Lockpicks are too easily found in houses!

redsteelb16_ESO
redsteelb16_ESO
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I feel lockpicks are too easily found in houses!

I have so many lockpicks at the moment I have stop collecting them on characters that have 100 lockpicks. With the easy of acquiring lockpicks and most chest I found is 'simple' ...causes this game to have very little risk in lockpicking. This takes away from the tension of potentially failing to unlock the chest, adding to another mediocre element to this game and departure from the Elder Scrolls theme.

I would like to see
* lockpicks to be extremely rare to find in homes/buildings
* I have a higher chance of finding lockpicks in delves (specially one populated by human bandits)
* Chest Instanced to players, so players do not have to compete for chest. Once a player finds a chest it disappear, for that player, from the world.
* Carefully place master chest in locations that require a challenge to get there.
* Add a lockpicking skill line, so players can spend points on passives to make lockpicking easier.
* Increase the chance that lockpicks will brake.

If chest were instanced to the player and lockpicking overall was a challenge it would be more rewarding for the player to be successful at it and would be more inline with the Elder Scrolls feel of the world.
  • Merlin13KAGL
    Merlin13KAGL
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    @redsteelb16_ESO‌, They're not lockpicks. They're keys.

    Consider the timeline.

    They just haven't quite mastered the overall concept of the key just yet.

    Much like they haven't mastered the concept of what item goes in what container...

    It's why you find Beef in the wardrobe closet and Shoulder Guards in the barrel.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • GoatKnuckle
    GoatKnuckle
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    I understand your dilemma. But you really need to dig down deep and ask yourself, "What does this have to do with all of us being not able to kill cats?"
  • redsteelb16_ESO
    redsteelb16_ESO
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    I see Merlin ....
    So the Ouroboros symbol in not actually related the the faction war ....but instead depicting the most common family tree found within the 1E.....interesting.
    Edited by redsteelb16_ESO on September 18, 2014 3:18PM
  • Epona222
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    @redsteelb16_ESO‌, They're not lockpicks. They're keys.

    Consider the timeline.

    They just haven't quite mastered the overall concept of the key just yet.

    Much like they haven't mastered the concept of what item goes in what container...

    It's why you find Beef in the wardrobe closet and Shoulder Guards in the barrel.

    Yeah but the pauldrons in the barrel in someone's home are going to be pretty worthless, unlike the meat that I found in a sack in a tomb that supposedly hasn't been opened for hundreds of years, that meat has a use. Hmmm yeah, go in, save your ancestor's spirits, retrieve the McGuffin so I can save the world (or at least the DC part of it) and oh here is some meat in a sack that has been in this sealed tomb for hundreds of years, let's take that home and see if I have a recipe for it, I am sure having a recipe will make it edible.

    Love this game, but really you cannot go into it without some sort of suspension of disbelief :D
    Edited by Epona222 on September 18, 2014 3:33PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Merlin13KAGL
    Merlin13KAGL
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    I see Merlin ....
    So the Ouroboros symbol in not actually related the the faction war ....but instead depicting the most common family tree found within the 1E.....interesting.

    It's not so much that they're consuming each other as they're just chasing their own tails...

    And @redsteelb16_ESO‌, my personal favorite is to pick the lock on a chest to find...a lockpick!?
    Epona222 wrote: »
    Yeah but the pauldrons in the barrel in someone's home are going to be pretty worthless, unlike the meat that I found in a sack in a tomb that supposedly hasn't been opened for hundreds of years, that meat has a use. Hmmm yeah, go in, save your ancestor's spirits, retrieve the McGuffin so I can save the world (or at least the DC part of it) and oh here is some meat in a sack that has been in this sealed tomb for hundreds of years, let's take that home and see if I have a recipe for it, I am sure having a recipe will make it edible.

    Love this game, but really you cannot go into it without some sort of suspension of disbelief :D

    @Epona222‌, I suppose that's why there are so many spices laying around and why they're so friggin' expensive.

    Along the same lines as the "This crypt/tomb/dungeon has not been opened in a thousand years"

    How the heck is the first trunk I come to empty, then? Why do I find eggplant in an urn in coldharbor?

    I used to write off the food in the not-pantry as the King trying to sneak a late night ham sandwich while the Queen was insisting he watch his weight, but it does get a bit absurd after a while.


    Edited by Merlin13KAGL on September 18, 2014 3:43PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Anyway....

    Agree with the OP. There's no risk to attempting any chest, as we all have unlimited lock picks. I don't think they should be exactly "rare", but right now they are so common as to be meaningless. Chests, even simple ones, should have some level of item-risk to be challenging and fun and not essentially automatic.
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  • AlnilamE
    AlnilamE
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    The risk in lockpicking is that you will fail and another player will take the chest from you.

    That's why they will not be instanced to players (and shouldn't be).
    The Moot Councillor
  • Epona222
    Epona222
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    I see Merlin ....
    So the Ouroboros symbol in not actually related the the faction war ....but instead depicting the most common family tree found within the 1E.....interesting.

    It's not so much that they're consuming each other as they're just chasing their own tails...

    And @redsteelb16_ESO‌, my personal favorite is to pick the lock on a chest to find...a lockpick!?
    Epona222 wrote: »
    Yeah but the pauldrons in the barrel in someone's home are going to be pretty worthless, unlike the meat that I found in a sack in a tomb that supposedly hasn't been opened for hundreds of years, that meat has a use. Hmmm yeah, go in, save your ancestor's spirits, retrieve the McGuffin so I can save the world (or at least the DC part of it) and oh here is some meat in a sack that has been in this sealed tomb for hundreds of years, let's take that home and see if I have a recipe for it, I am sure having a recipe will make it edible.

    Love this game, but really you cannot go into it without some sort of suspension of disbelief :D

    @Epona222‌, I suppose that's why there are so many spices laying around and why they're so friggin' expensive.

    Along the same lines as the "This crypt/tomb/dungeon has not been opened in a thousand years"

    How the heck is the first trunk I come to empty, then? Why do I find eggplant in an urn in coldharbor?

    I used to write off the food in the not-pantry as the King trying to sneak a late night ham sandwich while the Queen was insisting he watch his weight, but it does get a bit absurd after a while.


    Yeah that actually makes some kind of wonky sense... it's no wonder that pepper is so expensive and hard to come by!

    Although I am at risk of going seriously off topic here, there is an NPC in the stocks in a town in Reapers March, if you listen to the NPC chat his crime that put him there was basically stealing tomatoes and throwing them at a Dominion officer. I thought the punishment was extremely harsh until I wanted to buy some tomatoes and looked at the price on several guild stores - then I realised that nicking a few tomatoes was pretty much the ESO equivalent of a diamond heist....
    Edited by Epona222 on September 18, 2014 3:52PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Merlin13KAGL
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    Epona222 wrote: »
    Yeah that actually makes some kind of wonky sense... it's no wonder that pepper is so expensive and hard to come by!

    Although I am at risk of going seriously off topic here, there is an NPC in the stocks in a town in Reapers March, if you listen to the NPC chat his crime that put him there was basically stealing tomatoes and throwing them at a Dominion officer. I thought the punishment was extremely harsh until I wanted to buy some tomatoes and looked at the price on several guild stores - then I realised that nicking a few tomatoes was pretty much the ESO equivalent of a diamond heist....

    @Epona222, Ha. That's not what I was trying to do at all ;)

    Their hearts are in the right place. I think they're either just a little stupid, or it was the origin of the commercial:

    "You fought bravely Galoveer. We honor your spirit with (brought to you by) Sh ank and Potaoe Pie, 'A Daggerfal Covenant Food.'"

    (EDIT: While the above is an in game food item, it is apparently also an unauthorized forums word?)

    Edited by Merlin13KAGL on September 18, 2014 4:01PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Shaun98ca2
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    I guess the lockpicks issue isn't helped by the fact that you can simply buy them. I think making them non purchasable of an NPC and then making them maybe half as hard to find as currently would go a long way.
  • AlexDougherty
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    I'm quite happy with lockpicks the way they are, I can find plenty of chests, and they are never more than moderate difficulty, so risk is never a factor.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Epona222
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    Yeah I think lockpicks are fine as they are.
    I don't understand some people's obsession with making everything rare and hard to get (I suspect anyone who suggests this for lockpicks probably has thousands stashed away in hope of a change in drop rate that will someday make them sought after).

    I don't need a change, if I end up with too many, I destroy spares.
    Also there is already a lock-picking mechanic/mini game - no need to introduce more obstacles just for the sake of it. (I think I may have already mentioned that I suspect anyone who suggests this is in a position to corner the market on lockpicks as soon as they became valuable).
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Slurg
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    I'm happy with lock picks the way they are now too. You don't have to pick up every one you find. The challenge is in getting to the chest to unlock it before someone else does.

    I have wondered briefly like some others why there are so many of the things laying around in people's houses. Don't the citizens of Tamriel care about their personal safety? Is this why I'm always having to save them from something?

    And then I find yet another pair of pants in a sack of beans and sigh.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Elvent
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    Epona222 wrote: »
    Yeah I think lockpicks are fine as they are.
    I don't understand some people's obsession with making everything rare and hard to get (I suspect anyone who suggests this for lockpicks probably has thousands stashed away in hope of a change in drop rate that will someday make them sought after).

    I don't need a change, if I end up with too many, I destroy spares.
    Also there is already a lock-picking mechanic/mini game - no need to introduce more obstacles just for the sake of it. (I think I may have already mentioned that I suspect anyone who suggests this is in a position to corner the market on lockpicks as soon as they became valuable).

    Agree with you.
  • redsteelb16_ESO
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    Ok, I see a trend here, players want all the reward without the risk ....forget my original suggestion ...how about when you collect 100 lockpicks you unlock an achievement and a NEW colour...

    Faceroll Fuchsia
    FF0080.png


    Seriously thou ...I wasn't trying to suggest that lockpicks become rare but instead drop from places where there are bandits (or trolls, etc), with a much reduced drop rate within the houses (like 5%).

    The devs could have other things within the houses ...like costumes, jewelry, coin purses and chance at tempers for crafting ...things that common and noble people would have in homes. There could be a 1% chance of finding (stealing) a ruby gold necklace that you could sell, finding costumes (like a nobles outfit, etc) would be good for rp. Also I'm sure it would be normal for the people of a town to repair items so repair kits could drop, different tempers, soul gems ...even if it is just petty versions.

    If the treasure chest were instanced you would have a better chance of finding a intermediate or master chest....which means better loot...instead of finding simple chest over and over again. Since the game went live I have not failed to open any chest.

    But if instancing chests are NOT possible then maybe the devs could create a similar system with the treasure maps. Each zone could have a set number of Master chest that take real skill to open and is instanced and can be tracked with an achievement. The rest of the chest remain as they are (first one to finds it opens it). These chest could be placed in locations that are hard to get to, may require defeating a boss, etc.

    I'm pretty sure these suggestions would be more inline with the Elder Scrolls universe and pretty much how it was in Skyrim.
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