Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
The spell I am thinking of should not work in PVP or dungeons, it's about getting past mobs in PVE.Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.
Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.
Aoife32001 wrote: »AssaultLemming wrote: »Transformations! Turn into a bear with tanking abilities, a wolf for dps etc.
There is actually lore not only for werewolves but even "were-bears", "were-sharks", and "were-crocodiles", among others. I would love were-bears!
I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).
Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
Aoife32001 wrote: »Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.
Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.
Well, what it sounds like they may be doing (and what I hope they're doing) is moving to a more traditional Elder Scrolls "class" system, where any class has access to anything (though some start out ahead in some areas than others). I don't really see how they can introduce spell crafting without doing this.
The limit in Elder Scrolls was always one's magika pool. You can craft some awesome spell, but if you haven't invested enough in magicka to use it, it's useless to you. The same could be done with stamina. This allows for near-full character customization, while still forcing certain development paths.
The 4 class system never made any sense for an Elder Scrolls game. With the addition of the traditional schools of magic, hopefully more traditional Elder Scrolls character development will be possible, according to however one wants to develop his or her characters.
I've played every Elder Scrolls and have been playing the games for nearly 20 years. The class system has had a place in every major TES game up until Skyrim so to say that it's more traditional to have class choice become non-important is a disservice.
Aoife32001 wrote: »I've played every Elder Scrolls and have been playing the games for nearly 20 years. The class system has had a place in every major TES game up until Skyrim so to say that it's more traditional to have class choice become non-important is a disservice.
I suppose what I was referring to was more along the lines of starting with a set class (Healer, Bard, Crusader, etc.) and then being able to pursue whatever course you want from that starting point, rather than being stuck with only that class's skills.
I have started playing Arena and have played Morrowind, Oblivion, and Skyrim, and it seems to me that, while there are of course set classes, these are more starting points that encourage development in specific directions rather than locking one into fixed class skill lines. I could play a Knight in Morrowind and nevertheless develop Illusion magic if I wanted to do so, and that's what I'm getting at here, as opposed to, say, only "NightBlade" class users having an invisibility spell.
If we were to have fixed classes, then I think ESO needs the plethora of traditional classes, rather than a generic "Sorcerer", "Templar", "DragonKnight", and "NightBlade". To only have four "master classes" is, it seems to me, not faithful to ES.