Is AOE required for any MMO? No.If the game is designed from scratch not to have any AOE.R1ckyDaMan wrote: »Slightly off topic while on topic here:
Why do we need AOE's at all?
How would a modern mmorpg suffer if there was no AOE'S at all?
Is AOE required for TESO?
Yes since all end game group content is designed and balanced for efficient alternation between AOE DPS and Single target DPS. This can be clearly seen in PUGs where you will always get some DW guy without Steel Tornado and some Bow guy that only uses snipe. Bot of them they will maybe put down an ultimate once an entire run. In general that means a painful slow slog.
If you think playing an AOE build is just Spam AOE,then you probably did not try to play one and did not try to make it work efficiently. You also probably did not get any practice in efficiently switching between single target and AOE for maximum dps and ultimate generation or to control the movement of the crowd to get the most of AOEs. You may not like it but ESO combat system and mobs design is about AOE/Single target switching and efficient ultimate generation and use.It will not change any time soon.Is AOE required for any MMO? No.If the game is designed from scratch not to have any AOE.R1ckyDaMan wrote: »Slightly off topic while on topic here:
Why do we need AOE's at all?
How would a modern mmorpg suffer if there was no AOE'S at all?
Is AOE required for TESO?
Yes since all end game group content is designed and balanced for efficient alternation between AOE DPS and Single target DPS. This can be clearly seen in PUGs where you will always get some DW guy without Steel Tornado and some Bow guy that only uses snipe. Bot of them they will maybe put down an ultimate once an entire run. In general that means a painful slow slog.
AOE is bad imo. there is no fight if you need just to spam AOE crap. thats only my oppinion. Yes, its just a game, its mmo, but wth AOE spam is needed? Its like throwing grenades all around and killing enemies only. Such a BS. Anyway. AOE vs AOE is not a fight, never will be fight. Real fight is single vs single even 3 v 1.
No need to flame was just IMO. In ES was not such BS AOE, you fought with single, and the aoe like ones was much weaker.
TheMachineKiller wrote: »Why do people complain about stuff like this? Mom is not going to get on here for you and make the other 'boys quit impulsing'.
It's a strong argument. It does beg the question with an AoE like Impulse with absolutely no drawback, what is the point of using anything else? Impulse does quite a bit of damage and it's magicka efficient. Anyone that doesn't use it either isn't aware of that or they choose not to use it out of personal taste.I can agree with the OP.
Impulse is way to strong and that is not only in PvE but in PvP a problem as well. The 24/7 Blob in Cyrodiil does nothing more than spamming Impulse and Ults. For those players, this game only needs a 2 Slot Character. The other 4 Slots are not used at all.
All AOE in this Game should work like Volley from Bow. A long duration Attack, that it can't be spammed on the run. Nothing more is stupid than an PBAOE Attack that can be spammed during running. Just for testing I would give Impule a casttime of 1 second.
I really miss beta PvP. It was so much fun before everyone figured out the laziest most efficient way to do damage.p_tsakirisb16_ESO wrote: »Impulse is the cancer of the PvP on this game.
Hoping ZoS would wake up one day and see that. But by that time the game will be only crammed only with the usual WoW crowd.
The best thing they can do, is while in Cyrodiil add 5 second cooldown to every ability.
Stamina builds will be working again, light and heavy attacks going to be useful again. No endless CC spamming. Brains will be needed behind the keyboards, not a monkey pressing a button.
And the game will go back how it was in beta. Battles lasting quite some time, no AoE blobs running around and was good fun.
Impulse and all late level abilities that have broken the PvP were non existent because everyone was level 10-20.
I agree about invoking the word as some sort way to add credence to any argument, but the truth is still that it's boring to see the same tactic used over and over. It's not a lack of imagination on the player base it's a lack of imagination on the part of ZOS. Everything must be in balance. If you're going to have a spell like Impulse it needs to have some sort of drawback to it. As it stands there really isn't any because there is no drawback to using a destruction staff. It's the same reason why melee is still so terrible in this game. The truth is melee should be a lot of fun in this game but it feels like it's an after thought.This slogan is the worst mistake ZOS ever made. They should have foreseen how many people would take it literally, or at least use it as justification to complain about... well, anything really.
I guess the reason we're not seing many "Why can't I ride dragons while swinging mjölnir and obliterate armies with fire and lightning from above? Because that's the way I want to play!" posts, is that people realize it's just a slogan. They just like using it as an excuse to complain.
I'm not making a statement about your complaint OP, it's the argument I'm sick of hearing. It's an easy and lazy way to avoid using actual facts or logical arguments to elaborate a percieved issue.
They said play however you want, this is true.
Not once did they state every single build that every single player thought up would work.
Today i was testing some AoE Loadouts on my DK. I put together a Triple-Dot Loadout, Using, Fiery Breath- Flames of Oblivion- Cinderstorm- Draw Essence and Mage Light. Critting off 3 separate DoT's allows very quick Ultimate Gain. I could get a standard down every 11 seconds, and hit a top DPS of 3.1k.
I then decided to try out my LEVEL 3 Impulse, to get an idea on average AoE DPS. To my shock and disgust, i was able to get 3.3k dps by spamming ONE button.
My carefully constructed, perfectly timed AoE loadout (Above^) is made completely obsolete by one skill.
We were promised 'Play how you Like'. And it's true, you can. However if you want to be even slightly competitive, you have to run LA and Impluse.
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Good luck getting into a Trial group! If you're not wielding a Desto Staff, you're officially not a DPS'er..
I'm not a Doomsayer, but the lack of viable variation is getting really, really boring.
P.S- Please keep in mind I was testing on Undead Creatures (Spellscar). DPS is considerably less on 'living' Creatures, due to the lack of Ulti gains and Fighters Guild passives.
Today i was testing some AoE Loadouts on my DK. I put together a Triple-Dot Loadout, Using, Fiery Breath- Flames of Oblivion- Cinderstorm- Draw Essence and Mage Light. Critting off 3 separate DoT's allows very quick Ultimate Gain. I could get a standard down every 11 seconds, and hit a top DPS of 3.1k.
I then decided to try out my LEVEL 3 Impulse, to get an idea on average AoE DPS. To my shock and disgust, i was able to get 3.3k dps by spamming ONE button.
My carefully constructed, perfectly timed AoE loadout (Above^) is made completely obsolete by one skill.
We were promised 'Play how you Like'. And it's true, you can. However if you want to be even slightly competitive, you have to run LA and Impluse.
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Good luck getting into a Trial group! If you're not wielding a Desto Staff, you're officially not a DPS'er..
I'm not a Doomsayer, but the lack of viable variation is getting really, really boring.
P.S- Please keep in mind I was testing on Undead Creatures (Spellscar). DPS is considerably less on 'living' Creatures, due to the lack of Ulti gains and Fighters Guild passives.
Honestly I am not so surprised that your rotation does not contribute as much damage as a impulse spam. Your main damage skill would be a frontal cone Fiery breath, combined with the toggle flames of oblivion ( which you could combined with impulse to do more too). You have a survival skill thrown in that happens to do damage too, then you throw in draw essance which caps at three enemies for sustain, three enemies lower how much dps you can do with that move. Your main dps would come from standard I am guessing, which increases survival as well, and in theory based on the time you said you can constantly have it up.
You built a Survival AoE build with three skills that work primarily for keeping the build going, or keeping you alive... And compared it to a skill purely based to do damage.
on a side note, how much spell damage did you have and did you keep your armor and magicka lvls consistent between the tests? Dragon nights also naturally can get a high dps with weapons as there molten weapon increases weapon damage, but lacks an increase to their spell power. Did your armor sets by chance favor weapon damage? Have you tried the build with soft capped spell damage and compared dps?
Today i was testing some AoE Loadouts on my DK. I put together a Triple-Dot Loadout, Using, Fiery Breath- Flames of Oblivion- Cinderstorm- Draw Essence and Mage Light. Critting off 3 separate DoT's allows very quick Ultimate Gain. I could get a standard down every 11 seconds, and hit a top DPS of 3.1k.
I then decided to try out my LEVEL 3 Impulse, to get an idea on average AoE DPS. To my shock and disgust, i was able to get 3.3k dps by spamming ONE button.
My carefully constructed, perfectly timed AoE loadout (Above^) is made completely obsolete by one skill.
We were promised 'Play how you Like'. And it's true, you can. However if you want to be even slightly competitive, you have to run LA and Impluse.
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Good luck getting into a Trial group! If you're not wielding a Desto Staff, you're officially not a DPS'er..
I'm not a Doomsayer, but the lack of viable variation is getting really, really boring.
P.S- Please keep in mind I was testing on Undead Creatures (Spellscar). DPS is considerably less on 'living' Creatures, due to the lack of Ulti gains and Fighters Guild passives.
Honestly I am not so surprised that your rotation does not contribute as much damage as a impulse spam. Your main damage skill would be a frontal cone Fiery breath, combined with the toggle flames of oblivion ( which you could combined with impulse to do more too). You have a survival skill thrown in that happens to do damage too, then you throw in draw essance which caps at three enemies for sustain, three enemies lower how much dps you can do with that move. Your main dps would come from standard I am guessing, which increases survival as well, and in theory based on the time you said you can constantly have it up.
You built a Survival AoE build with three skills that work primarily for keeping the build going, or keeping you alive... And compared it to a skill purely based to do damage.
No. I get Slightly higher DPS from Draw Essence, then Fiery Breath. Your right, i get the most damage from my twin Standards.
But what your saying is it's Ok that x4 damaging skills PLUS 2x Standards does less damage then a singular LvL 3 Spell?
You guys keep saying this, Zenimax will nerf Impulse instead of making the other skills more powerful, as they should.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You guys keep saying this, Zenimax will nerf Impulse instead of making the other skills more powerful, as they should.
to be hones t i dont see the reason for either.
the OP stated himself that he could use a class build with slightly higher survivability but less then 10% dps lost.
other classes are not even in the situation to even reach his class build dps with impulse nor their own skills.
if impulse needs to be nerfed the dk skill would be too...
Who said it was hard? If you kill them slower than other, you will never make it on leaderboards. No matter how easy killing them is.Artemis wrote: »
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Have you even been to veteran dungeons/trials? A lot of bosses call adds. The new Dragonstar arena has waves of mobs before bosses come out. And when it comes to "veteran" difficulty, and leaderboards, and time, AoE is pretty important. And if OP is correct(and he is) then new content has no place for physical damage again.
And that's no longer funny and very frustrating, to be honest.
Nobody asks "Hey, what's your AoE trash dps?" when inviting to a Trial.
Everyone asks, what's your sustained dps on bosses?
There's a reason for that. Killing adds is not exactly hard.
You guys keep saying this, Zenimax will nerf Impulse instead of making the other skills more powerful, as they should.
to be hones t i dont see the reason for either.
the OP stated himself that he could use a class build with slightly higher survivability but less then 10% dps lost.
other classes are not even in the situation to even reach his class build dps with impulse nor their own skills.
if impulse needs to be nerfed the dk skill would be too...
My point is that "nerf" is an outdated concept. That's not how you balance a game.
Actually, with pyromancy, you can AOE in Dark Souls. It's a little costly but it's doable. Actually I would very much love for melee in this game to be closer to Dark Souls. At least then, you'd think twice before zerging.starkerealm wrote: »R1ckyDaMan wrote: »Slightly off topic while on topic here:
Why do we need AOE's at all?
How would a modern mmorpg suffer if there was no AOE'S at all?
Crowd control in PvE content would be much harder. Think Dark Souls Online. Players would have to work really hard to juggle multiple enemies, and the occasional swarm would be an utter nightmare to survive.
You know in cyrodiill? There are dummys...but u can 2 shot them, well how about making them actually dummies so we can test things properly and give back proper feedback...its like your trying to hide how unbalanced this game is...also i usually use trolls as dummies, but the location i used to use guess what? They mysteriously dissapeared...Trollnap!
Main reason aoe is very powerful in pvp is that it cant be blocked
You guys keep saying this, Zenimax will nerf Impulse instead of making the other skills more powerful, as they should.
to be hones t i dont see the reason for either.
the OP stated himself that he could use a class build with slightly higher survivability but less then 10% dps lost.
other classes are not even in the situation to even reach his class build dps with impulse nor their own skills.
if impulse needs to be nerfed the dk skill would be too...
My point is that "nerf" is an outdated concept. That's not how you balance a game.
Actually games need to nerf and buff to keep it healthy. Just buffing everything else to be "on par" Is a lot more intensive for the game designers to do and a large waist of time too. In essance if they buffed every aspect of the game to bring it up to lvl with the skills that would be considered over powered then in essance they will be nerfing the skill by ommision... It just makes people feel better not seeing their skill altered down.