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Nerf light armor and buff medium? Why can't we just buff medium Zeni?

Ryzium
Ryzium
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@ZOS Why keep nerfing when you can just buff the under powered things in the game?

Here is the link to the official patch notes.

http://forums.elderscrollsonline.com/discussion/131752/patch-notes-v1-4-3#latest

Basically, medium armor gets a huge buff, bow gets a huge buff and uppercut gets a much needed buff. Light armor gets a huge nerf, going from 42% max spell pen to 28% spell pen. (a decrease by 1/3) The new trait for armor gives a buff to medium armor stamina builds because they will take less damage from spells.

I am on board with all of the buffs to stamina/medium armor builds (except maybe the snipe buff) but why do you have to keep trying to buff and nerf everything to perfection instead fix things and buff everything else that needs to be stronger. Stop nerfing everything, it ruins builds. Make other builds more viable, stop nerfing good builds trying to balance the game.
Ryzium
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  • c0rp
    c0rp
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    Considering that spell pen is WAY OP atm and in most cases is IGNORING all spell resistance I dont see the issue.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • jrgray93
    jrgray93
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    Meh, it's not even a serious nerf. It also buffs light armor as a counter to light armor, which is kind of funny. I think it is entirely justified. Not sweating it.
    EP: Slania Isara : Harambe Was an Inside Job
  • bosmern_ESO
    bosmern_ESO
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    Even if they didn't nerf light armor it would still be 2x better then medium.
    ~Thallen~
  • Ryzium
    Ryzium
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    c0rp wrote: »
    Considering that spell pen is WAY OP atm and in most cases is IGNORING all spell resistance I dont see the issue.

    No the OP thing right now is the broken spell pen on the sharpened trait for weapons. When that is fixed people will cap at 40 spell pen instead of 50% which is the hard cap.
    jrgray93 wrote: »
    Meh, it's not even a serious nerf. It also buffs light armor as a counter to light armor, which is kind of funny. I think it is entirely justified. Not sweating it.

    I dont think the nerf is a huge deal right now but when sharpened is fixed it will decrease spell damage allot.
    Ryzium
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  • ers101284b14_ESO
    ers101284b14_ESO
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    Just be glad your not using full heavy. One day I will matter....one day.
  • Ryzium
    Ryzium
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    Even if they didn't nerf light armor it would still be 2x better then medium.

    They should buff medium more not nerf light. you are getting a buff to weapon power now which at the very least is a good buff. havent seen the numbers yet but I assume it is a decent scaling number or a percent of your max which could be easily exploited
    Ryzium
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  • Ryzium
    Ryzium
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    Just be glad your not using full heavy. One day I will matter....one day.

    Heavy has a ways to go but if heavy gets insanely good then everyone will use that and just block and deal damage, it would be just as bad as any other armor type being the best.
    Ryzium
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  • c0rp
    c0rp
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    This change is not ruining any builds, and its closing the gap between magicka and stamina. When/IF sharpened is fixed...stamina builds aren't going to leap ahead of magicka or anything either because of this change. I just don't think this change is worth getting upset about.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Ryzium wrote: »
    Just be glad your not using full heavy. One day I will matter....one day.

    Heavy has a ways to go but if heavy gets insanely good then everyone will use that and just block and deal damage, it would be just as bad as any other armor type being the best.

    Heavy needs some buffs but I agree they need to take it slow. Finish up medium and get it going first then check and see how heavy does in relation.
  • jrgray93
    jrgray93
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    Just be glad your not using full heavy. One day I will matter....one day.

    Stand next to me while NBs are prowling in stealth. I promise you will matter. At least to me.
    Edited by jrgray93 on September 15, 2014 3:43PM
    EP: Slania Isara : Harambe Was an Inside Job
  • Arsenic_Touch
    Arsenic_Touch
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    Was waiting for people to whine about this. Light armor needed to be nerfed, there is no argument to be had against this.

    And that new trait is for all armor types, not just medium so using that as your argument is just laughable.

    This nerf will not ruin any builds, they lowered the spell penetration very little and you're throwing a fit over it?
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

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  • Ryzium
    Ryzium
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    c0rp wrote: »
    This change is not ruining any builds, and its closing the gap between magicka and stamina. When/IF sharpened is fixed...stamina builds aren't going to leap ahead of magicka or anything either because of this change. I just don't think this change is worth getting upset about.

    This doesnt ruin any builds, the act of buffing something while nerfing something else does. It is allot harder to hit two moving objects than to hit one stationary with one moving and that is what they are doing with the buffing of stamina and nerfing of magicka
    Ryzium
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  • Arsenic_Touch
    Arsenic_Touch
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    Ryzium wrote: »

    This doesnt ruin any builds, the act of buffing something while nerfing something else does. It is allot harder to hit two moving objects than to hit one stationary with one moving and that is what they are doing with the buffing of stamina and nerfing of magicka

    What is this I don't even? think.gif
    Edited by Arsenic_Touch on September 15, 2014 3:45PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Ryzium
    Ryzium
    ✭✭✭
    Was waiting for people to whine about this. Light armor needed to be nerfed, there is no argument to be had against this.

    And that new trait is for all armor types, not just medium so using that as your argument is just laughable.

    This nerf will not ruin any builds, they lowered the spell penetration very little and you're throwing a fit over it?

    This thread isnt about me "throwing a fit over it" this thread is about zeni nerfing and buffing at the same time when I think it is better to buff everything to the same level because you force people to change their builds more when you have things being nerfed and buffed instead of just nerfed.
    Ryzium
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  • Aett_Thorn
    Aett_Thorn
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    The answer to the OP's more general question of "why nerf when you can buff" is Power Creep.

    Basically, if you try to balance the game by only buffing the"underperforming" stuff, then everything becomes overpowered, and the game becomes too easy. Then you have to buff the enemies/content to compensate. As such, you've basically had to readjust the entire game just to get back to an even playing field.

    On the other hand, if you have one armor that is overpowered, one that is underpowered, and one that is just right, you don't buff the just right and underpowered set. You nerf the overpowered set, and buff the underpowered one. You accomplish the same end result with like 1,000% less effort.

    The first case, you also get a lot of people who get bored of the game when it is too easy, and they leave. Then when you finally do buff the enemies to make it challenging again, the people who liked it easy leave, meaning that you have a severely reduced game population by the time you are done.
  • loudent
    loudent
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    Ryzium wrote: »
    @ZOS Why keep nerfing when you can just buff the under powered things in the game?

    If we buff everything to match the most powerful (or OP) thing in the game then they will have to buff up the encounters to match which is a de facto nerf of *everything*

    so, buff up a bunch of stuff then nerf everything, or strip some of the power from one thing?

    I think it's pretty obvious which choice has the least risks and greatest rewards

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