ThatHappyCat wrote: »I believe it's fine. The idea is that at any one time you have five skills plus one Ultimate in play, and while there is some grey area with medium-duration buffs/debuffs/area effects, this generally holds true.Being able to, for example, have Magelight on your off-bar basically means you have six skills in play. This may not seem like much but it definitely adds up.
Imagine a Sorcerer with Bound Armour, Inner Light, Unstable Clannfear and Twilight Matriarch active while still being able to cast Crystal Fragments, Crushing Shock, Velocious Curse, Hardened Ward and Bolt Escape without missing a beat. I dunno about you but that seems too much.
OrangeTheCat wrote: »One skill point should buy one skill; skill points don't buy slots. Skill slots are irrelevant. If you want to place one on both bars you can but you are not required to. I think this poll is silly.
ThatHappyCat wrote: »I believe it's fine. The idea is that at any one time you have five skills plus one Ultimate in play, and while there is some grey area with medium-duration buffs/debuffs/area effects, this generally holds true.Being able to, for example, have Magelight on your off-bar basically means you have six skills in play. This may not seem like much but it definitely adds up.
Imagine a Sorcerer with Bound Armour, Inner Light, Unstable Clannfear and Twilight Matriarch active while still being able to cast Crystal Fragments, Crushing Shock, Velocious Curse, Hardened Ward and Bolt Escape without missing a beat. I dunno about you but that seems too much.
Ourorboros wrote: »Would what you propose be nice? Absolutely! However, it's really just a way to make the game easier to play and circumvents ZOS game design. They could have given us more than 5 slots and 1 ultimate....they didn't. They could have made inventory space larger and less expensive...they didn't. If I thought the design was a ZOS oversight, I would be in favor of your proposal, but I'm sure it is intentional. As players, we are forced to make choices within game design.
Ourorboros wrote: »Would what you propose be nice? Absolutely! However, it's really just a way to make the game easier to play and circumvents ZOS game design. They could have given us more than 5 slots and 1 ultimate....they didn't. They could have made inventory space larger and less expensive...they didn't. If I thought the design was a ZOS oversight, I would be in favor of your proposal, but I'm sure it is intentional. As players, we are forced to make choices within game design.
They gave us 10 bars effectively for all skills save 1 category and 2 ultimates regardless of category. They even made the swap instant which, save weaving, merged the two bars into 1 bar. The skill itself has nothing to do with the weapon equipped. The lines between bar 1 and bar 2 are non existent save for 1 category, due the consequences of the system using 1 button for 2 skills.
That is a baseless accusation about me. I am looking for the flaw to be removed because I believe that 1 skill should cost 1 skill slot. Even though I don't even have a sorc I don't think 60% of one of their 3 lines should cost 2 slots each along with an innate penalty.Ourorboros wrote: »
No matter how you want to frame the argument, you are essentially looking for a way to make the game easier and get around game design. Have as many polls as you want, I don't see ZOS giving ground on this, and don't believe they should.
ThatHappyCat wrote: »I'd like to point out that while weapon swapping responsiveness has been improved, there is still a delay (which is by design, more-or-less); and it does come into play in fast-paced situations: for example, if your Crushing Shock if on your off-bar, the time it takes to swap weapons could easily cost you the chance to interrupt your opponent.
So no, weapon swapping does not mean we have the equivalent of one bar with 10 slots. Therefore, toggled skills only being active on the bar it is on does not equate to one skill taking up 2/10 slots.
PS: You already have a similar thread in the Combat forums. I assume you made this one, with biased wording, in a different forum, because your previous thread garnered a negative response?
We’ve made changes to the way we cache textures for your alternate weapon that will allow you to swap weapons reliably and instantly. The previous delay when swapping has been reduced significantly, so swapping to your second ability set will be seamless and fast, making combat feel more responsive.
ThatHappyCat wrote: »
... Snip...
PS: You already have a similar thread in the Combat forums. I assume you made this one, with different wording in a different forum, because your previous thread garnered a negative response?
While some of those abilities gain the most benefit from being slotted on both bars none of them actually have to be ( closest I would say would be twilight due to the casting time). These abilities give a benefit beyond that of a normal ability as it doesn't need to be recast constantly if you choose to have it on both bars, this saves you mana in a long fight. The % decrease to your max magicka only has a major effect when you are at max in that resource, so really at the beginning of a fight.
If they allowed a way to keep them active all the time this would give to many sorc's the ability to have a buff bar and then a combat bar.
If you did like some people in the past suggested and make a special "buff" ability slot this still favors sorcs way to much. We could constantly have +800 armor if we choose with no real down fall (decrease in max magicka doesn't affect our dps, and I doubt most players go all the way back up to max during a fight).
You could choose to treat each of the toggles as a short buff that needs to be recasted instead of thinking as "this should always be active". This is the player choice to have it on both bars, and they can be functional on one bar if you choose to build your spec in a way to make it so.
Reducing max magicka by 10% does reduce your dps...
mousekime111rwb17_ESO wrote: »Okay, so slot bound armor magelight - restoring matriarch volatile familiar and overcharge on one weapon - have them all active and have a full slough of abilities on the other with 0 opportunity cost. This has a few balance issues associated.
While some of those abilities gain the most benefit from being slotted on both bars none of them actually have to be ( closest I would say would be twilight due to the casting time). These abilities give a benefit beyond that of a normal ability as it doesn't need to be recast constantly if you choose to have it on both bars, this saves you mana in a long fight. The % decrease to your max magicka only has a major effect when you are at max in that resource, so really at the beginning of a fight.
If they allowed a way to keep them active all the time this would give to many sorc's the ability to have a buff bar and then a combat bar.
If you did like some people in the past suggested and make a special "buff" ability slot this still favors sorcs way to much. We could constantly have +800 armor if we choose with no real down fall (decrease in max magicka doesn't affect our dps, and I doubt most players go all the way back up to max during a fight).
You could choose to treat each of the toggles as a short buff that needs to be recasted instead of thinking as "this should always be active". This is the player choice to have it on both bars, and they can be functional on one bar if you choose to build your spec in a way to make it so.
I have a DK and I have a buff bar right now. Evil hunter, igneous weapons, frag shield, razor armor, rapid regen.
ThatHappyCat wrote: »
I did not know that.
A maximal fix would result in either requiring equal strength toggles accessible to every class and build, or completely neutering or removing toggles - both reduce viable builds compared to live.mousekime111rwb17_ESO wrote: »Okay, so slot bound armor magelight - restoring matriarch volatile familiar and overcharge on one weapon - have them all active and have a full slough of abilities on the other with 0 opportunity cost. This has a few balance issues associated.
As stated, this poll is focusing on the concept, and assuming a maximal fix. A maximal fix is one that would not include imbalance.
While some of those abilities gain the most benefit from being slotted on both bars none of them actually have to be ( closest I would say would be twilight due to the casting time). These abilities give a benefit beyond that of a normal ability as it doesn't need to be recast constantly if you choose to have it on both bars, this saves you mana in a long fight. The % decrease to your max magicka only has a major effect when you are at max in that resource, so really at the beginning of a fight.
If they allowed a way to keep them active all the time this would give to many sorc's the ability to have a buff bar and then a combat bar.
If you did like some people in the past suggested and make a special "buff" ability slot this still favors sorcs way to much. We could constantly have +800 armor if we choose with no real down fall (decrease in max magicka doesn't affect our dps, and I doubt most players go all the way back up to max during a fight).
You could choose to treat each of the toggles as a short buff that needs to be recasted instead of thinking as "this should always be active". This is the player choice to have it on both bars, and they can be functional on one bar if you choose to build your spec in a way to make it so.
I have a DK and I have a buff bar right now. Evil hunter, igneous weapons, frag shield, razor armor, rapid regen.
It would be different with a sorc, if I wanted to have a bar full of toggles, I would have clanfaer/unstable familiar, Winged twilight, bound armor, and mage light with crit surge, keep other bar for my attacks and I will have amazing defense, two other pets attacking ( one providing me with mana regen), and 20 % more crit, never using mana to recast them.ThatHappyCat wrote: »
I did not know that.
Yea this was misleading when I first read the ability before the game came out so it was the first thing I tested. This makes the loss of max magicka not as detrimental as people play it up to be. I have a build I am going to be testing with the necropotence set for a healer that capitalizes on this.
That is a baseless accusation about me. I am looking for the flaw to be removed because I believe that 1 skill should cost 1 skill slot. Even though I don't even have a sorc I don't think 60% of one of their 3 lines should cost 2 slots each along with an innate penalty.Ourorboros wrote: »
No matter how you want to frame the argument, you are essentially looking for a way to make the game easier and get around game design. Have as many polls as you want, I don't see ZOS giving ground on this, and don't believe they should.
While some of those abilities gain the most benefit from being slotted on both bars none of them actually have to be ( closest I would say would be twilight due to the casting time). These abilities give a benefit beyond that of a normal ability as it doesn't need to be recast constantly if you choose to have it on both bars, this saves you mana in a long fight. The % decrease to your max magicka only has a major effect when you are at max in that resource, so really at the beginning of a fight.
If they allowed a way to keep them active all the time this would give to many sorc's the ability to have a buff bar and then a combat bar.
If you did like some people in the past suggested and make a special "buff" ability slot this still favors sorcs way to much. We could constantly have +800 armor if we choose with no real down fall (decrease in max magicka doesn't affect our dps, and I doubt most players go all the way back up to max during a fight).
You could choose to treat each of the toggles as a short buff that needs to be recasted instead of thinking as "this should always be active". This is the player choice to have it on both bars, and they can be functional on one bar if you choose to build your spec in a way to make it so.
I have a DK and I have a buff bar right now. Evil hunter, igneous weapons, frag shield, razor armor, rapid regen.
It would be different with a sorc, if I wanted to have a bar full of toggles, I would have clanfaer/unstable familiar, Winged twilight, bound armor, and mage light with crit surge, keep other bar for my attacks and I will have amazing defense, two other pets attacking ( one providing me with mana regen), and 20 % more crit, never using mana to recast them.ThatHappyCat wrote: »
I did not know that.
Yea this was misleading when I first read the ability before the game came out so it was the first thing I tested. This makes the loss of max magicka not as detrimental as people play it up to be. I have a build I am going to be testing with the necropotence set for a healer that capitalizes on this.
While this poll does assume a maximal fix which would entail balance, because this is an interesting point let me say something to just it. If we were to go with just making it cost 1 skill slot, (not assuming a maximal fix but altering that one thing) then I agree this is imbalanced. On the surface though I think it would be close to in line if max magicka reduction worked the way I thought it did when I was mistaken about it.
Ourorboros wrote: »That is a baseless accusation about me. I am looking for the flaw to be removed because I believe that 1 skill should cost 1 skill slot. Even though I don't even have a sorc I don't think 60% of one of their 3 lines should cost 2 slots each along with an innate penalty.Ourorboros wrote: »
No matter how you want to frame the argument, you are essentially looking for a way to make the game easier and get around game design. Have as many polls as you want, I don't see ZOS giving ground on this, and don't believe they should.
Hardly baseless, since you created this poll. I will admit I make an assumption about your motives. Only you can speak to those. I can say that I interpret your poll and comments about the skill bar seem to want to make the game easier. I doubt I am the only one who sees it that way. That's the nature of posting, versus a conversation. Very easy to misinterpret and be misinterpreted.