent. Is that right ?

    I'm not too familiar with the mechanics of it all beyond what I have experienced in game
  • Hamfast
    Hamfast
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    First off, let me say I farm for motifs... not hard core mind you, but each time I log in I try to check every container in the city I am in. Other times I may pop over to other cities I have been to and search in them as well. Granted, I do not do this to sell them, but if I did that would be between me and the person I sell it to.

    I look at getting Motif's and Purple Recipes as a quest, the steps are to open the correct container and hope that the God "Generator liczb losowych" will smile on me... (Polish - Random Number Generator)

    I do find that it bothers me that any item granted by Generator liczb losowych could sell for 75k or more, but I don't look at it as a problem in the buyer or seller, unless the buyer went to a gold seller to get the price. I look at as a problem with that Fickle Aforementioned God, Generator liczb losowych who will not allow the questing characters to find the item they want in a timely manner.
    Of all the things I have lost, I miss my mind the most...
  • Blackhorne
    Blackhorne
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    Rune_Relic wrote: »
    Well if other people have no effect on motif drops....I am at Vet1 and only ever found 1 racial motif. I spent the 1st 30 levels ransacking every building. Someone explain the empty cupboards and desks too ?

    (Pseudo)
    Random.
    Number.
    Generator.

    Congratulations! You're one of the (un)lucky ones who happened to hit one of the tail ends of the probability distribution. If you didn't exist, there would definitely be a problem with the system.
  • Blackhorne
    Blackhorne
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    Rune_Relic wrote: »
    The only the system makes sense to me is the object cycles through a predefined list of items to keep the probabilities of dropping a certain item consistent. Is that right ?
    Define what you mean by "cycles". It doesn't go A->B->C->D->A->B->C->D->... That would be too predictable and potentially exploitable.
    Instead, there's a table which lists the odds of getting each item from a given container. So the table could be, for example:

    A: 10%
    B: 3%
    C: 25%
    D: 1%
    M: 0.001%

    When a container is generated or refreshed, the game generates a (pseudo-) random number for each item and tests it against the probability of the item being there. Note that this means more than one item might show up in a container, or the container might be empty.

    The consistency of the pseudo-random number generator and the laws of probability ensure that, over time, the distribution of item drops approaches the defined odds, just as a coin-flip repeated over time approaches 50% heads and 50% tails, even though each flip could go either way.

    In ESO, many containers* are instanced, which is why if you watch a location with containers long enough, you will see players fiddling around with containers which are empty for you, and ignoring containers which have items in them -- for you.

    Because they are instanced, no player "takes" loot from another player by farming these containers. This also means that the contents are generated for you each time, ensuring the odds of you getting, say, an M, are consistent each and every time.

    * Not chests in the open world, though -- except for buried treasure chests, which are instanced. It gets complicated.
  • Rune_Relic
    Rune_Relic
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    Blackhorne wrote: »
    Rune_Relic wrote: »
    Well if other people have no effect on motif drops....I am at Vet1 and only ever found 1 racial motif. I spent the 1st 30 levels ransacking every building. Someone explain the empty cupboards and desks too ?

    (Pseudo)
    Random.
    Number.
    Generator.

    Congratulations! You're one of the (un)lucky ones who happened to hit one of the tail ends of the probability distribution. If you didn't exist, there would definitely be a problem with the system.

    Thanks for the heads up :( ...[walks to corner of room and sobs]
    Edited by Rune_Relic on September 20, 2014 4:43PM
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
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    Blackhorne wrote: »
    Rune_Relic wrote: »
    The only the system makes sense to me is the object cycles through a predefined list of items to keep the probabilities of dropping a certain item consistent. Is that right ?
    Define what you mean by "cycles". It doesn't go A->B->C->D->A->B->C->D->... That would be too predictable and potentially exploitable.
    Instead, there's a table which lists the odds of getting each item from a given container. So the table could be, for example:

    A: 10%
    B: 3%
    C: 25%
    D: 1%
    M: 0.001%

    When a container is generated or refreshed, the game generates a (pseudo-) random number for each item and tests it against the probability of the item being there. Note that this means more than one item might show up in a container, or the container might be empty.

    The consistency of the pseudo-random number generator and the laws of probability ensure that, over time, the distribution of item drops approaches the defined odds, just as a coin-flip repeated over time approaches 50% heads and 50% tails, even though each flip could go either way.

    In ESO, many containers* are instanced, which is why if you watch a location with containers long enough, you will see players fiddling around with containers which are empty for you, and ignoring containers which have items in them -- for you.

    Because they are instanced, no player "takes" loot from another player by farming these containers. This also means that the contents are generated for you each time, ensuring the odds of you getting, say, an M, are consistent each and every time.

    * Not chests in the open world, though -- except for buried treasure chests, which are instanced. It gets complicated.

    I did the lottery once....49 numbers to pick
    Done 7 cards... 6 unique numbers each out of the 49.
    Not one number came in on any card.

    Par for the course lol. I guess I should just buy some :(
    Anything that can be exploited will be exploited
  • GFBStarWars
    GFBStarWars
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    I wouldn't say right or wrong, as that is the only way to get motif and recipe.
    If there was another way, lets say quest or if it was a special reward, then i would say that doing this is wrong.

    Still is the only option to get them and if you are a crafter you will want to get every motif/recipe
  • Slurg
    Slurg
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    This is one type of farming that hurts no one since containers are instanced.

    No one gets hurt if some people play this way, so it isn't wrong.
    Edited by Slurg on September 20, 2014 7:07PM
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
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