http://www.reddit.com/r/elderscrollsonline/comments/2g8dto/some_news_from_the_live_stream_so_far/Strife: Always heal based on initial damage caused
AlienDiplomat wrote: »I too would like clarification on this.
(snip)
Strife is the main damage ability of all magicka-based Nighblades. It gets refreshed constantly.
Strife was bugged in that the damage used to calculate the heal over time amount is overridden by the damage of the attack immediately following before strife.
So this change simply fixes the bug.
Strife was bugged in that the damage used to calculate the heal over time amount is overridden by the damage of the attack immediately following strife.
So this change simply fixes the bug.
I am very happy with the fix. Having the HOT be reliable is much better than the occasional beneficial exploit.
AlienDiplomat wrote: »I too would like clarification on this.
If you Strife from stealth or after an ability that modifies damage, will the HoT continue to roll that higher value even if you instantly refresh by casting Strife or its morphs again?
Strife is the main damage ability of all magicka-based Nighblades. It gets refreshed constantly.
I disagree, I have had times where I was getting 2k ticks from it and couldn't be killedphreatophile wrote: »This is a terrible change. It was nice starting a fight with 1500HP of Damage from Ambush, 500 from Strife, and a HOT that ticked for 458HP every 2 seconds. All before the enemy could even react.
phreatophile wrote: »AlienDiplomat wrote: »I too would like clarification on this.
(snip)
Strife is the main damage ability of all magicka-based Nighblades. It gets refreshed constantly.
I tended to apply it after Ambush then use Blood Craze until the HOT from Strife ran out.
This change will help the light attack/spell weavers a lot since it won't calculate the HOT from a light weapon attack it will calculate from it's own damage as it's supposed to.
Not sure what the max damage from Strife is, but our max HOT will be 25% of that. 100HP-200HP for most players. Now that it's going away, it doesn't matter; you could self heal with ticks in the thousands by using Strife right after certain Seige attacks.
It was not at all reliable for people that use it as their main attack and built for its maximum efficiency. I can make it crit for anything between 750 and 900 depending on what buffs and effects I have at the moment. I want it to heal for that damage not anything else. What you were doing was exploiting a bug. It will still be very effective after ambush if you are actually built for strife use.phreatophile wrote: »I am very happy with the fix. Having the HOT be reliable is much better than the occasional beneficial exploit.
I didn't find it to be occasional at all, It was reliable as sunrise.
Sneak attack to open the festivities , get the HOT started, get the DOT started, light attack, re-apply HOT/DOT as necessary, Impale, next contestant.