im not talking about PvE hubs, im talking about keeps. nor am I talking about soloing the keep guards. im talking about entire groups getting killed by 2 archers. its ridiculous.I've been PvE'ing in Thornblade on my Templar since V1, currently V3. They are definitely strong but all of the quest hubs are manageable even when your faction doesn't own the hubs guards. I think the guards are fine right now - you CAN kill them, but as a solo/low level player its extremely time consuming/not worth it. There should be a benefit to factions who own hubs, but not benefits that completely prevent other factions from questing or ganking. The hardest hub I've found is Vlastarus where multiple guards walk directly beside NPC quest givers and beside the building you come in/out of, giving you less control around avoiding the guards.
Yea sorry don't know the campaigns well enough to know it's a non-vet. Not having a non-VR char I can't speak for myself, but I can say that my level 42 DK (yes I know DK op) friend was PvE'ing in Thorn with me and had no problem handling VR5 mobs and guards with me. Maybe the next time I roll a char I'll try PvE'ing in Cyrodiil on a non-vet campaign, I understand everything is still VR5 but I assumed that battle option leveled the playing field. Sorry I can't help much further
I've been PvE'ing in Thornblade on my Templar since V1, currently V3. They are definitely strong but all of the quest hubs are manageable even when your faction doesn't own the hubs guards. I think the guards are fine right now - you CAN kill them, but as a solo/low level player its extremely time consuming/not worth it. There should be a benefit to factions who own hubs, but not benefits that completely prevent other factions from questing or ganking. The hardest hub I've found is Vlastarus where multiple guards walk directly beside NPC quest givers and beside the building you come in/out of, giving you less control around avoiding the guards.
I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcappings7732425ub17_ESO wrote: »I suggest you try a competitive campaign just to see a much different side of PvP. Since you are non-vet, just follow the zerg (very obvious to see on map where all the action is happening, and there will be a lot of spam in zone chat as well). During primetime, there will be multiple 50v50 or more battles going on that you can be a part of. Don't worry about the NPCs- everyone is VR12 and destroy them.
Since you are not a vet yet:
Buy fire ballistas and oil and kill things. You won't be able to do much more than siege, but siege is very, very important and gives a lot of AP if used properly.
I PvP Blackwater Blade, and overall you'll find some of the best PvP in that campaign than in all of ESO's other campaign. Yes, the NPCs are v5, so you will need a decent group to succeed in taking campaign objectives. But the Blackwater Blade campaign is astonishingly well balanced between the factions; full of small group or solo PvP; and just all around stupid fun because gear and level disparity is less a factor than skill. Sure go ahead and tweak the NPCs, but overall the non-vet campaign has been a seriously great addition to the base game.
Twenty six camps at roebeck lumber last night
Twenty six.
Perspective - thats 520 deaths during the siege (which failed)
-.-
Twenty six camps at roebeck lumber last night
Twenty six.
Perspective - thats 520 deaths during the siege (which failed)
-.-
last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/
but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.
Twenty six camps at roebeck lumber last night
Twenty six.
Perspective - thats 520 deaths during the siege (which failed)
-.-
last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/
but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.
i was the DC camp placer. Not on AD on Blackwater.
Twenty six camps at roebeck lumber last night
Twenty six.
Perspective - thats 520 deaths during the siege (which failed)
-.-
last night? you mean when DC fell back, and you guys fixed the breach? I remember that. I was there with one of my alts, sucks-at-math. The NPCs did most of the work when we got into the inner keep to be honest:/
but good for you guys none the less. though this just means EP or Dc will take the easy way out and just nightcap it.
i was the DC camp placer. Not on AD on Blackwater.
ah ok.
yeah that was an epic fight. idk what happened with DC that caused them to fall back like they did. They seemed to be doing fine from my POV.
I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcapping
I CAN have both. in fact, we did have both, for the first month of the game. that is why i am so critical of PVP. I've seen how (sniping) awesome it can be, it can be done again, if the devs will open their eyes and start fixing it, instead of adding in more worthless grindzones.darkdruidssb14_ESO wrote: »I have a VR12. I left the other campaigns because all they were was impulse blobing and nightcapping
So you left the other campaigns because of nightcapping... yet the thing preventing night capping is these strong guards that you are complaining about in the non-vet campaign.
So what do you want? Do you want the small groups to be able to down keeps which will lead to nightcapping... or do you want strong as hell guards that make taking keeps require coordination and large groups?
You can't have both. Pick one.
i don't want fire ballistae nerfed. the only change i want to oil, is it not being usable at point blank range. the damage is completely fine with me. if i rush into an oil fall, as ill call it, thats on me.Fillem_Fulla wrote: »they dont need nerfing at all. If groups are coordinated its fine. Last week emp was crowned with 8 ppl taking ales. U nerf the guards down ppl will flip emp alot easier.
Non vet is challeging right now I agree but that is what makes it fun.
This should also teach u the tools u need for vet campaigns. Eg coord, using certain skills etc.
Archers can be a problem ys but also easily overcome. If u dont have the tools to take hits ur doing it wrong.
Lastly where do u draw the line? This week nerf guards next week omg fire pots need nerfing then fire ballister. Before u know it the game is so dumbed down its no fun
My biggest problem is non-Vet is severely under populated. Last night there were 3 of us in DC zone chat. I don't think anything has happened since the reset because everything is evenly distributed.
Is everyone doing non-Vet on the east coast?
I CAN have both. in fact, we did have both, for the first month of the game. that is why i am so critical of PVP. I've seen how (sniping) awesome it can be, it can be done again, if the devs will open their eyes and start fixing it, instead of adding in more worthless grindzones.
there is a difference between "strong as hell" and "ridiculous" it is ridiculous that a keep archer can one shot me for 2K+ damage. these guards can be strong to the point where they wont kill everyone instantly, and where you cant just nightcap.
coordinated??? if you call "stack on me! 3 2 1 go!!!!" happening 15 times over, then you and I have a different view on "coordinated"; rushing into the meatgrinder over and over again is not coordinated. that's called rushing over and over and over. until you finally get it. counting down from 3 is the coordinated part..... maybe rushing in at the same time...... but that's it. you don't need people in a group and/ or with TS to do it. coordinated, is when a group of about 8-10 or so players use strategy and skill to take a keep. rushing it over a dozen times over with 30+ players is, in my book, not.
why do you guys always assume im talking about1v1s......:/
darkdruidssb14_ESO wrote: »why do you guys always assume im talking about1v1s......:/
Because if you were playing with coordinated groups that knew what they were doing then your guard issues wouldn't be an issue.
I'll give a hint. You can kill your "OP" guards before you step on a flag... (no i don't mean rushing up to face tank them either).
SoulScream wrote: »I really don't mind the level of the guards I just don't like how they work. It IS a lot of PVE. I think what could help is slow down the respawn on them. Or make them not respawn till walls are fixed as an example?