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Im getting tired of playing PvE in PvP(NA blackwater blade)

Cody
Cody
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I am starting to see how bad the campaign can get to be due to all these keep guards being 5X more powerful than everyone. All the enemy players that I fought did today. just hid behind the OP Keep guards. These guards are a pain to bring down, and the archers can kill you in 2 shots( I actually got one shotted by one today; lethal arrow for 2,033 damage) I spent 90% of the time I spent in PvP today, fighting these keep guards. Keep guards should not be this much of a pain, and should not be doing all the work.

AND, they respawn in 2 minutes... making all the work you do pointless. its getting hard to have fun in PvP these days:/ ZOS, PLEASE do something about these keep guards, triple the battle level, do whatever you guys need to do, to make blackwater blade more of a PvP campaign. Actual PvP is fun, and, for me, does make up for these guards, but I should not be dreading keep battles. all because of the guards.

  • Observant
    Observant
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    Cody wrote: »

    I ran a group like this for an hour and a half, and every time they finally listened enough to stack up on my crown before entering a keep, we'd get up top and nuked by the archers. (With a barrier + remembrance)

    Rinse & Repeat

    Finally a good, progressive weekend for EP though!
    Thanks to all that have joined my "Blackwater Blade Elites" guild and Teamspeak. (I believe it's owned by GetRichOrDieGrinding - Thank them for the TS!)
    Edited by Observant on September 8, 2014 5:19PM
    Vehemence
  • LunaRae
    LunaRae
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    I've been PvE'ing in Thornblade on my Templar since V1, currently V3. They are definitely strong but all of the quest hubs are manageable even when your faction doesn't own the hubs guards. I think the guards are fine right now - you CAN kill them, but as a solo/low level player its extremely time consuming/not worth it. There should be a benefit to factions who own hubs, but not benefits that completely prevent other factions from questing or ganking. The hardest hub I've found is Vlastarus where multiple guards walk directly beside NPC quest givers and beside the building you come in/out of, giving you less control around avoiding the guards.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Mitharus
    Mitharus
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    LunaRae wrote: »
    I've been PvE'ing in Thornblade on my Templar since V1, currently V3.

    @LunaRae‌
    Yes, but Blackwater Blade is the non- Vet campaign.

    -M


  • LunaRae
    LunaRae
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    Mitharus wrote: »
    LunaRae wrote: »
    I've been PvE'ing in Thornblade on my Templar since V1, currently V3.

    @LunaRae‌
    Yes, but Blackwater Blade is the non- Vet campaign.

    -M


    Yea sorry don't know the campaigns well enough to know it's a non-vet. Not having a non-VR char I can't speak for myself, but I can say that my level 42 DK (yes I know DK op) friend was PvE'ing in Thorn with me and had no problem handling VR5 mobs and guards with me. Maybe the next time I roll a char I'll try PvE'ing in Cyrodiil on a non-vet campaign, I understand everything is still VR5 but I assumed that battle option leveled the playing field. Sorry I can't help much further :disappointed:
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Cody
    Cody
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    LunaRae wrote: »
    I've been PvE'ing in Thornblade on my Templar since V1, currently V3. They are definitely strong but all of the quest hubs are manageable even when your faction doesn't own the hubs guards. I think the guards are fine right now - you CAN kill them, but as a solo/low level player its extremely time consuming/not worth it. There should be a benefit to factions who own hubs, but not benefits that completely prevent other factions from questing or ganking. The hardest hub I've found is Vlastarus where multiple guards walk directly beside NPC quest givers and beside the building you come in/out of, giving you less control around avoiding the guards.
    im not talking about PvE hubs, im talking about keeps. nor am I talking about soloing the keep guards. im talking about entire groups getting killed by 2 archers. its ridiculous.
  • drogon1
    drogon1
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    I PvP Blackwater Blade, and overall you'll find some of the best PvP in that campaign than in all of ESO's other campaign. Yes, the NPCs are v5, so you will need a decent group to succeed in taking campaign objectives. But the Blackwater Blade campaign is astonishingly well balanced between the factions; full of small group or solo PvP; and just all around stupid fun because gear and level disparity is less a factor than skill. Sure go ahead and tweak the NPCs, but overall the non-vet campaign has been a seriously great addition to the base game.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I suggest you try a competitive campaign just to see a much different side of PvP. Since you are non-vet, just follow the zerg (very obvious to see on map where all the action is happening, and there will be a lot of spam in zone chat as well). During primetime, there will be multiple 50v50 or more battles going on that you can be a part of. Don't worry about the NPCs- everyone is VR12 and destroy them.

    Since you are not a vet yet:
    Buy fire ballistas and oil and kill things. You won't be able to do much more than siege, but siege is very, very important and gives a lot of AP if used properly.
  • Mitharus
    Mitharus
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    LunaRae wrote: »
    Yea sorry don't know the campaigns well enough to know it's a non-vet. Not having a non-VR char I can't speak for myself, but I can say that my level 42 DK (yes I know DK op) friend was PvE'ing in Thorn with me and had no problem handling VR5 mobs and guards with me. Maybe the next time I roll a char I'll try PvE'ing in Cyrodiil on a non-vet campaign, I understand everything is still VR5 but I assumed that battle option leveled the playing field. Sorry I can't help much further :disappointed:

    Yeah, the PvE mobs are not bad if you aren't VR.

    It's the Keep Guards that will get you. When a single guard has 10K HP... Not to mention the mage guards, menders, and the [redacted] archers. Yes, I'm talking about you Archers, you and your 2K+ single hits. *hrmph*

    -M
  • Rylana
    Rylana
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    Twenty six camps at roebeck lumber last night

    Twenty six.

    Perspective - thats 520 deaths during the siege (which failed)

    -.-
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Cody
    Cody
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    LunaRae wrote: »
    I've been PvE'ing in Thornblade on my Templar since V1, currently V3. They are definitely strong but all of the quest hubs are manageable even when your faction doesn't own the hubs guards. I think the guards are fine right now - you CAN kill them, but as a solo/low level player its extremely time consuming/not worth it. There should be a benefit to factions who own hubs, but not benefits that completely prevent other factions from questing or ganking. The hardest hub I've found is Vlastarus where multiple guards walk directly beside NPC quest givers and beside the building you come in/out of, giving you less control around avoiding the guards.

    non-g
    I suggest you try a competitive campaign just to see a much different side of PvP. Since you are non-vet, just follow the zerg (very obvious to see on map where all the action is happening, and there will be a lot of spam in zone chat as well). During primetime, there will be multiple 50v50 or more battles going on that you can be a part of. Don't worry about the NPCs- everyone is VR12 and destroy them.

    Since you are not a vet yet:
    Buy fire ballistas and oil and kill things. You won't be able to do much more than siege, but siege is very, very important and gives a lot of AP if used properly.
    I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcapping
  • Cody
    Cody
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    drogon1 wrote: »
    I PvP Blackwater Blade, and overall you'll find some of the best PvP in that campaign than in all of ESO's other campaign. Yes, the NPCs are v5, so you will need a decent group to succeed in taking campaign objectives. But the Blackwater Blade campaign is astonishingly well balanced between the factions; full of small group or solo PvP; and just all around stupid fun because gear and level disparity is less a factor than skill. Sure go ahead and tweak the NPCs, but overall the non-vet campaign has been a seriously great addition to the base game.

    I strongly agree with this. The other 4 are boring to me. its all impulse blobing and nightcapping. iv had more fun in the non-vet campaign that I have not had since wabbajack.

    the only thing that I think is wrong with it is the NPCs. I fail to see why keep archers should be killing players in one shot.
  • Cody
    Cody
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    Rylana wrote: »
    Twenty six camps at roebeck lumber last night

    Twenty six.

    Perspective - thats 520 deaths during the siege (which failed)

    -.-

    last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/

    but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.
  • Rylana
    Rylana
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    Cody wrote: »
    Rylana wrote: »
    Twenty six camps at roebeck lumber last night

    Twenty six.

    Perspective - thats 520 deaths during the siege (which failed)

    -.-

    last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/

    but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.

    i was the DC camp placer. Not on AD on Blackwater.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Cody
    Cody
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    Rylana wrote: »
    Cody wrote: »
    Rylana wrote: »
    Twenty six camps at roebeck lumber last night

    Twenty six.

    Perspective - thats 520 deaths during the siege (which failed)

    -.-

    last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/

    but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.

    i was the DC camp placer. Not on AD on Blackwater.

    ah ok.

    yeah that was an epic fight. idk what happened with DC that caused them to fall back like they did. They seemed to be doing fine from my POV.
  • Rylana
    Rylana
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    Cody wrote: »
    Rylana wrote: »
    Cody wrote: »
    Rylana wrote: »
    Twenty six camps at roebeck lumber last night

    Twenty six.

    Perspective - thats 520 deaths during the siege (which failed)

    -.-

    last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/

    but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.

    i was the DC camp placer. Not on AD on Blackwater.

    ah ok.

    yeah that was an epic fight. idk what happened with DC that caused them to fall back like they did. They seemed to be doing fine from my POV.

    Instead of helping depose, EP decided to attack us instead.

    We had it in the bag most likely until EP decided to start flanking us.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • TGiordano92
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    They guards def need a nerf
  • SoulScream
    SoulScream
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    I agree I really don't like how the guards work.
  • Fillem_Fulla
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    they dont need nerfing at all. If groups are coordinated its fine. Last week emp was crowned with 8 ppl taking ales. U nerf the guards down ppl will flip emp alot easier.
    Non vet is challeging right now I agree but that is what makes it fun.
    This should also teach u the tools u need for vet campaigns. Eg coord, using certain skills etc.

    Archers can be a problem ys but also easily overcome. If u dont have the tools to take hits ur doing it wrong.

    Lastly where do u draw the line? This week nerf guards next week omg fire pots need nerfing then fire ballister. Before u know it the game is so dumbed down its no fun
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Cody wrote: »
    I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcapping

    So you left the other campaigns because of nightcapping... yet the thing preventing night capping is these strong guards that you are complaining about in the non-vet campaign.

    So what do you want? Do you want the small groups to be able to down keeps which will lead to nightcapping... or do you want strong as hell guards that make taking keeps require coordination and large groups?

    You can't have both. Pick one.
  • Resueht
    Resueht
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    My biggest problem is non-Vet is severely under populated. Last night there were 3 of us in DC zone chat. I don't think anything has happened since the reset because everything is evenly distributed.

    Is everyone doing non-Vet on the east coast?
    If she doesn't know the pain of cliffracers, she's too young for you.
  • Cody
    Cody
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    Cody wrote: »
    I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcapping

    So you left the other campaigns because of nightcapping... yet the thing preventing night capping is these strong guards that you are complaining about in the non-vet campaign.

    So what do you want? Do you want the small groups to be able to down keeps which will lead to nightcapping... or do you want strong as hell guards that make taking keeps require coordination and large groups?

    You can't have both. Pick one.
    I CAN have both. in fact, we did have both, for the first month of the game. that is why i am so critical of PVP. I've seen how (sniping) awesome it can be, it can be done again, if the devs will open their eyes and start fixing it, instead of adding in more worthless grindzones.

    there is a difference between "strong as hell" and "ridiculous" it is ridiculous that a keep archer can one shot me for 2K+ damage. these guards can be strong to the point where they wont kill everyone instantly, and where you cant just nightcap.

    coordinated??? if you call "stack on me! 3 2 1 go!!!!" happening 15 times over, then you and I have a different view on "coordinated"; rushing into the meatgrinder over and over again is not coordinated. that's called rushing over and over and over. until you finally get it. counting down from 3 is the coordinated part..... maybe rushing in at the same time...... but that's it. you don't need people in a group and/ or with TS to do it. coordinated, is when a group of about 8-10 or so players use strategy and skill to take a keep. rushing it over a dozen times over with 30+ players is, in my book, not.
  • Cody
    Cody
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    they dont need nerfing at all. If groups are coordinated its fine. Last week emp was crowned with 8 ppl taking ales. U nerf the guards down ppl will flip emp alot easier.
    Non vet is challeging right now I agree but that is what makes it fun.
    This should also teach u the tools u need for vet campaigns. Eg coord, using certain skills etc.

    Archers can be a problem ys but also easily overcome. If u dont have the tools to take hits ur doing it wrong.

    Lastly where do u draw the line? This week nerf guards next week omg fire pots need nerfing then fire ballister. Before u know it the game is so dumbed down its no fun
    i don't want fire ballistae nerfed. the only change i want to oil, is it not being usable at point blank range. the damage is completely fine with me. if i rush into an oil fall, as ill call it, thats on me.

    i never said i had a problem with it being challenging. i just think its REALLY stupid that a keep archer can one shot me for 2K plus damage.

    "if you don't have the tools to survive them you are doing it wrong"

    what tools? getting to the mid to high 40s and turning off battle level? perhaps..... ill give it a try when i get there.
  • Cody
    Cody
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    Resueht wrote: »
    My biggest problem is non-Vet is severely under populated. Last night there were 3 of us in DC zone chat. I don't think anything has happened since the reset because everything is evenly distributed.

    Is everyone doing non-Vet on the east coast?

    I'm on NA. id say about 80 or so % of the time a good amount of people are on.
    Edited by Cody on September 19, 2014 8:23PM
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Cody wrote: »
    I CAN have both. in fact, we did have both, for the first month of the game. that is why i am so critical of PVP. I've seen how (sniping) awesome it can be, it can be done again, if the devs will open their eyes and start fixing it, instead of adding in more worthless grindzones.

    there is a difference between "strong as hell" and "ridiculous" it is ridiculous that a keep archer can one shot me for 2K+ damage. these guards can be strong to the point where they wont kill everyone instantly, and where you cant just nightcap.

    coordinated??? if you call "stack on me! 3 2 1 go!!!!" happening 15 times over, then you and I have a different view on "coordinated"; rushing into the meatgrinder over and over again is not coordinated. that's called rushing over and over and over. until you finally get it. counting down from 3 is the coordinated part..... maybe rushing in at the same time...... but that's it. you don't need people in a group and/ or with TS to do it. coordinated, is when a group of about 8-10 or so players use strategy and skill to take a keep. rushing it over a dozen times over with 30+ players is, in my book, not.

    I disagree. On DC we are able to take keeps regularly. We run coordinated groups on VOIP comms. We run strategies to counter these "OP" guards. Strategies that are more than "Stack on me and run on 3".

    While the guards can suck 1v1.. they actually make taking a keep challenging. As in there is a chance at a small defense group could stop a large zerg from steam rolling the Keep due to the strength of the guards. There is a chance that a small group can defend a resource from a much larger group.

    Those are the things that are nice about strong guards. It helps to somewhat equalize population imbalances.

    The only reason you thought it was better before they buffed the guards was either because you were lower level (non-vet10) or you weren't running with VR10 groups that steam rolled the guards.
    Edited by darkdruidssb14_ESO on September 19, 2014 8:28PM
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Another thing that should probably be mentioned. The guards are the same in non-vet as in other campaigns due to coding limitations. When they created the non-vet server all they did was put a feature in to kick out VR1 players once they hit VR1 and leave Cyrodiil.

    It sucks, but it also means that if a patch comes out for Cyrodiil then it will affect all campaigns the same. Which for ZOS right now... that's a good thing. They don't need to break more things or different things because a patch might behave differently on the 2 types of servers.
  • Cody
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    why do you guys always assume im talking about1v1s......:/
  • darkdruidssb14_ESO
    darkdruidssb14_ESO
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    Cody wrote: »
    why do you guys always assume im talking about1v1s......:/

    Because if you were playing with coordinated groups that knew what they were doing then your guard issues wouldn't be an issue.

    I'll give a hint. You can kill your "OP" guards before you step on a flag... (no i don't mean rushing up to face tank them either).
  • Cody
    Cody
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    Cody wrote: »
    why do you guys always assume im talking about1v1s......:/

    Because if you were playing with coordinated groups that knew what they were doing then your guard issues wouldn't be an issue.

    I'll give a hint. You can kill your "OP" guards before you step on a flag... (no i don't mean rushing up to face tank them either).

    then I need to tell the "leaders" on my faction, to stop sending up the whole group to be slaughtered by the archers.

  • SoulScream
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    I really don't mind the level of the guards I just don't like how they work. It IS a lot of PVE. I think what could help is slow down the respawn on them. Or make them not respawn till walls are fixed as an example?
  • Cody
    Cody
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    SoulScream wrote: »
    I really don't mind the level of the guards I just don't like how they work. It IS a lot of PVE. I think what could help is slow down the respawn on them. Or make them not respawn till walls are fixed as an example?

    I think that would be a good thing. having a keep archer respawn behind you during the siege is.... annoying... to put it nicely
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