ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
Really hope this doesn't apply to resto staves. Return on magicka and stam? OP... AGAIN.
ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
Really hope this doesn't apply to resto staves. Return on magicka and stam? OP... AGAIN.
ExiledKhallisi wrote: »ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
Really hope this doesn't apply to resto staves. Return on magicka and stam? OP... AGAIN.
they specifically said "sorry staff users"
Shaun98ca2 wrote: »That's...........KINDA good and bad I guess.
Currently as a Magicka user your still stuck with a Restro Staff to get back your Magicka as a Magicka user.
You COULD allow BOTH staff types to allow the Magicka gain but then that really penalizes Magicka users that want to use Melee weapons versus a Staff.
This seems more like a step in the wrong direction. Seems to go against play as you want as your further gimping yourself wanting to play as a battlemage.
Here is the initial fix for stamina, no matter what you say this is the right onelol
1) Stop scaling damage with resources and make the resources actual resources. Stamina and Magicka should just be there to determine how much you can cast or use an ability, not a determining factor on how much damage those abilities do. Damage should only scale with level, weapon damage, and spell damage and nothing else. This would also make balance a lot easier since there wouldn't be this enormous difference in how much damage the same spell can do.
3) There should be a new resource, call it endurance for this discussion, for blocking/sneaking/dodge rolling/sprinting. You can put passives that reduce the cost in different lines. For example medium armor reduces the endurance used for sneaking. Or one hand a shield passive that reduces endurance used to block. Maybe reduce endurance used for blocking Heavy Armor.