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All Attribute Points in Health (Still)?

Nukeyak
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I remember veteran level players were advised to put all their attribute points into Health and ignore Stamina and Magicka (just getting those in glyphs). That seems like strange game design and I heard ESO was going to alter this, such that it made sense to put points into Stamina and Magicka for specific builds. Where does this stand? Now that I'm mostly grouping in trials, vet dungeons and AvA, should I still dump all my point in Health? Thanks!
  • jrgray93
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    I'm not sure about PVE, but I certainly go the all-health route in PVP.
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  • stefan.gustavsonb16_ESO
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    Going all Health is still a good option if you want flexibility. While leveling up it makes perfect sense to spread the points a bit to be less dependent on gear that you will need to upgrade soon, but at level cap you can allow for a "soft respec" by making the choice between Stamina and Magicka build a matter of which gear you are wearing. Health is always useful. You need a lot of that anyway.
  • Tankqull
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    thats from a time where glyphs have provided less HP than statpoints thats long gone. (glyphs were giving 1:1:1HP/ma/st while statpoints where giving 1.5:1:1)

    now it doesent matter - you have a pool of points you can allocate (stats+glyhps) how you distribute them is entirely up to you.
    Edited by Tankqull on September 11, 2014 2:59PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Murmeltier
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    The Game Design isn`t strange, it is more unique and it evolves.

    Atm all Attribute in Health is the Way the most Player goes, because you get 15 Health for each Attribute and you can change your Playstyle from Magicka to Stamina, over the Equip. Why a Player should choose another Way, it works.

    This wouldn`t be different if they change the 15 HP you get for one 1 Point to maybe 10 HP. You need the Health and it is more flexibel.

    For different Builds, you can lower the Health for more Stamina or Magicka. Teso offers different Options to create a Build. Sure, if you want to be cool with some Trials/Raids you need some special Builds, without them it is hard to find a Group.

    But this is in every MMORPG that i know, the same. You need Special Builds and Setups to enter the higher Content.

    Teso is a very hard hitting Game and a Healer will have Trouble to protect or heal a Groupmember with only 1k-1.5k HPs, they are often Onehit-Kills. So putting all the Points in Health is one of the best Option you have.

    Maybe it changes in the Future because they work on it and raises the Caps for Stats for an Example. We will see, but today it is one of the best Ways you can use.

    MFG Murmeltier :smile: .
    Edited by Murmeltier on September 11, 2014 3:44PM
  • CapuchinSeven
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    These days it's really just about being flexable, every build needs health so most people put all (or close to all) points in health so they can have different gear for different things and don't have to worry about respecing their points.
  • Nestor
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    The biggest reason to put your points into Health only is:

    Health keeps you alive, the other stats are for killing the mobs/enemies.

    You may want a Stamina based build out, or a Mana based build out, or a mix of those, but you will always want Health. So, you can use Glyphs to adjust Stamina or Mana based on equipment you have and skills you want to use right now. And you can easily swap them out, even just by changing your equipment. You could even have a Stamina Based equipment set and a Mana based Equipment set and swap between them on the fly (with an add on, other wise not quite swap on the fly). Or mix them up as needed.
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  • Erock25
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    I prefer 10 magicka and 39 health personally. 39 health with no HP enchants or HP food gets me to the minimum amount of HP necessary for the different activities I do. If I spent any more than 39 points into HP, I would have what I consider to be excess HP in trials without any other forms of HP buffs. That 10 points in magicka will always be needed even if using a stamina focused build because class abilities cost magicka.
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  • Soloeus
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    My main is a Sorcerer.

    It makes sense for me to use all Health and use Glyphs for Mana.

    Lets pretend I dump all stats in Stamina:
    What do I gain? I don't even gain enough Stamina to use one Stamina Ability that I need (like Rapid Maneuver or Silver Shards). The gain is minimum and maybe one extra roll dodge or one extra Silver Shards.

    Boring.

    Lets pretend I dump all in Magicka: What do I gain? Well, nothing! I will already be overcharged from Passives and an armor bonus. I will be overcharged before even eating my food item.

    As you can see, I have only one reasonable option. I can not max Health but I can use all stats for health + food bonus, and still be overcharged on magicka.

    Within; Without.
  • kitsinni
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    I would say the typical answer would be yes. If you are just doing PvP and you are wanting to go full out glass cannon you can have none in health and throw all in to damage resources. You find yourself in the position of "kill them fast or die" and pretty much have to rely on stealth but it is a possibility.
  • kitsinni
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    Soloeus wrote: »
    My main is a Sorcerer.

    It makes sense for me to use all Health and use Glyphs for Mana.

    Lets pretend I dump all stats in Stamina:
    What do I gain? I don't even gain enough Stamina to use one Stamina Ability that I need (like Rapid Maneuver or Silver Shards). The gain is minimum and maybe one extra roll dodge or one extra Silver Shards.

    Boring.

    Lets pretend I dump all in Magicka: What do I gain? Well, nothing! I will already be overcharged from Passives and an armor bonus. I will be overcharged before even eating my food item.

    As you can see, I have only one reasonable option. I can not max Health but I can use all stats for health + food bonus, and still be overcharged on magicka.

    Overcharged does not equal getting nothing. You still get half. To go from 2419 Magicka to 2619 might cost you 400 Magicka to do but that is still 200 extra magicka for damage and it still scales your attacks higher. The resources doesn't only give you resources to use the skill but the damage also scales with it.
  • Attorneyatlawl
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    kitsinni wrote: »
    Soloeus wrote: »
    My main is a Sorcerer.

    It makes sense for me to use all Health and use Glyphs for Mana.

    Lets pretend I dump all stats in Stamina:
    What do I gain? I don't even gain enough Stamina to use one Stamina Ability that I need (like Rapid Maneuver or Silver Shards). The gain is minimum and maybe one extra roll dodge or one extra Silver Shards.

    Boring.

    Lets pretend I dump all in Magicka: What do I gain? Well, nothing! I will already be overcharged from Passives and an armor bonus. I will be overcharged before even eating my food item.

    As you can see, I have only one reasonable option. I can not max Health but I can use all stats for health + food bonus, and still be overcharged on magicka.

    Overcharged does not equal getting nothing. You still get half. To go from 2419 Magicka to 2619 might cost you 400 Magicka to do but that is still 200 extra magicka for damage and it still scales your attacks higher. The resources doesn't only give you resources to use the skill but the damage also scales with it.

    Indeed. Overcharging means you have reached the soft cap, not the point of no benefit. As you pointed out, adding additional stats past the soft cap results in only gaining half of what is put in, but you still gain the exact same amount of damage & resource pool benefit from the additional amount you receive. :) Hard cap is much, much higher than the soft cap amounts and is the point at which you gain nothing and cannot apply more of a stat.

    It also mathematically results in a small optimization to go for large infused pieces with health, and then the required # of attribute points to hit your HP target, over just using all attribute points in health , when trying to get the best stat allocation. This is due to gaining an increased benefit from the glyphs (20% more on, for example a 150 glyph for health vs. a 100 glyph for magicka), whereas health attribute vs. others are only ever 15 vs. 10 per point (barring racials that would affect both, of course).
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  • Nestor
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    kitsinni wrote: »
    Overcharged does not equal getting nothing.

    The way I view Overcharged Stats is this: I may not want to put my precious skill points or glyhps towards something that is already overcharged in lieu of building up something that is not over charged already. It's more of a stop and think kind of thing. For example, on my Sorc, she is already at the Magic Resist softcap with none of the Racial Passives that increase that Resist. So, when I have a skill point to add, I look for other things to put that point into. Once I am more into Caldwell's quests, I will have the extra skill points to use, so I will put them into the Passive.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Aeratus
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    I have 20 in Magicka and 29 in health for my light armor NB. All enchants and jewelry are magicka. I rarely die in trials or COH in any decent group, and I'm successful in pvp.
  • kitsinni
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    Nestor wrote: »
    kitsinni wrote: »
    Overcharged does not equal getting nothing.

    The way I view Overcharged Stats is this: I may not want to put my precious skill points or glyhps towards something that is already overcharged in lieu of building up something that is not over charged already. It's more of a stop and think kind of thing. For example, on my Sorc, she is already at the Magic Resist softcap with none of the Racial Passives that increase that Resist. So, when I have a skill point to add, I look for other things to put that point into. Once I am more into Caldwell's quests, I will have the extra skill points to use, so I will put them into the Passive.



    With resists that makes sense, but stamina/magicka are a different topic. There are two factors to Stamina and Magicka, first is used as a traditional resource. You have 2000 stamina you can cast 2000 stamina worth of stamina abilities. The second is damage scaling. The amount of damage that a stamina ability will do will increase based on the maximum amount of stamina you have, same with Magicka.

    So just making up some numbers here say you are sitting at 2400 magicka and your crystal fragments says it does 500 damage. If you were to up that to 2600 your tooltip would read out 600 damage (totally made up numbers not sure what the ratio is).

    So you have to weigh the value of doing more damage even though you are not getting as much out of every point.

    Say you want to be a Bow sniper character, your typical MMO glass cannon build. If your goal is to do as much damage as you possibly can in a few seconds then you will want as much weapon damage and stamina as you can possibly get. Your health might be very low but the purpose of your build is to get a kill before the other person can react and get back in to stealth without getting attacked. You are basically giving up survivabilty on purpose so you can do the most possible damage in the least possible amount of time.
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