Naming your gear upon enchanting like in the other Elder scrolls games.

kodman91b16_ESO
Hi!
As most of you know that there was a possibility to actually name your gear while enchanting it in the other Elder Scrolls titles. Wouldn't it be cool if you could do the same in ESO.. It would definately boost up the immersive play :)

Write what you think about it and maybe we will be able to persuade the developers to add this feature into a patch xD
  • bosmern_ESO
    bosmern_ESO
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    I don't think it would be a good idea seeing its a MMO with almost no filter for language...
    ~Thallen~
  • Circuitous
    Circuitous
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    By "other Elder Scrolls titles" you mean "actually just Skyrim" right?

    Anyway yeah that could be neat.
    Thank Stendarr it’s Fredas.
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  • Unknown_poster
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    As long as you were the only person able to see the changes fine. Add linking and you're opening a whole new can of worms.
  • kodman91b16_ESO
    Circuitous wrote: »
    By "other Elder Scrolls titles" you mean "actually just Skyrim" right?

    Anyway yeah that could be neat.

    You could do that in Oblivion and Morrowind too :)
  • Faulgor
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    I wish. Would make enchanting at least a little bit interesting.
    Besides technical problems I don't really see any. We can already name our characters and write in chat what we want anyway - of course there are going to be some idiots using this for profanity, but I'd like to think they'll be in the minorty. Still, if they think this will be such a problem, they could let us only chose pre-selected words. Possibly you have to collect them like the current runes? Could be fun.
    And thinking about it there are lots of dropped items with unique names, so there shouldn't be a big technical problem either.

    Although I'd rather see meaningful changes to enchanting, I say let's give it a try. Please?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Unknown_poster
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    Yes, you can name your character Mr. Douchie McFuggnuggets all day. And I have a handy tool to report you and you are most likely going to get a forced name change. Same with profanity, if I don't want to see it, there is a filter. Hate speech, report. Capslock spam, ignore. Though the current ignore list is capped at 100. Trust me, I hit it. The problem will come if you are able to name your equipment that people will create low level items and link them as something else for sale. The first person that buys an altered name item that isn't what it is supposed to be is going to cause all sorts of problems. Adding ability to change something that can be linked in chat will add to the weekend trolling of bacon or A@@l spam that plagued WOW. So, once again, I am all for it, as long as I don't have to look at what you have named your special "rabbit ears"
  • Lionxoft
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    Sword of Poop. Deals 48 disease damage. OP.

    So I can say poop but I can't say it's appropriate scientific declaration? Really ZOS?
    Edited by Lionxoft on September 14, 2014 6:13AM
  • GnatB
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    Only way I see this working is if it's entirely client side. While memory probably isn't *that* big a concern, allowing people to name every single object they've enchanted would cause potential for a fairly significant bloat. Not to mention the scamming possibilities.

    'Course, I'm not all that familiar with addon's, it's possible an addon could already do this in a general sense.

    Achievements Suck
  • Moonshadow66
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    You should have made this a poll^^
    It really would be awesome to name/rename crafted items, especially for the overview in the inventory.

    I only see a problem in guild stores, imagine the mess searching through all these fantasy names for a certain item ;-)
    Or even trolls who name f.e. a greatsword something like "Healing Daggerstaff of Frostflames", it'd get a bit too confusing^^
    I think these items should be bound to your account then to avoid this problem.
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  • tordr86b16_ESO
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    No, but yes to branding. The name of the crafter should be in the description of the item.
  • AlexDougherty
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    Circuitous wrote: »
    By "other Elder Scrolls titles" you mean "actually just Skyrim" right?

    Anyway yeah that could be neat.

    I used to rename stuff in Oblivion too.
    People believe what they either want to be true or what they are afraid is true!
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  • AlexDougherty
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    Hi!
    As most of you know that there was a possibility to actually name your gear while enchanting it in the other Elder Scrolls titles. Wouldn't it be cool if you could do the same in ESO.. It would definately boost up the immersive play :)

    Write what you think about it and maybe we will be able to persuade the developers to add this feature into a patch xD

    It's a bit of a non-issue, only you can see what your gear is called, so pretend it's named, just involves the imagination.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • kodman91b16_ESO
    Yes, you can name your character Mr. Douchie McFuggnuggets all day. And I have a handy tool to report you and you are most likely going to get a forced name change. Same with profanity, if I don't want to see it, there is a filter. Hate speech, report. Capslock spam, ignore. Though the current ignore list is capped at 100. Trust me, I hit it. The problem will come if you are able to name your equipment that people will create low level items and link them as something else for sale. The first person that buys an altered name item that isn't what it is supposed to be is going to cause all sorts of problems. Adding ability to change something that can be linked in chat will add to the weekend trolling of bacon or A@@l spam that plagued WOW. So, once again, I am all for it, as long as I don't have to look at what you have named your special "rabbit ears"

    Well your're actually right, there are *** trolls running around all day thinking they are funny. That would probably rename level 1 gear to something that sounds powerfull. But how about this, that there would actually be an item level limit on doing this.. the same like the WoW transmogrification thing. In other words you can't do this unless the item is in a specific level. Or as @GnatB said that it could be client side, or just visible in your account. Or as @Faulgor said, that you have to choose pre made words from a list :)

    But when it comes to selling the stuff through the guild or through chat, the item would change back to it's original name. or you would have the original name written in a smaller font just beneath the name it self.

  • spoqster
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    I think that would be pretty cool. Especially in the context of selling items. I'd prefer to craft and sell the "Wrath of Molag Bal" than just another Galatite Greatsword of Shock.

    One could get around the profanity issues by not allowing full naming freedom, but rather giving the user a couple of word slots with pre-filled options. For example: [Slot 1] of [Slot 2].
    • Slot 1: Words like Wrath, Power, Fist, Piercer, Fury, etc.
    • Slot 2: Player character name, Gods, locations, areas, factions, etc.
  • AlexDougherty
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    spoqster wrote: »
    I think that would be pretty cool. Especially in the context of selling items. I'd prefer to craft and sell the "Wrath of Molag Bal" than just another Galatite Greatsword of Shock.

    One could get around the profanity issues by not allowing full naming freedom, but rather giving the user a couple of word slots with pre-filled options. For example: [Slot 1] of [Slot 2].
    • Slot 1: Words like Wrath, Power, Fist, Piercer, Fury, etc.
    • Slot 2: Player character name, Gods, locations, areas, factions, etc.

    That could work, provided they had a decent selection of proforma options. So perhaps we could name a weapon "Wrath of Molag Bal" or "Mace of the Heavens" or maybe even "Smiting Blade of Stendar's Fury".
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Attorneyatlawl
    Attorneyatlawl
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    I don't think it would be a good idea seeing its a MMO with almost no filter for language...

    And you then couldn't know what item something was when linked at a glance. Maybe a flavor text field would work though in the tooltip.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • AlexDougherty
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    Raygee wrote: »
    You should have made this a poll^^

    Nah, if this had been a Poll, people would have voted and not discussed it.
    Now as a discussion people are making suggestions, like @Spoqster , which is the way forward.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Wolfshead
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    It would be cool but what would make even better would be if the gear you craft is name after your char that would be even cool + it would help you with tradeamarking you gear you sell to other players so if the like you work the can tell other about.

    But there is only one problem as long as no one can inspect your gear what is point if you can name the gear for one beside you can read it :neutral_face:
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
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  • Faulgor
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    spoqster wrote: »
    I think that would be pretty cool. Especially in the context of selling items. I'd prefer to craft and sell the "Wrath of Molag Bal" than just another Galatite Greatsword of Shock.

    Crafting is different from enchanting, though. That an untrained level 1 character can put the most amazing enchantment on a godlike item is actually one of the most disappointing aspects of the enchanting system. If only players that actually leveled enchanting could create named items, they would at least have something to distinguish their craft from dropped loot.
    spoqster wrote: »
    One could get around the profanity issues by not allowing full naming freedom, but rather giving the user a couple of word slots with pre-filled options. For example: [Slot 1] of [Slot 2].
    • Slot 1: Words like Wrath, Power, Fist, Piercer, Fury, etc.
    • Slot 2: Player character name, Gods, locations, areas, factions, etc.

    Maybe they could add an enchanting table to each crafting location for set items, but instead of requiring a certain amount of researched traits, you'd have to know a certain number of rune translations or a rank in a new passive skill?
    That there is no "crafting action" for actually enchanting an item is a bit of a problem. I mean there isn't even a visual or audio effect, it's that pathetic.
    However, the new passive could unlock new word slots - so an enchanted cuirass could have the following names:
    Rank 1: Cuirass of Dibella
    Rank 2: Grace of Dibella - or - Dibella's Grace
    Rank 3: Charming Grace of Dibella - or - Dibella's Charming Grace

    Just a thought.

    Edited by Faulgor on September 14, 2014 12:54PM
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • spoqster
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    Raygee wrote: »
    You should have made this a poll^^

    Nah, if this had been a Poll, people would have voted and not discussed it.
    Now as a discussion people are making suggestions, like @Spoqster , which is the way forward.
    I would have made a suggestion even if this were a poll. I also prefer polls, but in my experience you get better results if the poll question offers a concrete suggestion, rather than a vague idea. So I think this is a good start.
  • spoqster
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    Faulgor wrote: »
    spoqster wrote: »
    I think that would be pretty cool. Especially in the context of selling items. I'd prefer to craft and sell the "Wrath of Molag Bal" than just another Galatite Greatsword of Shock.

    Crafting is different from enchanting, though. That an untrained level 1 character can put the most amazing enchantment on a godlike item is actually one of the most disappointing aspects of the enchanting system. If only players that actually leveled enchanting could create named items, they would at least have something to distinguish their craft from dropped loot.
    spoqster wrote: »
    One could get around the profanity issues by not allowing full naming freedom, but rather giving the user a couple of word slots with pre-filled options. For example: [Slot 1] of [Slot 2].
    • Slot 1: Words like Wrath, Power, Fist, Piercer, Fury, etc.
    • Slot 2: Player character name, Gods, locations, areas, factions, etc.

    Maybe they could add an enchanting table to each crafting location for set items, but instead of requiring a certain amount of researched traits, you'd have to know a certain number of rune translations or a rank in a new passive skill?
    That there is no "crafting action" for actually enchanting an item is a bit of a problem. I mean there isn't even a visual or audio effect, it's that pathetic.
    However, the new passive could unlock new word slots - so an enchanted cuirass could have the following names:
    Rank 1: Cuirass of Dibella
    Rank 2: Grace of Dibella - or - Dibella's Grace
    Rank 3: Charming Grace of Dibella - or - Dibella's Charming Grace

    Just a thought.

    I like the idea of unlocking slots or titles.
  • spoqster
    spoqster
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    Faulgor wrote: »
    spoqster wrote: »
    I think that would be pretty cool. Especially in the context of selling items. I'd prefer to craft and sell the "Wrath of Molag Bal" than just another Galatite Greatsword of Shock.

    Crafting is different from enchanting, though. That an untrained level 1 character can put the most amazing enchantment on a godlike item is actually one of the most disappointing aspects of the enchanting system. If only players that actually leveled enchanting could create named items, they would at least have something to distinguish their craft from dropped loot.
    spoqster wrote: »
    One could get around the profanity issues by not allowing full naming freedom, but rather giving the user a couple of word slots with pre-filled options. For example: [Slot 1] of [Slot 2].
    • Slot 1: Words like Wrath, Power, Fist, Piercer, Fury, etc.
    • Slot 2: Player character name, Gods, locations, areas, factions, etc.

    Maybe they could add an enchanting table to each crafting location for set items, but instead of requiring a certain amount of researched traits, you'd have to know a certain number of rune translations or a rank in a new passive skill?
    That there is no "crafting action" for actually enchanting an item is a bit of a problem. I mean there isn't even a visual or audio effect, it's that pathetic.
    However, the new passive could unlock new word slots - so an enchanted cuirass could have the following names:
    Rank 1: Cuirass of Dibella
    Rank 2: Grace of Dibella - or - Dibella's Grace
    Rank 3: Charming Grace of Dibella - or - Dibella's Charming Grace

    Just a thought.
    In terms of improving the enchanting process I'm all with you. But compared to Skyrim they created a market for enchantments here by introducing glyphs. I like that. This allows players to purchase and use enchantments without having to level the skill, that's good. But they could have made the process itself more fancy.

    In terms of keeping with the spirit of the current crafting system the naming process could be associated with crafting the item rather than enchanting it.

    One way or another, I think it should only be possible to name purple items upwards. Or even just legendary items, so that creating a legendary item is even more rewarding and special. This would give me more incentive to create legendary gear.

    I also think it might be a good idea to unlock the naming option upon applying the improvement AND the enchantment of the same level. So that you only get the naming option when you are applying a legendary glyph to a legendary item. This way crafters will get something special for spending all these resources, rather than just macing out their gear.

    Named items should never be bound.

    It would be pretty cool if the process was fancy. Let's say after unlocking the naming option you can take your weapon to a special shrine where a priest will sanctify it. That would be a very rewarding experience for players.
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