These are some of the things confirmed to appear in Update 5:Update 5 is coming to PTS in late September with an expected release of late October. Be excited!
- Werewolf updates: Cost reduction of Werewolf Transformation, new abilities and new passives.
- Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
- New facial animation system
- Grouping improvements, like fixing issues with phasing.
- PvP fixes
- A small army of bug fixes and polishing.
[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
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[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
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redsteelb16_ESO wrote: »...
[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
...
This seems like a lazy way for the dev to give players better stamina
This is just my feeling , but it is counter intuitive for a heavy attack to give you stamina...if anything it should cost you stamina. Wouldn't it make more sense to modify the passives in the Medium armor to give a reduction in the cost of stamina, and Heavy armor further give reductions for blocking.

Arthur_Spoonfondle wrote: »
ArconSeptim wrote: »Please no chat bubbles please i do not want this in elder scrolls game please not, it's 2014 for damn sakes
ArconSeptim wrote: »Please no chat bubbles please i do not want this in elder scrolls game please not, it's 2014 for damn sakes
As I understand, most of these things are supposed to happen before Update 5 as patches.
I am curious about the stamina solution. In previous games heavy attacks cost stamina. This doesn't really make sense. They should split off the utilities (dodge roll, sprinting, sneaking, etc.) in some way or make the stamina pool bigger than doing something creative like this that removes the game from the franchise. I am not sold.
As I understand, most of these things are supposed to happen before Update 5 as patches.
I am curious about the stamina solution. In previous games heavy attacks cost stamina. This doesn't really make sense. They should split off the utilities (dodge roll, sprinting, sneaking, etc.) in some way or make the stamina pool bigger than doing something creative like this that removes the game from the franchise. I am not sold.
redsteelb16_ESO wrote: »...
[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
...
This seems like a lazy way for the dev to give players better stamina
This is just my feeling , but it is counter intuitive for a heavy attack to give you stamina...if anything it should cost you stamina. Wouldn't it make more sense to modify the passives in the Medium armor to give a reduction in the cost of stamina, and Heavy armor further give reductions for blocking.
I'm glad they are adding chat bubbles for those that wanted them (especially the RP players). It wasn't something I was interested in, but I'm always glad when they add in the little things that help improve the quality of the game for players. I myself won't have them on as chat bubbles tend to distract me too much.
The stamina generation thing makes as much sense as staves returning magicka for magicka users, so I'm fine with it. I don't know why people are complaining. Stamina builds have suffered too long. Hopefully this will encourage more players to get out from under stick and dress. My Templar and Sorcs will remain in their sticks and dress because it makes sense for them as they are spellcasters.
I look forward to the facial animation thing too. Lots of goodies coming soon.
Thank you ZOS!
I'm glad they are adding chat bubbles for those that wanted them (especially the RP players). It wasn't something I was interested in, but I'm always glad when they add in the little things that help improve the quality of the game for players. I myself won't have them on as chat bubbles tend to distract me too much.
The stamina generation thing makes as much sense as staves returning magicka for magicka users, so I'm fine with it. I don't know why people are complaining. Stamina builds have suffered too long. Hopefully this will encourage more players to get out from under stick and dress. My Templar and Sorcs will remain in their sticks and dress because it makes sense for them as they are spellcasters.
I look forward to the facial animation thing too. Lots of goodies coming soon.
Thank you ZOS!
guybrushtb16_ESO wrote: »[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
I'm very curious how this will turn out. Although the practice is not as prevalent (yet), heavy attacks can be clipped in a much similar way as light attacks, and the fact that the devs did not account for animation cancelling at all is one of the reasons the current ability balancing is somewhat out of whack right now.
I'm a bit anxious to see how this will turn out, but any buffs for stamina are good in my book.
redsteelb16_ESO wrote: »...
[*] Stamina updates: Heavy attacks with all non-staff weapons now return stamina. More improvements to follow.
...
This seems like a lazy way for the dev to give players better stamina
This is just my feeling , but it is counter intuitive for a heavy attack to give you stamina...if anything it should cost you stamina. Wouldn't it make more sense to modify the passives in the Medium armor to give a reduction in the cost of stamina, and Heavy armor further give reductions for blocking.
ArconSeptim wrote: »No Imperial city no player housing??**
ArconSeptim wrote: »I'm glad they are adding chat bubbles for those that wanted them (especially the RP players). It wasn't something I was interested in, but I'm always glad when they add in the little things that help improve the quality of the game for players. I myself won't have them on as chat bubbles tend to distract me too much.
The stamina generation thing makes as much sense as staves returning magicka for magicka users, so I'm fine with it. I don't know why people are complaining. Stamina builds have suffered too long. Hopefully this will encourage more players to get out from under stick and dress. My Templar and Sorcs will remain in their sticks and dress because it makes sense for them as they are spellcasters.
I look forward to the facial animation thing too. Lots of goodies coming soon.
Thank you ZOS!
I think they should add some player housing and make the game more warmer than it is now for people especially for your rolers players!Just imagine your house full interaction and gardens full of your creation which you can farm in ingame free time, invite friends, make guild parties and similar