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Lock picking, is this the way it's supposed to be?

  • Epona222
    Epona222
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    It's due to lag between client and server, started happening for me with 1.3 (before which I found all locks easy) and is intermittent - some days it's worse than others. It's also not a problem at my end. It gets noticeably and mysteriously better right after every server maintenance.
    Edited by Epona222 on September 12, 2014 11:49PM
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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I cannot remember the last time I broke a lock pick.
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  • seanolan
    seanolan
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    driosketch wrote: »
    seanolan wrote: »
    No, you misunderstand...I know the complexity of the lock is based on relative level to the area level. I challenge your and another's assertion that the loot is based somehow on this complexity. There is no evidence of this unless you can provide some, and unless you can confirm more than 2000 chest openings, as I can, then no, I will not accept your personal anecdotal evidence. As I have said, I have found blues and purples in simple chests. I have found trash in master chests. So don't spread rumors unless you have evidence to back them up.
    Do you have logs of those 2000 chest openings? Then saying you found purple items in a simple chest is as much anecdotal rumor as mine.

    I'm not making an assertion that can't be tested. And personally I don't see what difference it makes. I almost never skip a chest, simple in a low level zone or not.

    It makes a difference because you are spreading baseless rumors, and my 2000 chests can be verified by looking at my Treasure Chest hunter achievements
  • MikeMoss
    MikeMoss
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    Hi again.

    Well something has changed for me, I could always open the lock easily.
    Even the master ones were not terrible.

    Now I find opening the locks to be almost impossible.

    I have a 100 Mbs connection, right now I'm downloading updates at 30 Mbs.

    My connection pings fine.

    Oh well, I guess it's not a big deal, I've never found anything really great in a chest anyway, but looking for them was part of the game.

    Now I don't even bother to look for them anymore.
    When I find one I give it a try but it almost never works.

    Mike
  • Rodario
    Rodario
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    seanolan wrote: »
    Rodario wrote: »
    Lag wrote: »
    GnatB wrote: »
    Lag wrote: »
    I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.

    From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)


    Really just a way to keep low level farmers getting stuff they shouldn't (yet)

    It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.

    Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.

    Where are you getting this from? This certainly is not something I've ever heard.

    It's something I experience regularly. Simple chests will always give me green items (if any) while advanced chests almost always contain blue items, plus more glyphs and soul gems.
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  • Ourorboros
    Ourorboros
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    Wow, a lot of comments about lockpicking! Most, if not all, these issues have been addressed in other posts. My comments are purely anecdotal, take it or leave it, matters not to me.
    I'm a VR12 and I have opened chests in every zone in the game. One thing that I'm 98% certain can be verified is that the more chests you open, the fewer master and advanced chests you will see. There seems to be an unseen skill level that does increase as you open more higher level chests. I have not seen a master chest on my main toon since the chest patch (1.2?), but ran into a master with a new toon immediately. I rarely see advanced chests, and occasionally see intermediate chests.
    The loot in chests is zone specific, except soul gems, which are character specific. If I open a zone 37 chest, I get zone 37 greens, but any soul stone will be grand. Glyphs are also zone specific. VR1 zone chests give me Major glyphs, VR10 zone chests give me Monumental glyphs. I have seen that the few intermediate and advanced chests I see have a better chance of giving blues, but no guarantee. I have never seen a purple from a chest, but don't discount the possibility....RNG is a wicked motherF. The right click works fine for me, BUT maybe because I use Xpadder and a game controller. Finally, there is an unseen benefit to opening chests-it will help to level your skills. Purely anecdotal, but how else do you explain a rise in skill level when all I did was open a chest.
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  • Ashtaris
    Ashtaris
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    I dont find them more hard ...but it is true that lockpicks break more easy now.

    Now ..since we are talking about lockpicking , anyone else notice a huge drop on the master difficult chests? I think I havent seen a master difficul chest in ....3 months at least :P

    I noticed this myself but just thought it was the angry RNG Gods that hate me.
  • seanolan
    seanolan
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    Rodario wrote: »
    seanolan wrote: »
    Rodario wrote: »
    Lag wrote: »
    GnatB wrote: »
    Lag wrote: »
    I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.

    From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)


    Really just a way to keep low level farmers getting stuff they shouldn't (yet)

    It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.

    Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.

    Where are you getting this from? This certainly is not something I've ever heard.

    It's something I experience regularly. Simple chests will always give me green items (if any) while advanced chests almost always contain blue items, plus more glyphs and soul gems.

    Bullcrap. Pay better attention. A guildie and I tested this last night. Here's the facts. He and I were different levels. I accompanied him to an advanced area (for him) in Shadowfen. His treasure chests were almost exclusively master, while for me all were simple. We took turns opening chests for over an hour (I have an add-on which keeps track of the locations of chests I have found before). We opened over 50 chests. Here's the facts. I got 1 purple, 15 blues and 37 greens. He got 1 purple, 14 blues and 38 greens. Statistically identical, 1 extra blue does not show a significant difference. The only difference was the soul gems....mine were always grand, his were always minor. We would open each other's chests to see if it was triggered by opening or by unlocking. Since we always saw the same treasure, it must be when it is unlocked. So no, it is obvious that difficulty of lock just indicates level of chest, not quality of treasure. You have seen what you expected to see, and it was wrong. I hope you and others with cease spreading misinformation about the game.
    Edited by seanolan on September 13, 2014 4:15PM
  • timidobserver
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    I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.
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  • driosketch
    driosketch
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    Ourorboros wrote: »
    Wow, a lot of comments about lockpicking! Most, if not all, these issues have been addressed in other posts. My comments are purely anecdotal, take it or leave it, matters not to me.
    I'm a VR12 and I have opened chests in every zone in the game. One thing that I'm 98% certain can be verified is that the more chests you open, the fewer master and advanced chests you will see. There seems to be an unseen skill level that does increase as you open more higher level chests. I have not seen a master chest on my main toon since the chest patch (1.2?), but ran into a master with a new toon immediately. I rarely see advanced chests, and occasionally see intermediate chests.
    The loot in chests is zone specific, except soul gems, which are character specific. If I open a zone 37 chest, I get zone 37 greens, but any soul stone will be grand. Glyphs are also zone specific. VR1 zone chests give me Major glyphs, VR10 zone chests give me Monumental glyphs. I have seen that the few intermediate and advanced chests I see have a better chance of giving blues, but no guarantee. I have never seen a purple from a chest, but don't discount the possibility....RNG is a wicked motherF. The right click works fine for me, BUT maybe because I use Xpadder and a game controller. Finally, there is an unseen benefit to opening chests-it will help to level your skills. Purely anecdotal, but how else do you explain a rise in skill level when all I did was open a chest.
    Well said. On the last part, opening chests give you XP, which is how you level skills as well.

    I took a level appropriate alt to a zone area with a ton of chests and ran a circuit to test. Every single simple chest only ever contained green items. I also found a couple of advance chests, both with blue, and a couple intermediate chests, one green and one blue. There looks like there is a definitely a correlation with the quality of loot in harder to open chests, but as always test for yourselves.

    And not to spread "baseless rumors", but a guild mate did provide this insight: The complexity of the lock is based on the quality of the loot inside relative to what you already have. So theoretically you could find a blue item in a simple chest in an area well below your level. And why you find harder locks in zones above your level. But as a rule of thumb, the harder the lock, the higher chance of better loot relative to what you have. (When I get the chance I test this too.)

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  • AlexDougherty
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    I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.

    Chests are optional, if you can't do them (they are easier than combat imo) then skip them, they are not obligatory.

    They are very easy, and don't need fixing. OP however is asking about a bug affecting his attempts at them.
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  • seanolan
    seanolan
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    I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.

    You know they do have a force lock option, right? A simple lock has about a 10-15% chance of forcing, and you can see the option at the bottom of your screen when opening a lock.
  • Rune_Relic
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    I haven't really had a problem any worse than usual.
    I always imagine 4 levels (top, bottom and two between) for every tumbler. I always fail the 1st tumbler attempt...but the animation and sound are accurate enough to tell me which of the 4 positions I should release the left mouse button for the 2nd tumbler attempt.

    Never failed a chest since doing this.
    Anything that can be exploited will be exploited
  • Rodario
    Rodario
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    seanolan wrote: »
    Rodario wrote: »
    seanolan wrote: »
    Rodario wrote: »
    Lag wrote: »
    GnatB wrote: »
    Lag wrote: »
    I feel like I haven't broke a lock pick since week 1 of the game. Also feel like I don't find anything other than simple lock picks. Literally have only found 1 master, and that was 2 weeks into the game launch.

    From what I've read/seen, the difficulty of the locks is based on your level vs. the area's level. If you're level 9 and wander in a lvl 30 zone, you'll find much more difficult ones. (probably impossible ones, really)


    Really just a way to keep low level farmers getting stuff they shouldn't (yet)

    It makes sense, except the fact when I'm a VR12 and even when I'm in a VR12 zone I still only find simple. Kind of a broken system.

    Especially since the more difficult ones tend to have better loot in them, or at least a higher chance for rarer drops.

    Where are you getting this from? This certainly is not something I've ever heard.

    It's something I experience regularly. Simple chests will always give me green items (if any) while advanced chests almost always contain blue items, plus more glyphs and soul gems.

    Bullcrap. Pay better attention. A guildie and I tested this last night. Here's the facts. He and I were different levels. I accompanied him to an advanced area (for him) in Shadowfen. His treasure chests were almost exclusively master, while for me all were simple. We took turns opening chests for over an hour (I have an add-on which keeps track of the locations of chests I have found before). We opened over 50 chests. Here's the facts. I got 1 purple, 15 blues and 37 greens. He got 1 purple, 14 blues and 38 greens. Statistically identical, 1 extra blue does not show a significant difference. The only difference was the soul gems....mine were always grand, his were always minor. We would open each other's chests to see if it was triggered by opening or by unlocking. Since we always saw the same treasure, it must be when it is unlocked. So no, it is obvious that difficulty of lock just indicates level of chest, not quality of treasure. You have seen what you expected to see, and it was wrong. I hope you and others with cease spreading misinformation about the game.

    Just my personal experience man. Believe me or not, I get way better loot from higher difficulty chests. If that's not the way it's meant to be, then I'm experiencing an RNG anomaly on a regular basis. I'm not venturing into higher level territories btw.
    Victoria Lux - Templar Tank
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  • timidobserver
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    seanolan wrote: »
    I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.

    You know they do have a force lock option, right? A simple lock has about a 10-15% chance of forcing, and you can see the option at the bottom of your screen when opening a lock.

    Yeh, but that ends up taking a long time and being inefficient with higher tier chests. What I am suggesting is an option that instantly opens the lock with reduced gear quality. That way, those with lacking hand-eye coordination aren't punished.
    I don't find the locks that hard to open, but it makes sense that some people don't have the coordination to do it. To help those people, they should have a "bash open" option that simply decreases the chance of getting high quality items by 10-15%.

    Chests are optional, if you can't do them (they are easier than combat imo) then skip them, they are not obligatory.

    They are very easy, and don't need fixing. OP however is asking about a bug affecting his attempts at them.

    I am just suggesting an approach that gives those with bad coordination the ability to open them.

    I personally have no issue opening chests.
    Edited by timidobserver on September 13, 2014 4:48PM
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  • UrQuan
    UrQuan
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    MikeMoss wrote: »
    Hi again.

    Well something has changed for me, I could always open the lock easily.
    Even the master ones were not terrible.

    Now I find opening the locks to be almost impossible.

    I have a 100 Mbs connection, right now I'm downloading updates at 30 Mbs.

    My connection pings fine.

    Oh well, I guess it's not a big deal, I've never found anything really great in a chest anyway, but looking for them was part of the game.

    Now I don't even bother to look for them anymore.
    When I find one I give it a try but it almost never works.

    Mike
    And which technique do you use? Hold down left mouse button then release left mouse button, or hold down left mouse button then click right mouse button?
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  • MikeMoss
    MikeMoss
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    Hi

    I had always used the hold down the left button and then click with the right.

    Since I started having problems I've tried to do it the other way but it never seems to work.

    I've tried letting go as soon as I see movement, waiting a fraction of a second what ever but it seems totally random.

    Before I almost never had lock picks break, now it will happen 3 times on one chest.

    Something has changed but I don't know what is causing it.

    Mike
  • UrQuan
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    MikeMoss wrote: »
    Hi

    I had always used the hold down the left button and then click with the right.

    Since I started having problems I've tried to do it the other way but it never seems to work.

    I've tried letting go as soon as I see movement, waiting a fraction of a second what ever but it seems totally random.

    Before I almost never had lock picks break, now it will happen 3 times on one chest.

    Something has changed but I don't know what is causing it.

    Mike
    Do it based on the sound, not based on when you see movement. Since the update that made the right click technique stop working that's the way I've been doing it, and it works for me. I used to do it using the right click technique based on when I saw it move, but after that update I found that the animation was out of sync with the sound, and that I needed to go based on the sound rather than the animation. To be honest, I haven't even noticed lately if they're still out of sync, but try going based on sound and see if that works for you.
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  • Woolenthreads
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    UrQuan wrote: »
    Are you using the technique where you hold down the left mouse button until the tumbler is ready, and then clicking the right mouse button to release the pick? That technique doesn't work anymore (it's what I always used to do, and it was way more accurate) - you have to release the pick by releasing the left mouse button now.

    Also, shortly after the release where this was changed, I was finding that the animation didn't sync up with the sound, and you had to go by the sound rather than the animation. I haven't been encountering that particular issue in the last couple of weeks though.

    Um.... no? You can use the right mouse button to press down and when you release it the tumbler locks if you've timed it correctly. That's all you need. It used to be that you could use the left button to depress and the right to lock, alternatively to depressing and locking the tumbler with the right, but that doesn't work now. The right button depress and lock still works fine and is actually easier.
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  • UrQuan
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    UrQuan wrote: »
    Are you using the technique where you hold down the left mouse button until the tumbler is ready, and then clicking the right mouse button to release the pick? That technique doesn't work anymore (it's what I always used to do, and it was way more accurate) - you have to release the pick by releasing the left mouse button now.

    Also, shortly after the release where this was changed, I was finding that the animation didn't sync up with the sound, and you had to go by the sound rather than the animation. I haven't been encountering that particular issue in the last couple of weeks though.

    Um.... no? You can use the right mouse button to press down and when you release it the tumbler locks if you've timed it correctly. That's all you need. It used to be that you could use the left button to depress and the right to lock, alternatively to depressing and locking the tumbler with the right, but that doesn't work now. The right button depress and lock still works fine and is actually easier.
    You clearly didn't understand what I was describing. Currently the left mouse button and the right mouse button do the same thing when lock picking - you can use one or the other (holding that button down and then releasing that button at the appropriate time), but you can't do the previous technique where you would hold down the left mouse button and click the right mouse button at the appropriate time. That two-button technique is what I described, and what I said doesn't work anymore.
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  • MikeMoss
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    Hi

    Just came back to say that for a few days it was working again for me, I opened chests using the 2 button method with no broken lock picks.

    Then just a suddenly it quit again.

    I spend about 10 minutes trying to open one simple chest (using both methods) until I ran out of lock picks.

    I don't know what's going on, but I'll just forget about it and ignore the chests from now on.

    Mike
  • brandon
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    I've been opening chests at least once every day and haven't had any difficulty doing so.
  • Louis
    Louis
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    wait, i always thought lockpicking was easy
    alot of people look at this signature, i guess youre one of them.
  • Razzak
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    UrQuan wrote: »
    MikeMoss wrote: »
    Hi

    I had always used the hold down the left button and then click with the right.

    Since I started having problems I've tried to do it the other way but it never seems to work.

    I've tried letting go as soon as I see movement, waiting a fraction of a second what ever but it seems totally random.

    Before I almost never had lock picks break, now it will happen 3 times on one chest.

    Something has changed but I don't know what is causing it.

    Mike
    Do it based on the sound, not based on when you see movement. Since the update that made the right click technique stop working that's the way I've been doing it, and it works for me. I used to do it using the right click technique based on when I saw it move, but after that update I found that the animation was out of sync with the sound, and that I needed to go based on the sound rather than the animation. To be honest, I haven't even noticed lately if they're still out of sync, but try going based on sound and see if that works for you.

    Interesting. I accidentally found out that if I turn the sound off, I am able to better judge that precise moment when I have to release the pin. But that said, I've never found a chest that I was unable to open, due to bug or other reasons, so I've never had to use this double click method.
    Edited by Razzak on November 17, 2014 11:15AM
  • Rune_Relic
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    I was noticing the chest were lagging last night. Timing was much more difficult. This was much more noticeable on the harder chests.
    Anything that can be exploited will be exploited
  • AlexDougherty
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    Rune_Relic wrote: »
    I was noticing the chest were lagging last night. Timing was much more difficult. This was much more noticeable on the harder chests.

    Yeah, the difficult chest would become much harder.
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  • Dekkameron
    Dekkameron
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    Bizaare! I didn't know there was a two button lockpicking technique, also apart from the first couple of chest where i had practically no idea what i was doing. I have had a 100% open rate.
    - Veteran Combat Librarian -
  • Taself
    Taself
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    Have had no troubles with chest. Apart from the occasional broken pick it's crazy easy. Funny enough find the intermediate and advanced easier than the simple, probably due to the movement being quicker. Master isn't what I'd class very hard either. Would love to see lock picking made more difficult :)
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    I'm curious if your mouse might be having trouble? I know I've had a bad mouse give me trouble on the lockpicking, where the left click depresses/presses rapidly on its own.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Dekkameron
    Dekkameron
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    Also...

    Which lockpicking system do you peeps prefer: Skyrim or ESO version?

    I much prefer the ESO version
    - Veteran Combat Librarian -
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