Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Spellcrafting - Do you have specific requests?

  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    a Mana Laser that works like Engulfing flames. you simply active it and laser until untill the target dies, you run out of mana, etc

    Like doing 200Dmg per tick costing 100mp


    i dont really care about it being high damage i just want a MP laser!
    I play every class in every situation. I love them all.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    spoqster wrote: »
    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    My hope for spellcrafting is that all the SC'ed abilities will be similar to a Walmart knock off brand. That way classes are still meaningful but some areas of improvement can be made up via SC.

    As a person that has 4 VR12's (one of each class) and one soon to be vr character... Class matters to me.
  • spoqster
    spoqster
    ✭✭✭✭✭
    Lionxoft wrote: »
    spoqster wrote: »
    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.
    The spell I am thinking of should not work in PVP or dungeons, it's about getting past mobs in PVE.
  • Aoife32001
    Aoife32001
    ✭✭✭✭
    Lionxoft wrote: »
    spoqster wrote: »
    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.

    Well, what it sounds like they may be doing (and what I hope they're doing) is moving to a more traditional Elder Scrolls "class" system, where any class has access to anything (though some start out ahead in some areas than others). I don't really see how they can introduce spell crafting without doing this.

    The limit in Elder Scrolls was always one's magika pool. You can craft some awesome spell, but if you haven't invested enough in magicka to use it, it's useless to you. The same could be done with stamina. This allows for near-full character customization, while still forcing certain development paths.

    The 4 class system never made any sense for an Elder Scrolls game. With the addition of the traditional schools of magic, hopefully more traditional Elder Scrolls character development will be possible, according to however one wants to develop his or her characters.
    Edited by Aoife32001 on September 15, 2014 2:47PM
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aoife32001 wrote: »
    Transformations! Turn into a bear with tanking abilities, a wolf for dps etc.

    There is actually lore not only for werewolves but even "were-bears", "were-sharks", and "were-crocodiles", among others. I would love were-bears!

    It would be pretty awesome if a spell allowed you to "morph" your werewolf into the critter of your choice (well, within limits of course),thus allowing you to "change your curse" into that of the wearbear, the werecrocodile (how awesome would THAT be for Argonians???) or pretty much any carnivorous critter. Being able to turn fully into a wolf would be nice as well! As far as mechanics go, you'd probably still be a werewolf but with maybe one or 2 additional abilities/drawbacks.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    spoqster wrote: »
    I'm interested to hear if anyone here has specific requests for spells in the context of spellcrafting, especially beyond the typical TES spells that are likely to be there (conjure flame atronach, etc.).

    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    That I can pretty much setup my own companion.

    If I want to make it tanky then I add strawberries, if I want it seductive then I add mushrooms and if I want it fearsome then I add bread & butter.

    They said we will get more pet repertoire so I hope we can actually choose the characteristics of these pets as well.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    Requests, meh, just a few. First get rid of medium and heavy armor. Second, get rid of swords, axes, shields, bows, and daggers. You know, since everyone is running around as a caster anyway and now absolutely everyone will be a caster we won't need anything but out shinny sticks of truth.

    This makes sense though because magic was op as all hell in vanilla Skyrim, before mods fixed it, I'm guessing that would have been the set of numbers this game must have been based on.

    Boost melee and nerf magic, nerf light, boost medium and heavy, and nerf vampire dks' just because I guess that's the cool thing kids are saying now....
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Aoife32001 wrote: »
    Lionxoft wrote: »
    spoqster wrote: »
    Me personally, I would like a spell that turns me invisible or makes me hidden for a minute or longer (or as long as my magicka lasts), so that I can use it to travel through mobs if I don't feel like fighting.

    Invisibility pots or be a NB. As a NB, I hope that they don't make another invis spell otherwise our class loses some of it's diverse strength especially since our class passives are semi-meh.

    Well, what it sounds like they may be doing (and what I hope they're doing) is moving to a more traditional Elder Scrolls "class" system, where any class has access to anything (though some start out ahead in some areas than others). I don't really see how they can introduce spell crafting without doing this.

    The limit in Elder Scrolls was always one's magika pool. You can craft some awesome spell, but if you haven't invested enough in magicka to use it, it's useless to you. The same could be done with stamina. This allows for near-full character customization, while still forcing certain development paths.

    The 4 class system never made any sense for an Elder Scrolls game. With the addition of the traditional schools of magic, hopefully more traditional Elder Scrolls character development will be possible, according to however one wants to develop his or her characters.

    I've played every Elder Scrolls and have been playing the games for nearly 20 years. The class system has had a place in every major TES game up until Skyrim so to say that it's more traditional to have class choice become non-important is a disservice.


    Back to TESO:
    What folks don't understand is that there will be A LOT of backlash if these spell crafted abilities are more powerful than their class skills. A lot of players have made alts and worked their way up to max level already. If the spell crafted abilities are on par or equal to class abilities then it becomes a choice of which class has better passives that aren't decided by class abilities. This in turn actually breaks the diversity that spell crafting was attempting to create.

    If the spell crafted abilities are knock offs and just slightly below par with the equivalent class skill (if applicable) then it still means that class decision is important yet some of the voids can be filled allowing the player to play more to their specifications.
    Edited by Lionxoft on September 15, 2014 6:02PM
  • Aoife32001
    Aoife32001
    ✭✭✭✭
    I've played every Elder Scrolls and have been playing the games for nearly 20 years. The class system has had a place in every major TES game up until Skyrim so to say that it's more traditional to have class choice become non-important is a disservice.

    I suppose what I was referring to was more along the lines of starting with a set class (Healer, Bard, Crusader, etc.) and then being able to pursue whatever course you want from that starting point, rather than being stuck with only that class's skills.

    I have only played Morrowind, Oblivion, and Skyrim, and only just started Arena, so I must defer to you regarding the whole of ES. From what I have seen, though, it seems to me that, while there are of course set classes, these are more starting points that encourage development in specific directions rather than locking one into fixed class skill lines. I could play a Knight in Morrowind and nevertheless develop Illusion magic if I wanted to do so, and that's what I'm getting at here, as opposed to, say, only "NightBlade" class users having an invisibility spell.

    If we were to have fixed classes, then I think ESO needs the plethora of traditional classes, rather than a generic "Sorcerer", "Templar", "DragonKnight", and "NightBlade". To only have four "master classes" is, it seems to me, not faithful to ES. ESO also does a disservice by thus far not having the traditional schools of magic, in my opinion, and, if it is done well, I hope that spell crafting will go some way in alleviating that lack.

    Another change I don't like is making "Birth Signs" changeable... but that's going off-topic.

    Perhaps spell crafting isn't the best way to address the class "issue", but, whatever they end up doing, I am certainly not a fan of the four "master classes" system that ESO has, and feel it could be done better if it is to remain faithful to ES.
    Edited by Aoife32001 on September 18, 2014 5:44PM
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Aoife32001 wrote: »
    I've played every Elder Scrolls and have been playing the games for nearly 20 years. The class system has had a place in every major TES game up until Skyrim so to say that it's more traditional to have class choice become non-important is a disservice.

    I suppose what I was referring to was more along the lines of starting with a set class (Healer, Bard, Crusader, etc.) and then being able to pursue whatever course you want from that starting point, rather than being stuck with only that class's skills.

    I have started playing Arena and have played Morrowind, Oblivion, and Skyrim, and it seems to me that, while there are of course set classes, these are more starting points that encourage development in specific directions rather than locking one into fixed class skill lines. I could play a Knight in Morrowind and nevertheless develop Illusion magic if I wanted to do so, and that's what I'm getting at here, as opposed to, say, only "NightBlade" class users having an invisibility spell.

    If we were to have fixed classes, then I think ESO needs the plethora of traditional classes, rather than a generic "Sorcerer", "Templar", "DragonKnight", and "NightBlade". To only have four "master classes" is, it seems to me, not faithful to ES.

    Hop into Daggerfall and try to equip an armor weight that isn't suited to your class. Let us know that works out! Or maybe attempting to duel with a sword yet no skill in blade.

    Anyone can play the TES games on the lowest difficulty while disregarding class restrictions (for the most part) but at that point you might as well just use cheat commands. If you play on hard or top difficulty you will get mowed down by a lesser creature easily with a poorly built character.

    It's an MMO which is different than a single player rpg. An mmo requires multifaceted balancing whereas a sprpg doesn't require the same level. Four classes, as you have seen, require quite a bit of balancing. If there were more classes available in Eso then it would be a balancing nightmare. Common sense though.

    Classes are indeed important to the TES series and always have been up until Skyrim. There is no reason why a heavy armor Redguard should have a proficiency in all magic schools, marksmanship, sneak, long sword, short sword, blunt, hand to hand, security etc. My suggestion earlier would be to make the spell crafted abilities just slightly weaker than a major class version if it's similar. Class choice being major skills and spell crafting being minor skills. It would make initial class choice important and also grant a place for slight improvements via minor skills. If spell crafted abilities are as strong as class abilities then it negates the importance of initial class choice which is something that just doesn't make sense.

    If spell crafted abilities are overpowered or on par with class abilities then folks will just choose the class that has the best generic passives... Unfortunately the class passives aren't generically balanced at all.

    I hope you're seeing my point.
  • LunaRae
    LunaRae
    ✭✭✭✭
    As long as weapon/stamina based spells exist in a wide variety of strengths and effects I'm good. If it's 99% magika/spell based abilities then I'll be extremely disappointed.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    I would like to be able to conjure a Guar.
    Doesn't matter if it fights for me or if it's just grazing while I'm in combat - the important thing is, it's there ;)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • BBSooner
    BBSooner
    ✭✭✭✭✭
    I want to be able to choose the school, element, and effect.

    For example. I want to create destruction spells that all act as fireballs. However, if like one for fire, lightning, and frost. Or have a cone breath attack for each element.

    Id also like to be able to mix spell effects (within reason). Have frost spells apply dots instead of a slow debuff, and the sort.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Raygee wrote: »
    I would like to be able to conjure a Guar.
    Doesn't matter if it fights for me or if it's just grazing while I'm in combat - the important thing is, it's there ;)

    Or a flesh atronach. Name him Chubbz
Sign In or Register to comment.