Lol Aett, I was just messing with you, since I despise first-person in this game. I do, however, think you should be able to have a first-person experience that won't give you headaches if that is what you want. I hope they fix that soon.
Aett_Thorn wrote: »Is there any way to disable this effect? It wasn't like this before today's patch, and I'd like to know how to turn it off.
Basically, when sprinting in first-person view now, there is a slight rocking back and forth, as if you're watching through a shaky cam. This effect tends to give me a sense of discomfort, and over long periods, can give me headaches and nausea. As such, I'd really like to know if I can turn it off, because if there's not, that's really not going to be conducive to me playing the game.
Already tried turning smoothing both on and off, no change in the movement of the cam in first-person view.
Thanks.
Attorneyatlawl wrote: »Aett_Thorn wrote: »Is there any way to disable this effect? It wasn't like this before today's patch, and I'd like to know how to turn it off.
Basically, when sprinting in first-person view now, there is a slight rocking back and forth, as if you're watching through a shaky cam. This effect tends to give me a sense of discomfort, and over long periods, can give me headaches and nausea. As such, I'd really like to know if I can turn it off, because if there's not, that's really not going to be conducive to me playing the game.
Already tried turning smoothing both on and off, no change in the movement of the cam in first-person view.
Thanks.
At the same time can we get a third-person FOV and camera height/centering adjustment slider? Some people get nausea, discomfort, and the same types of ill feelings that you are getting from the first-person issue you describe. Both things need options.
ZOS_JasonLeavey wrote: »Hey there, everyone. Thanks for bringing this to our attention. We can confirm that the "shaky cam" head bobbing effect seen while sprinting in first-person was unintentional, and we're working on a fix to correct it.
Thanks for your patience while we investigated your reports.
ZOS_JasonLeavey wrote: »Hey there, everyone. Thanks for bringing this to our attention. We can confirm that the "shaky cam" head bobbing effect seen while sprinting in first-person was unintentional, and we're working on a fix to correct it.
Thanks for your patience while we investigated your reports.
Aett_Thorn wrote: »Attorneyatlawl wrote: »Aett_Thorn wrote: »Is there any way to disable this effect? It wasn't like this before today's patch, and I'd like to know how to turn it off.
Basically, when sprinting in first-person view now, there is a slight rocking back and forth, as if you're watching through a shaky cam. This effect tends to give me a sense of discomfort, and over long periods, can give me headaches and nausea. As such, I'd really like to know if I can turn it off, because if there's not, that's really not going to be conducive to me playing the game.
Already tried turning smoothing both on and off, no change in the movement of the cam in first-person view.
Thanks.
At the same time can we get a third-person FOV and camera height/centering adjustment slider? Some people get nausea, discomfort, and the same types of ill feelings that you are getting from the first-person issue you describe. Both things need options.
Also agree to this. It's one of the reasons I don't like playing in third-person view. The camera is just off enough to throw me off.
ZOS_JasonLeavey wrote: »Hey there, everyone. Thanks for bringing this to our attention. We can confirm that the "shaky cam" head bobbing effect seen while sprinting in first-person was unintentional, and we're working on a fix to correct it.
Thanks for your patience while we investigated your reports.
ZOS_JasonLeavey wrote: »Hey there, everyone. Thanks for bringing this to our attention. We can confirm that the "shaky cam" head bobbing effect seen while sprinting in first-person was unintentional, and we're working on a fix to correct it.
Thanks for your patience while we investigated your reports.
I have to agree with this, for the most part. How in the name of all that's good and holy does an effect like this happen accidentally?I love how they try to sneak stuff in and when its called out as not being enjoyable, its "unintentional". Like, who told that dev to add it in the first place? If it wasn't instructed, why was it done? What ELSE are the devs slipping into patches uninstructed or unintentional? No wonder they have to go back and re-edit patch notes due to paying customers finding out changes that the "Q A team" (they still have that right) missed. One day ZOS will get it together.. One day.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I love how they try to sneak stuff in and when its called out as not being enjoyable, its "unintentional". Like, who told that dev to add it in the first place? If it wasn't instructed, why was it done? What ELSE are the devs slipping into patches uninstructed or unintentional? No wonder they have to go back and re-edit patch notes due to paying customers finding out changes that the "Q A team" (they still have that right) missed. One day ZOS will get it together.. One day.
A change like this isn't simple. It often requires reworking the entire animation set to ensure all the animations blend smoothly. It's entirely plausible that something could have gotten tweaked incorrectly.Various fixes to player movement including smoother transition to blocking for Player while moving backwards in combat and issues with blending while moving throughout the world