Maintenance for the week of July 27:
• [COMPLETE] NA megaservers for maintenance – July 27, 6:00AM EDT (10:00 UTC) - 11:00AM EDT (15:00 UTC)
• [COMPLETE] EU megaservers for maintenance – July 27, 10:00 UTC (6:00AM EDT) - 15:00 UTC (11:00AM EDT)

The price of Death ? ~ (part) loot on kill

Rune_Relic
Rune_Relic
✭✭✭✭✭
I have been watching the arguments that death is cheap and leads to exploitation of the game with deliberate suicides and forward camps and respawns.

I have also been thinking about another comment regarding encouraging the players to focus on us rather than me.

My idea then was not to have the old idea of completely lootable gear, but rather only part lootable.

Since age immemorial wars have raged over resources. So cyrodiil should be no different.

1. Raw materials become lootable on death. Player armour and anything crafted is untouched.
2. Although you see the loot it does not go straight into your pocket. It becomes war bounty and is sent to the chests in your factions keeps. Resources are balanced between multiple keeps.
3. These materials remain in the keep chest for 1 hour (to prevent night raids and such with 12 hr or 1 day options).
4. After 1 hour all the materials in the chests are shared by email to the guilds or players.
5. Unless the keep is overtaken. In which case all the loot in that keep becomes the property of the conquering faction.

What this means is you still get materials from looting but its shared and delayed. There is also the chance it will get ransacked before being issued.

The flaw with this is ..why farm resources for the alliance that serves no purpose ? Which is where you come in..... ;)
Answers on a postcard....or add a comment.

Good idea or bad ? Discuss...
Anything that can be exploited will be exploited

Best Answer

  • seanolan
    seanolan
    ✭✭✭✭
    Because nobody wants to lose anything, so why would they carry raw materials in Cyrodiil? And it they lost from the bank, there would be much ragequit in Mudville.
    Answer ✓
  • seanolan
    seanolan
    ✭✭✭✭
    And this would see the absolute death of PvP in ESO. Or, you know, nobody would bother acquiring materials in Cyrodiil....
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bad idea all around ...


    I still think that losing alliance points on death would be good way to penalize death.
    :)
    Edited by SirAndy on September 11, 2014 7:31PM
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    seanolan wrote: »
    And this would see the absolute death of PvP in ESO. Or, you know, nobody would bother acquiring materials in Cyrodiil....

    ..because... ;)
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    SirAndy wrote: »
    Bad idea all around ...


    I still think that losing alliance points on death would be good way to penalize death.
    :)

    ..again...because.....

    Like the idea of adding and subtracting AP too.
    Anything that can be exploited will be exploited
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    seanolan wrote: »
    Because nobody wants to lose anything, so why would they carry raw materials in Cyrodiil? And it they lost from the bank, there would be much ragequit in Mudville.

    That's partly why I added the...
    The flaw with this is ..why farm resources for the alliance that serves no purpose ? Which is where you come in..... ;)

    There would be ragequit ? Maybe you are right. I did think about that. The I thought about the justice system and the potential pickpocket ability. Would this really be any different ? But now death has a price...us it too steep
    Edited by Rune_Relic on September 11, 2014 7:51PM
    Anything that can be exploited will be exploited
  • Beedles
    Beedles
    ✭✭✭
    LOL lets make all the exploiters/hackers even more dominate!
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    SirAndy wrote: »
    Bad idea all around ...


    I still think that losing alliance points on death would be good way to penalize death.
    :)

    Horrible Idea.

    Let's punish those who don't have at least 20 team mates within a 5 meter radius and actually take risks by running in small groups or solo.

    If you lost AP on death. All this impulse zerg training would just intensify and grow in magnitude.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    If you made it so the system took into account how many ppl contributed to your death and split the ap accordingly wouldn't it promote smaller groups and solo gankers like yourself?
  • Zubba
    Zubba
    ✭✭✭
    PvP loot drops for the win.. Make it one Campaign but not material.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    Haven't you noticed that when you kill someone who is high level you're most probably going to receive faction gear?..killing scrubs gives you the scrub gear.
Sign In or Register to comment.