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what's Nirnhoned?

morvegil
morvegil
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What's it do?
Lo'ke
Nord Vampire
Nightblade
Shield+BOW

Daggerfall Covenant
Bandit King
Bridge Bandits Guild
  • Attorneyatlawl
    Attorneyatlawl
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    It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute :).

    EDIT: Fixed number and effect on weapon, they changed it from PTS to live.
    Edited by Attorneyatlawl on September 15, 2014 11:18PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Here we go:

    YrtDJgu.png

    The value is 1/2 of that amount for a 1h weapon.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • dcincali
    dcincali
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    It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute :).

    EDIT: Fixed number and effect on weapon, they changed it from PTS to live.

    Ok thats what the tool tip says, but why is it better/worse then impen?
  • curlyqloub14_ESO
    curlyqloub14_ESO
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    So, more goodness for magicka-based people.

    L
    O
    L

    Edit: Apparently this comment was misunderstood, so let me rephrase:

    So, more goodness for magicka users (as opposed to those who'd like to maybe someday be as effective using stamina for damage.)
    Edited by curlyqloub14_ESO on September 15, 2014 11:43PM
  • Attorneyatlawl
    Attorneyatlawl
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    So, more goodness for magicka-based people.

    L
    O
    L

    Hum, actually, that's not correct at all. Think about it... spell pen means that even without wearing light armor you will be able to pierce a significant resist amount, and gain a significant spell resistance amount from armor. If anything it is actually a buff to people who are not using light armor to get towards softcap easily or beyond, in my eyes.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • DenverRalphy
    DenverRalphy
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    So, more goodness for magicka-based people.

    L
    O
    L

    More goodness for non magicka based IMHO. You can stack the bejeebus out of spell resistance, but only able to put spell penetration on weapons.
  • indigoblades
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    i am master crafter but i havent even read up on this ............ i feel like my time spent crafting was wasted, and ZOS scam'd us by over selling the importance of crafting ...........all that time wasted in early game should have been spent in pvp before it was dominated by higher players & or finding groups to learn group dungeon fighting .... Looks likes its tied to group content i will never reach anyway.
  • Attorneyatlawl
    Attorneyatlawl
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    dcincali wrote: »
    It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute :).

    EDIT: Fixed number and effect on weapon, they changed it from PTS to live.

    Ok thats what the tool tip says, but why is it better/worse then impen?

    Impen reduces your chance to be crit. Common knowledge and ancient testing says 100 impen = 10% less chance (additive vs. enemy crit rating) to take a critical hit. Usually most people run between 20-40% critical tops in Cyrodiil.

    Mathematically, if you go to 40% mitigation thanks to nirnhoned instead of, for example 20% mitigation against magic, you are taking off a significant amount of damage when you are crit. Using both together you can end up with significant defensive benefits.

    EXAMPLE:

    JoeGuyAwesomeCaster is able to nuke for 700 damage.
    You have 20% mitigation. He has 20% spell resistance piercing.

    JoeGuyAwesomeCaster nukes you for 700 - (700 * (0.2 * 0.8)) = 588 damage. (Explanation: 700 base damage subtracting the pierced amount multiplied by the resistance value).

    JoeAwesomeGuyCaster crits you for 700 - (700 * (0.2 * 0.8)) = 588, then gains a 50% bonus due to critically striking you for a resulting damage of 882.

    Now let's do it if you had 40% mitigation:

    JoeAwesomeGuyCaster nukes you for 700 - (700 * (0.4 * 0.8)) = 476 damage.
    JoeAwesomeGuyCaster crits you for 700 - (700 * (0.4 * 0.8)) = 476, then gains a 50% bonus from critting for a resulting damage value of 714.
    (Explanation: Same as above, but the resist value is raised, your resistance effectively is 32% since he is mitigating 20% of your 40% (0.4 * 0.8)).

    So it adds up pretty significantly if you can raise your spell resistance value to a good amount. If you use impen to reduce the chance of them critting, you gain when they don't. If you use spell resist, you lower all incoming damage period from magical abilities (except for a bug with the sharpened trait I have covered elsewhere that will hopefully be fixed soon(tm)). Combining the two you can reduce the chance to be crit to a low amount while reducing all incoming damage a lot.

    :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • DenverRalphy
    DenverRalphy
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    i am master crafter but i havent even read up on this ............ i feel like my time spent crafting was wasted, and ZOS scam'd us by over selling the importance of crafting ...........all that time wasted in early game should have been spent in pvp before it was dominated by higher players & or finding groups to learn group dungeon fighting .... Looks likes its tied to group content i will never reach anyway.

    Scammed how? It's not like they created 9 trait sets. You can still research Nirnhoned items that others have looted or crafted if you're not willing to do what it takes to get those items yourself. And the Nirnhoned trait is far from being a high demand trait since it would be more effective numbers wise to use enchantments.

    So what exactly are you missing out on that makes you feel Scammed?
  • dcincali
    dcincali
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    dcincali wrote: »
    It provides 4.5% (at legendary) spell resistance for armor, and for weapons an increase to your spell resistance and spell pen. I'll post a screenshot in a minute :).

    EDIT: Fixed number and effect on weapon, they changed it from PTS to live.

    Ok thats what the tool tip says, but why is it better/worse then impen?

    Impen reduces your chance to be crit. Common knowledge and ancient testing says 100 impen = 10% less chance (additive vs. enemy crit rating) to take a critical hit. Usually most people run between 20-40% critical tops in Cyrodiil.

    Mathematically, if you go to 40% mitigation thanks to nirnhoned instead of, for example 20% mitigation against magic, you are taking off a significant amount of damage when you are crit. Using both together you can end up with significant defensive benefits.

    EXAMPLE:

    JoeGuyAwesomeCaster is able to nuke for 700 damage.
    You have 20% mitigation. He has 20% spell resistance piercing.

    JoeGuyAwesomeCaster nukes you for 700 - (700 * (0.2 * 0.8)) = 588 damage. (Explanation: 700 base damage subtracting the pierced amount multiplied by the resistance value).

    JoeAwesomeGuyCaster crits you for 700 - (700 * (0.2 * 0.8)) = 588, then gains a 50% bonus due to critically striking you for a resulting damage of 882.

    Now let's do it if you had 40% mitigation:

    JoeAwesomeGuyCaster nukes you for 700 - (700 * (0.4 * 0.8)) = 476 damage.
    JoeAwesomeGuyCaster crits you for 700 - (700 * (0.4 * 0.8)) = 476, then gains a 50% bonus from critting for a resulting damage value of 714.
    (Explanation: Same as above, but the resist value is raised, your resistance effectively is 32% since he is mitigating 20% of your 40% (0.4 * 0.8)).

    So it adds up pretty significantly if you can raise your spell resistance value to a good amount. If you use impen to reduce the chance of them critting, you gain when they don't. If you use spell resist, you lower all incoming damage period from magical abilities (except for a bug with the sharpened trait I have covered elsewhere that will hopefully be fixed soon(tm)). Combining the two you can reduce the chance to be crit to a low amount while reducing all incoming damage a lot.

    :)

    That is assuming the game is going to know the difference of the two traits when they are put into one stat. Do some testing and come back to us.

  • dharbert
    dharbert
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    What are the two new trait gemstones for Nirnhoned?
  • Wreuntzylla
    Wreuntzylla
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    Until they fix the sharpened trait, I wouldn't worry much about researching this trait.

    You are also better off leveling a new crafter to 40 if you want to make sets with these traits. For most, the 3-trait seducer is top of the pile. Three traits takes what, two days per item? One trait on a master crafter takes 30 days per item...

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