Merlin13KAGL wrote: »@redsteelb16_ESO, They're not lockpicks. They're keys.
Consider the timeline.
They just haven't quite mastered the overall concept of the key just yet.
Much like they haven't mastered the concept of what item goes in what container...
It's why you find Beef in the wardrobe closet and Shoulder Guards in the barrel.
redsteelb16_ESO wrote: »I see Merlin ....
So the Ouroboros symbol in not actually related the the faction war ....but instead depicting the most common family tree found within the 1E.....interesting.
Yeah but the pauldrons in the barrel in someone's home are going to be pretty worthless, unlike the meat that I found in a sack in a tomb that supposedly hasn't been opened for hundreds of years, that meat has a use. Hmmm yeah, go in, save your ancestor's spirits, retrieve the McGuffin so I can save the world (or at least the DC part of it) and oh here is some meat in a sack that has been in this sealed tomb for hundreds of years, let's take that home and see if I have a recipe for it, I am sure having a recipe will make it edible.
Love this game, but really you cannot go into it without some sort of suspension of disbelief
Merlin13KAGL wrote: »redsteelb16_ESO wrote: »I see Merlin ....
So the Ouroboros symbol in not actually related the the faction war ....but instead depicting the most common family tree found within the 1E.....interesting.
It's not so much that they're consuming each other as they're just chasing their own tails...
And @redsteelb16_ESO, my personal favorite is to pick the lock on a chest to find...a lockpick!?Yeah but the pauldrons in the barrel in someone's home are going to be pretty worthless, unlike the meat that I found in a sack in a tomb that supposedly hasn't been opened for hundreds of years, that meat has a use. Hmmm yeah, go in, save your ancestor's spirits, retrieve the McGuffin so I can save the world (or at least the DC part of it) and oh here is some meat in a sack that has been in this sealed tomb for hundreds of years, let's take that home and see if I have a recipe for it, I am sure having a recipe will make it edible.
Love this game, but really you cannot go into it without some sort of suspension of disbelief
@Epona222, I suppose that's why there are so many spices laying around and why they're so friggin' expensive.
Along the same lines as the "This crypt/tomb/dungeon has not been opened in a thousand years"
How the heck is the first trunk I come to empty, then? Why do I find eggplant in an urn in coldharbor?
I used to write off the food in the not-pantry as the King trying to sneak a late night ham sandwich while the Queen was insisting he watch his weight, but it does get a bit absurd after a while.
Yeah that actually makes some kind of wonky sense... it's no wonder that pepper is so expensive and hard to come by!
Although I am at risk of going seriously off topic here, there is an NPC in the stocks in a town in Reapers March, if you listen to the NPC chat his crime that put him there was basically stealing tomatoes and throwing them at a Dominion officer. I thought the punishment was extremely harsh until I wanted to buy some tomatoes and looked at the price on several guild stores - then I realised that nicking a few tomatoes was pretty much the ESO equivalent of a diamond heist....
Yeah I think lockpicks are fine as they are.
I don't understand some people's obsession with making everything rare and hard to get (I suspect anyone who suggests this for lockpicks probably has thousands stashed away in hope of a change in drop rate that will someday make them sought after).
I don't need a change, if I end up with too many, I destroy spares.
Also there is already a lock-picking mechanic/mini game - no need to introduce more obstacles just for the sake of it. (I think I may have already mentioned that I suspect anyone who suggests this is in a position to corner the market on lockpicks as soon as they became valuable).
