
Attorneyatlawl wrote: »It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute.
EDIT: Fixed number and effect on weapon, they changed it from PTS to live.
curlyqloub14_ESO wrote: »So, more goodness for magicka-based people.
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curlyqloub14_ESO wrote: »So, more goodness for magicka-based people.
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Attorneyatlawl wrote: »It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute.
EDIT: Fixed number and effect on weapon, they changed it from PTS to live.
Ok thats what the tool tip says, but why is it better/worse then impen?
indigoblades wrote: »i am master crafter but i havent even read up on this ............ i feel like my time spent crafting was wasted, and ZOS scam'd us by over selling the importance of crafting ...........all that time wasted in early game should have been spent in pvp before it was dominated by higher players & or finding groups to learn group dungeon fighting .... Looks likes its tied to group content i will never reach anyway.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute.
EDIT: Fixed number and effect on weapon, they changed it from PTS to live.
Ok thats what the tool tip says, but why is it better/worse then impen?
Impen reduces your chance to be crit. Common knowledge and ancient testing says 100 impen = 10% less chance (additive vs. enemy crit rating) to take a critical hit. Usually most people run between 20-40% critical tops in Cyrodiil.
Mathematically, if you go to 40% mitigation thanks to nirnhoned instead of, for example 20% mitigation against magic, you are taking off a significant amount of damage when you are crit. Using both together you can end up with significant defensive benefits.
EXAMPLE:
JoeGuyAwesomeCaster is able to nuke for 700 damage.
You have 20% mitigation. He has 20% spell resistance piercing.
JoeGuyAwesomeCaster nukes you for 700 - (700 * (0.2 * 0.8)) = 588 damage. (Explanation: 700 base damage subtracting the pierced amount multiplied by the resistance value).
JoeAwesomeGuyCaster crits you for 700 - (700 * (0.2 * 0.8)) = 588, then gains a 50% bonus due to critically striking you for a resulting damage of 882.
Now let's do it if you had 40% mitigation:
JoeAwesomeGuyCaster nukes you for 700 - (700 * (0.4 * 0.8)) = 476 damage.
JoeAwesomeGuyCaster crits you for 700 - (700 * (0.4 * 0.8)) = 476, then gains a 50% bonus from critting for a resulting damage value of 714.
(Explanation: Same as above, but the resist value is raised, your resistance effectively is 32% since he is mitigating 20% of your 40% (0.4 * 0.8)).
So it adds up pretty significantly if you can raise your spell resistance value to a good amount. If you use impen to reduce the chance of them critting, you gain when they don't. If you use spell resist, you lower all incoming damage period from magical abilities (except for a bug with the sharpened trait I have covered elsewhere that will hopefully be fixed soon(tm)). Combining the two you can reduce the chance to be crit to a low amount while reducing all incoming damage a lot.