Patch notes please!

TheBull
TheBull
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  • Curragraigue
    Curragraigue
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    Check the PTS section while we wait. Patch notes with a lot of the changes in there
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Aett_Thorn
    Aett_Thorn
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    Most games I've seen wait to post full patch notes until they are sure that the patch is going to take well.
  • Seravi
    Seravi
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    Yeah super excited to see the notes. I REALLY hope they bring in the fix they have listed for Azura's Relics.
    Azura's Relics: You can now use the scroll to summon the Daedra at the waterfall more consistently.
  • KenCleanAirSystem
    KenCleanAirSystem
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    The patch note posts on the Public Test Server forum will pretty much cover everything that you can expect to see in this update. There may be a couple things fixed with the version that is being pushed today, but by and large all the changes are detailed in the posts for the PTS versions of 1.4 that have been in testing for the last month or so.
  • TheBull
    TheBull
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    The patch note posts on the Public Test Server forum will pretty much cover everything that you can expect to see in this update. There may be a couple things fixed with the version that is being pushed today, but by and large all the changes are detailed in the posts for the PTS versions of 1.4 that have been in testing for the last month or so.
    There is always a couple "late addition" nerfs and/or buffs. That's the stuff I'm waiting for :)
  • Phantax
    Phantax
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    The patch note posts on the Public Test Server forum will pretty much cover everything that you can expect to see in this update. There may be a couple things fixed with the version that is being pushed today, but by and large all the changes are detailed in the posts for the PTS versions of 1.4 that have been in testing for the last month or so.

    ??? you know the most recent build on the PTS is only 2 weeks old right.

    They have already said the build we will get has a number of changes and additions to the PTS build.

    However.. it would still be nice to get some patch notes

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Khami
    Khami
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    Normally, they've been posting the notes about 30 minutes before the servers come back online. Give them a few hours, this isn't a short maintenance.
  • stewie_801
    stewie_801
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    I'm disappointed that it took 12 minutes from server shutdown for the first thread asking for notes to appear. Usually they give us the patch notes get posted towards the end of the maintenance or shortly after. There was one time they posted it the Friday before, I wish they would do something like this more, or at least, when the maintenance starts. But I don't expect that to happen.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • KenCleanAirSystem
    KenCleanAirSystem
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    Yeah, I'm sure there are changes and you are right that the latest is a couple weeks old ... I'd like to see them too, but if history serves, we will be reading them about the time that we are waiting for 1.4 to download.

    I just hope is isn't an all day wait like some of the updates have been in the past.
  • Armitas
    Armitas
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    Ah so this is 1.4? Someone told me Tuesday, but I have today off by circumstance so this could be a good day.
    Retired.
    Nord mDK
  • twev
    twev
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    1.) Isn't the patch that's being applied already a 'package'? Tested and approved?

    Or -
    2.) Is the game engine on the server actually being patched 'ala carte', toss in some of this, a few of those... see what happens... maybe add a few more of the items on the 'B list' and see if that breaks something?

    If it's #1- there's no reason that the patch notes don't or can't exist. They already know what is being applied to which things.

    If it's #2, then they're still using the 'Shake some chicken bones in a cup, spill 'em out, and see what the spirits portend' method, and that kind of implies that it's all seat of the pants patching with no clear idea what the outcome will be....

    Are we really being given the message that they'll stop putting in more ingredients some time today when they think it's getting just a little too salty, too watery, or too chocolaty?

    "Hey, Pete. Add another one of those Night Blade mods. Yeah, the blue ones.... We need to thin this sucka out, some, or it'll never flow through the intertubes...."

    ZENI: "We need to apply the patch, before we know what's IN the patch."

    Swell.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Khami
    Khami
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    twev wrote: »
    1.) Isn't the patch that's being applied already a 'package'? Tested and approved?

    Or -
    2.) Is the game engine on the server actually being patched 'ala carte', toss in some of this, a few of those... see what happens... maybe add a few more of the items on the 'B list' and see if that breaks something?

    If it's #1- there's no reason that the patch notes don't or can't exist. They already know what is being applied to which things.

    If it's #2, then they're still using the 'Shake some chicken bones in a cup, spill 'em out, and see what the spirits portend' method, and that kind of implies that it's all seat of the pants patching with no clear idea what the outcome will be....

    Are we really being given the message that they'll stop putting in more ingredients some time today when they think it's getting just a little too salty, too watery, or too chocolaty?

    "Hey, Pete. Add another one of those Night Blade mods. Yeah, the blue ones.... We need to thin this sucka out, some, or it'll never flow through the intertubes...."

    ZENI: "We need to apply the patch, before we know what's IN the patch."

    Swell.

    What on PTS and what goes live isn't always the same. This portion of Craglorn got cut from the May update and that maintenance took about 9 hours to complete. I didn't get back online until after 6pm because it took over an hour to download the patch.

    If you want to see the PTS notes, go to the PTS forum and look.
  • Elsonso
    Elsonso
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    My thoughts on how they patch, for those of you that have been waiting around for me to weigh in on this subject.

    ESO is not a single application, so there is no one thing that they update. Each different application has a patch process which may involve adding or merging changes instead of just swapping things out. Some of the "patch" might be changes to the database and an application has to run across the database updating records. The client code has to be uploaded to the distribution servers.

    In addition to ESO changes, there may be other changes that they make while they have the time. They may load OS patches and patches to various other applications that need to be updated.

    So, no, they are not throwing chicken bones onto a plate and spitting on it to see what happens, but they are also not just waiting for a single patch package to finish installing.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • twev
    twev
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    Khami wrote: »
    twev wrote: »
    1.) Isn't the patch that's being applied already a 'package'? Tested and approved?

    Or -
    2.) Is the game engine on the server actually being patched 'ala carte', toss in some of this, a few of those... see what happens... maybe add a few more of the items on the 'B list' and see if that breaks something?

    If it's #1- there's no reason that the patch notes don't or can't exist. They already know what is being applied to which things.

    If it's #2, then they're still using the 'Shake some chicken bones in a cup, spill 'em out, and see what the spirits portend' method, and that kind of implies that it's all seat of the pants patching with no clear idea what the outcome will be....

    Are we really being given the message that they'll stop putting in more ingredients some time today when they think it's getting just a little too salty, too watery, or too chocolaty?

    "Hey, Pete. Add another one of those Night Blade mods. Yeah, the blue ones.... We need to thin this sucka out, some, or it'll never flow through the intertubes...."

    ZENI: "We need to apply the patch, before we know what's IN the patch."

    Swell.

    What on PTS and what goes live isn't always the same. This portion of Craglorn got cut from the May update and that maintenance took about 9 hours to complete. I didn't get back online until after 6pm because it took over an hour to download the patch.

    If you want to see the PTS notes, go to the PTS forum and look.

    If I wanted to see the PTS notes, I'd go read the PTS forum, (again, which I did), which has little to do with the actual 'final patch as of Sept, 15, 2014, as of 08:30 AM EDT'.

    My point was that they're patching with a known quantity, the patch, or they're just winging it until it breaks in half.

    If it's a known quantity, then it's a final quantity, and as such, they know what the patch notes include.

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Khami
    Khami
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    twev wrote: »
    Khami wrote: »
    twev wrote: »
    1.) Isn't the patch that's being applied already a 'package'? Tested and approved?

    Or -
    2.) Is the game engine on the server actually being patched 'ala carte', toss in some of this, a few of those... see what happens... maybe add a few more of the items on the 'B list' and see if that breaks something?

    If it's #1- there's no reason that the patch notes don't or can't exist. They already know what is being applied to which things.

    If it's #2, then they're still using the 'Shake some chicken bones in a cup, spill 'em out, and see what the spirits portend' method, and that kind of implies that it's all seat of the pants patching with no clear idea what the outcome will be....

    Are we really being given the message that they'll stop putting in more ingredients some time today when they think it's getting just a little too salty, too watery, or too chocolaty?

    "Hey, Pete. Add another one of those Night Blade mods. Yeah, the blue ones.... We need to thin this sucka out, some, or it'll never flow through the intertubes...."

    ZENI: "We need to apply the patch, before we know what's IN the patch."

    Swell.

    What on PTS and what goes live isn't always the same. This portion of Craglorn got cut from the May update and that maintenance took about 9 hours to complete. I didn't get back online until after 6pm because it took over an hour to download the patch.

    If you want to see the PTS notes, go to the PTS forum and look.

    If I wanted to see the PTS notes, I'd go read the PTS forum, (again, which I did), which has little to do with the actual 'final patch as of Sept, 15, 2014, as of 08:30 AM EDT'.

    My point was that they're patching with a known quantity, the patch, or they're just winging it until it breaks in half.

    If it's a known quantity, then it's a final quantity, and as such, they know what the patch notes include.

    :)

    Did you bother to read my first sentence? PTS notes and what goes live will not always be the same. Yes, something might break, which happened with the original release of Craglorn. Something break in a patch isn't an ESO issue, every game has those problems.

    Why would they post a patch note when they're not ready to release it?

    The fact this thread was created shortly after the server went down is telling. No patience.

    They've always released the patch notes around 30 minutes before the servers come back online.
  • Swampster
    Swampster
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    Anyone know how big a download this patch is?
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • twev
    twev
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    Khami wrote: »
    twev wrote: »
    Khami wrote: »
    twev wrote: »
    1.) Isn't the patch that's being applied already a 'package'? Tested and approved?

    Or -
    2.) Is the game engine on the server actually being patched 'ala carte', toss in some of this, a few of those... see what happens... maybe add a few more of the items on the 'B list' and see if that breaks something?

    If it's #1- there's no reason that the patch notes don't or can't exist. They already know what is being applied to which things.

    If it's #2, then they're still using the 'Shake some chicken bones in a cup, spill 'em out, and see what the spirits portend' method, and that kind of implies that it's all seat of the pants patching with no clear idea what the outcome will be....

    Are we really being given the message that they'll stop putting in more ingredients some time today when they think it's getting just a little too salty, too watery, or too chocolaty?

    "Hey, Pete. Add another one of those Night Blade mods. Yeah, the blue ones.... We need to thin this sucka out, some, or it'll never flow through the intertubes...."

    ZENI: "We need to apply the patch, before we know what's IN the patch."

    Swell.

    What on PTS and what goes live isn't always the same. This portion of Craglorn got cut from the May update and that maintenance took about 9 hours to complete. I didn't get back online until after 6pm because it took over an hour to download the patch.

    If you want to see the PTS notes, go to the PTS forum and look.

    If I wanted to see the PTS notes, I'd go read the PTS forum, (again, which I did), which has little to do with the actual 'final patch as of Sept, 15, 2014, as of 08:30 AM EDT'.

    My point was that they're patching with a known quantity, the patch, or they're just winging it until it breaks in half.

    If it's a known quantity, then it's a final quantity, and as such, they know what the patch notes include.

    :)

    Did you bother to read my first sentence? PTS notes and what goes live will not always be the same. Yes, something might break, which happened with the original release of Craglorn. Something break in a patch isn't an ESO issue, every game has those problems.

    Why would they post a patch note when they're not ready to release it?

    The fact this thread was created shortly after the server went down is telling. No patience.

    They've always released the patch notes around 30 minutes before the servers come back online.
    [ETA: I read your first sentence, which is why I mentioned the PTS at all. But this thread isn't about the PTS, so I don't actually know why you brought it up to begin with. :) ]

    I think that if the patch breaks the game - it's, by definition, not ready for release, and not worthy of being in the patch to begin with.
    Which would imply that it wasn't fully or adequately tested.
    No?

    I'm under the impression that part of my sub goes to keep the servers up and running, and some of it goes to the game devs who are the guys that are supposed to supply working code to us, the sub payers.

    If the code no workee, they aint doing their jobs well enough.

    It really ought not BE in the patch if it's not a tested/functioning/working pack of code.

    If it aint working, it hasn't been tested and approved to BE working. :)
    Edited by twev on September 15, 2014 1:23PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We're just wrapping up the patch notes now and will be publishing them very soon (it takes a while to get them formatted properly!). Also, @Swampster, today's patch is approximately 6GB.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TheBull
    TheBull
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    We're just wrapping up the patch notes now and will be publishing them very soon (it takes a while to get them formatted properly!). Also, @Swampster, today's patch is approximately 6GB.
    woot!
  • Krision
    Krision
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    6 GB :(
    DK tank v16
    Templar DPS v16

    I will kill your monsters!!
  • superfluke
    superfluke
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    Thanks for the file size info Gina.
    Also, I swear, people will argue about anything.
    Do you even backstory, bro?
  • Jackets_Fan
    Jackets_Fan
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    superfluke wrote: »
    Also, I swear, people will argue about anything.

    Yes, this is why monks take long vows of silence

  • Swampster
    Swampster
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    Thank you @ZOS_GinaBruno‌

    Wish you could make the downloads available without using the patcher. I can pillage my work bandwidth then, and not have to wait 2 days while my sloooow connection at home downloads this stuff...

    Probably be quicker for me to download the 30Gb for the whole client again..

    *sigh*
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Kaspar
    Kaspar
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    PTS.... Forever Beta...
  • Mountain_Dewed
    Mountain_Dewed
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    Seems to be the norm, 3gb apply, 3gb apply, play yayhey!
  • Romo
    Romo
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    Swampster wrote: »
    Thank you @ZOS_GinaBruno‌

    Wish you could make the downloads available without using the patcher. I can pillage my work bandwidth then, and not have to wait 2 days while my sloooow connection at home downloads this stuff...

    Probably be quicker for me to download the 30Gb for the whole client again..

    *sigh*

    This, simply this.

    It'll take about 26 hours for me to log back in... sigh.
  • Mountain_Dewed
    Mountain_Dewed
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    Mine started updating, get on it boys and girls and well some of the it's out thar, hhiyuck hiyuck...
  • Sindala
    Sindala
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    Swampster wrote: »
    Thank you @ZOS_GinaBruno‌

    Wish you could make the downloads available without using the patcher. I can pillage my work bandwidth then, and not have to wait 2 days while my sloooow connection at home downloads this stuff...

    Probably be quicker for me to download the 30Gb for the whole client again..

    *sigh*

    You've not downloaded it recently have you ;)
    I installed it on my new lappy the other week and it's closer to 50Gb now.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • c0rp
    c0rp
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    If you leave the patcher up while you goto work...it starts downloading on its own. I never wait to play on patch day. Come home from work, and log in. Easy stuff.
    Edited by c0rp on September 15, 2014 2:46PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • stefan9
    stefan9
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    Aett_Thorn wrote: »
    Most games I've seen wait to post full patch notes until they are sure that the patch is going to take well.

    The other mmo I also play posts them the day before the actual patch. Much prefer that method to eso's method...

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